I vote with my wallet. I don’t buy games that have scummy conditions or requirements. There are too many other choices out there to justify supporting companies who treat their customers poorly.
This is the answer. If you don't like live service don't buy live service games. If the majority have the same opinion there won't be profit in it.
Games publishers are businesses and they want to make money.
Now in reality I think they make more money from those that are buying microtransactions and so long as that makes them more money than selling a plain single player game, it's a no brainer they'll keep making the.
I’m struggling to enjoy it. Some matches can be enjoyable but more often than not I find it a dull slog.
Theres nothing more boring than being stuck in a game for another 20 minutes when it’s well and truly clear you’ve been getting your arses kicked the previous 20.
Theres nothing more boring than being stuck in a game for another 20 minutes when it’s well and truly clear you’ve been getting your arses kicked the previous 20.
To be fair, you don’t have to do anything. You can hang back if you think the match is a loss or just farm lane and let them win once you think it’s over. This is also how League and Dota seem to work outside competitive, people will just give up if they smell a loss coming.
Dota does too but its fairly hidden and requires unanimous agreement. That said, Dota is far less snowbally, so unlike League or Deadlock, it rarely makes sense to forfet very early.
Dota only does in private matches, not matchmaking games.
I would also say it’s easier to snowball in Dota than Deadlock. You can take way wider and more restrictive control of the map since it’s smaller and everyone is less mobile.
It’s a collection of 50 games, not mini games, from a fictional game developer called UFO Soft in the 1980s. Not every game is a winner, but a ton of them are. You see the advancement in technology and design techniques over the course of the 1980s, and there’s a bit of back story for each game that you can start to put together a throughline for the company and its fictional developers. About half of the games also have local multiplayer. I’d prefer that they also had manuals for each game, especially the more complicated ones, but that means that my favorites in this collection are the simpler games that speak for themselves more quickly.
Zaszaleje i pojadę mentzenem xD Widziałem raz wywiad, gdzie go zapytali w co polecilby zainwestować 10 tysięcy. Odpowiedział, że 10 tysięcy to nie są pieniądze których inwestycja ma sens. I akurat w tej kapitalistycznej kwestii się z nim zgodzę i powiem, że odliczanie 600zl nie daje w zasadzie nic. Ale dla firm z wielkim pieniędzmi jest tak użyteczne narzędzie ‘optymalizacji’ podatkowej. Takie samo jak dla ciebie ale przy ich kwotach dające realne oszczędności.
I am fighting this trend by not buying those games. Online connection for single player means I don’t buy it. Unnecessary third-party account means I don’t buy it. Packing a rootkit installer means I don’t buy it.
I actually looked into this, part of the explanation is that in the 80s, Sweden entered a public/private partnership to subsidize the purchase of home computers, which otherwise would have been prohibitively expensive. This helped create a relatively wide local consumer base for software entertainment as well as have a jump start on computer literacy and software development.
This is the real explanation. Couple that with a push in the late 90s/early 2000s to roll out high-speed unmetered internet in the form of ADSL and later fiber.
Finland also has a disproportionate amount of highly successful games compared to the population. I guess one theory is that good social safety nets make it more feasible for people to take a risk starting an indie game studio that might not yield any money for years instead of working for a big corporation for a guaranteed paycheck.
Quebec also has a disproportionate amount of successful games for similar circumstances. Video game salaries are pretty well subsidized (although it was originally only meant to encourage Ubisoft to open a studio then other companies joined or got created so they kept it). The current government is threatening that though. That’s on top of socialized healthcare, low electricity cost, and the Canadian Media Fund but those all apply to the rest of Canada as well.
Quick list on top of my head: Indies: Outlast, Dead by Daylight, The Messenger, Spiritfarer, Ultimate Chicken Horse, Fez… AAA: Deus Ex, R6 Siege, For Honor, some of the better Assassin’s Creed and Farcry, Batman Arkham Origins
You should check out The Finals if you're looking for something that's a bit more OW-like. Heavy focus on objectives instead of kills, like OW. There's also lots of abilities and weapons to mix and match, so it's less of a hero shooter and more of a build-your-own-hero shooter. Made by a bunch of ex-DICE devs, so the gunplay and environment destruction are very satisfying. Completely free to play, too.
Have you played OverWatch recently? That game is a disaster. So damn boring and monetized to hell. They barely put any effort into it anymore. I’m pretty sure they have abandoned it or are about to because they realize that the community is done with them. At least with League, they have a lot of buy-in with the community and very loyal community that generally approves of what they’re doing
I left the pc gaming scene about 20 years ago and only came bacj this year. I found my steam credentials from when they were initially seeking players and revived my account (I closed my email on the account back in 2009, so i couldn’t recover).
I’ve mostly been playing vSkyrim, BG 3, and a few emulated Zelda games. I finally ordered a new gaming laptop because Cyberpunk 2077 is hard to rrad on the Deck, even on a 50" tv on hi-res.
All that is just so you all know where I’m coming from, i am both a newb and a veteran!
From a business standpoint, looking ant it form the non-gaming financial point of view, the move to online-only makes very compelling sense.
It fully implements the licensing model, gives them total control over the property, enables them to generate reports that accurately identify trndsvin user populations, pinpoint steady revenue figures, and they can kill the game as soon as it isn’t valuable to them anymore, and they don’t have to worry about losing revenue from sharing, passing the copy to an otherwise paying customer for free, or a significant pirtiin of piracy loss.
Itvis the end state of the “we are mearly licensing it to you until such time as we decide ee want it back” model.
It sucks, and if i can know it is online only before buying, i will pass. All of us should. Revenue is king to them, and if they lose even a little, they will try something else.
In ten years, when they want to pull the plug on this game, they will cite dwindling users and “exorbitant” per-user maintenance costs.
They don’t want playable legacies. They want something they can leverage for nostalgia marketing in 20 years, and if you break out the original game, they won’t make any money. Production companies want you to buy what they are offering today, because it pays for new yachts.
In ten years, when they want to pull the plug on this game, they will cite dwindling users and “exorbitant” per-user maintenance costs.
TemTem has been accused of exactly this. It’s nonsensical how they won’t allow people who bought the game to play offline. Here’s an example from 7 months ago on reddit where someone said: “they’ve literally said that they will keep TemTem playable one way or another, including if they need to make an offline mode”. The game has under 1k players now according to Steamcharts, about 700 today. It launched with 27k players. It’s virtually unplayable since it’s designed as an MMO fully online, but has barely anyone playing it. But they STILL refuse to develop an offline mode.
In ten years? If I had to guess the average life span of live services games I’d say about 18 months. Heavily skewed by the survivors. The shortest lived one only worked for 13 days. Only the very popular ones survive past 5 years and there are a handful of 10 plus. I know it’s hard to believe, the average gamer is oblivious to how over saturated the videogames market is. Despite executive’s delusions, time and money are actually finite. Not all games can demand all of it, at the same time.
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