Solo indie dev mashup of Risk of Rain, Helldivers, Vermintide, etc with its own soul and style of knights with guns. Dev is very active in the discord and takes feedback and actively plays with the small community the game has garnered.
I played the demo on a whim during a next fest expecting a janky joke of a game to laugh at but a decent and fun game caught me by surprise. It’s been improved and updated quite a bit since then.
But my answer to this every time is Red Faction (1, specifically. While I did enjoy Guerrilla, I want to see a throw back to more fully destructible environments on next gen tech).
Mercenaries. Made by dice would be killer, would be a great opportunity for them to explore different mechanics and maybe even inspire a better battlefield.
Panzer Dragoon. I only played and finished Panzer Dragoon Orta for the XBox when it came out. I tried the included original game, but I had a hard time telling depth and perception with the old graphics.
The indie scene has focused on a lot of SNES/NES-style retro franchises, but I’d definitely like to see a return to PS2 aesthetic, especially now that we can render those scenes at 60fps.
I recently played Psuedoregalia, and it was a lot of fun.
Splinter Cell, specifically picking up where Chaos Theory left off. Use it to showcase Unreal Engine 5 lighting and make it a proper, spectacular stealth game again with Spies v. Mercs multiplayer.
Oh man, just made my own comment on black and white, and I assumed I was the only one. Black & White 2 is still the best God game out there for me and it was so much fun.
Clanfolk, a (very alpha and also very playable) game that draws clear inspiration from Rimworld, but has a kind of tech progression that feels spiritually similar to bootstrapping a factory in Factorio, while being set in the Scottish Highlands.
bin.pol.social
Aktywne