Oh wow, kudos for sitting down and writing this piece out. Damn, that’s a long post.
But seriously though, all I could think of when I “skimmed” through the text was that you got too obsessed with the building blocks of a story and realised that you are critical towards that they’re all the same shape and/or made by the same material. So you stand very close to the wall and squint instead of backing up a few paces to get a good view of the actual construct in it’s entirety.
Relax and just be happy that we have the luxury in this day and age to appreciate gaming as a medium. Or don’t, whatever makes you happy :)
I really like this point. If you look closely most churches are built with bricks and wood, but still create beautiful structures. As I was reading through the list I was thinking a lot about games that did points good and badly. Tropes are tropes for a reason (check out OSP trope talks if you want break down on how specific tropes can be used well or poorly)
Blackwell Bundle
When Rosa Blackwell’s only relative dies after twenty years in a coma, she thinks the worst is over. This all changes when Joey Mallone, a sardonic ghost from the 1930s, blows into her life and tells her that she is a medium. Whether they like it or not, it is up to them to cure the supernatural ills of New York in this critically-acclaimed series of point-and-click adventure games.
GRIS
A serene and evocative experience, free of danger, frustration or death. Players will explore a meticulously designed world brought to life with delicate art, detailed animation, and an elegant original score. Through the game light puzzles, platforming sequences, and optional skill-based challenges will reveal themselves as more of Gris’s world becomes accessible.
Infinifactory
A sandbox puzzle game by Zachtronics, the creators of SpaceChem and Infiniminer. Build factories that assemble products for your alien overlords, and try not to die in the process.
And then there is cataclysm DDA, which I guess would be described as a “Survival Rogue” based on your other names. Games with a focus on long-term survival & crafting. I think Unreal World would also fit into this category.
I love RimWorld, and I love DRM-free, but RimWorld on GoG is a mistake.
Instead, buy RimWorld directly from Ludeon. Then you get both DRM-free files from them (to enjoy in the fallout bunker), AND a steam key (so that you can easily enjoy the metric boatloads of modding content on the steam workshop).
I really miss this genre. Makes me sad to see what Ghost Recon and Rainbow Six have turned into. Back when I was playing Rogue Spear, I never thought I’d ever see team Rainbow fight aliens!
Was really pleased to discover that the original Ghost Recon on GoG runs really well. Was also able to get their copy of the original Rainbow Six to work after a bit of tinkering.
Have you tried SimCompanies? It's similar to what you're looking for. You build a company over the course of months and find a niche in an economy that's mostly player run.
Man, this thread reminded me of some of the great old games I used to play back in the day.
And if any of ya’ll are into Space Fighters and Dog-Fight Tactics, boy have I got something for you.
‘Decent: Freespace’ and ‘Freespace 2’.
Although the graphics might seem a bit dated, believe me when I say it won’t matter in the least. You’ll be far more focused on the information your HUD is feeding you, giving orders to squad-mates and navigating the basic controls in a panic.
Unlike some modern space games, you don’t get to just screw around with standard WASD +Mouse controls. Your keyboard is your cockpit and everything pretty much controls as in one (although a simplified one). There is no auto-aim and no freebies, if you can’t keep your aim where it’s supposed to be, you miss.
There’s also a energy-management system where you get to prioritize what subsystems needs more power: Shields, Weapons or Engines. And you can overclock the different systems at the expense of the others on the fly. Choose wisely.
You get to choose your own ships and weapons loadout as you rise though the ranks and gain access to various new goodies, not all missions calls for the heaviest ordinance. Finesse and maneuverability are virtues here.
The story is fairly basic: “Terrans (Humans) and an Alien Race known as the Vasudans are at war. Third Alien Race pops in and wrecks house on both sides. Shit gets interesting as the new Alien Race are technologically superior and neigh unkillable.”
The voice-acting is phenomenal and you really get the feeling of being an expandable grunt, that slowly gets to prove his worth and is let in on more and more Special-Ops assignments, equipment and such. Everything is on a need-to-know basis and there’s a lot you don’t need to know.
The game contains plenty of bonus objectives that aren’t immediately apparent. Sometimes it pays off to stick around a bit longer when you’re told you can go back to base. ;)
I don’t know how good I am at selling the games, but damn if they aren’t the best I’ve ever played in the space-fighter genre to date.
They are worth giving a try at the very least. And they are dirt cheap on GOG as a bonus.
God damn I miss Ogame back when it was decent. Even getting fleet crashed because you forget to send them on a mission was exciting. I'll keep an eye on this thread, that sounds fun.
bin.pol.social
Aktywne