Factorio, although it’s more about automating those things. Satisfactory or Dyson Sphere Program, which are 3d versions of the same concept.
If you want more of a creating bench style, there’s a whole crop of games under the “open world survival craft” genre such as valheim, raft, rust, project zomboid, green hell, and so on.
I'm replaying The Sinking City which has a lot of problems but I'm in love with the main protagonist (obviously). Since I've already played it twice and I know what I'm getting into, I'm trying to figure out a nice balance with the main story line vs the side quests while also exploring other dialogue options (even though there aren't a ton).
Still working on season shit for Diablo 4. Some latency stuff on my side has made things difficult, and I'm a bit behind on my timeline that I made for myself. Still working on it though!
Still on the fence about getting into Gungrave G.O.R.E.. Definitely need to jump on it before it's taken off of Game Pass.
@chloyster I started playing Surviving Mars on my Steam Deck. Although it shows as non-verified, it's a pleasure to play it and it keeps me in for quite a lot of time if I'm not careful enough. Well worth it.
I liked how crafting in Shroud of the Avatar was setup somewhat realistically, even if it was tedious as fuck. Real life is also tedious as fuck. Like you actually put the metal in a forge, heat it, pound it, etc. Like all the steps for making the thing you’re making from mining the ore, smelting and refining it, and then using the metal to make stuff.
Cyberpunk 2077! Update 2.0 really turned the crafting and perk systems on their heads. I was quite resistant to the weapon/crafting progression that’s now in place, but it’s growing on me.
Battlefield movement is much better with dodging/dashing and air dashing. I’m not even playing a melee build and it’s still great being able to close gaps quickly and zip around the battlefield.
Vehicle combat is fun, but it hasn’t come up too much just yet. Hope that changes at some point. Haven’t determined if the weaponized cars are available in races, that’ll be amazing if they are.
All in all, great update, can’t wait to see what all Monday’s DLC adds to the game.
I bought Cyberpunk 2077 release day. I enjoyed it and played a good bit for about a month. I never finished the story. It’s time for a fresh playthrough thanks to update 2.0 and Phantom Liberty
Try Stationeers, if you like difficulty. Smelting single metals is easy, but having to smelt ores at a specific temp and pressure to create alloys is hard, especially if you have to first manufacture the gas that heats it.
The game literally tells you you can use warm clothing or elixirs to keep warm. There’s even another method they don’t tell you, equipping an elemental weapon can change your temperature. Just have a flame blade on your back and you can survive running around in snow.
Learning where to buy clothes and how to make elixirs is not hard. Just talk to people near where you’re struggling.
Weapon durability is only a problem if you don’t exercise any discretion in which weapon you use for which situation. If you use your best weapon on weak enemies, you won’t have it later when you face stronger ones. So… don’t.
When I start choosing to play that instead of a multiplayer game with mates. And also when I start recommending it to people. It’s all kinda involuntary at this point.
While the moment to moment gameplay feels better (subjective I know) the design choices for the menus and leveling are completely backwards as far as improvements. Ui suffers from modern ui problems of just being poorly designed and having way to many tabs because icons and banners are so big. The xp coming only from challenges discourages team objective play as people are better of chasing challenges to level rather than complete the mission. And lastly, but probably the biggest issue, is always requiring online to play. Having to matchmake to play solo is horrid. Lagging while playing solo is embarrassing. They should take these server issues as a lesson and completely reverse this design choice because its clearly already showed why it wasn’t a good idea to begin with from day 1. Disappointing is an understatement they completely dropped the ball.
bin.pol.social
Aktywne