Have you heard of The Longing? It doesn’t tick all your boxes but it is definitely a long term game that has you make slow, real-time progress while the real time clock of 400 days is ticking down. Not really management sim progress though.
On the more managy side, I’ve had some fun with Factory Idle. Essentially mini-Factorio as an idle game.
Universal Paperclips! It’s an idle game that relies on you making smart planning decisions to optimize things, so there’s a degree of strategy that most of them lack.
Fotonica definitely deserves more love. A simple adrenaline-rush timing-based running game, but extremely addictive! Good for getting really into that hyperfocus zone.
Checkout Somerville. It has its quirks, but I loved it overall. If you’re familiar with the game Out of This World (often referred to as Another World and vice versa), you’ll probably dig it.
Another one I recommend is Planet of Lana. Lovely little story and easy gameplay. This one really grabbed me and was an enjoyable, short playthrough.
I went through a similar period. Played a handful of easy-to-pick-up short adventure games.
Quest for Glory 1 (called Hero’s Quest at release) shaped my humor and gave me a lifetime love of fantasy in general, my username is the name of one of the minor characters. I recently spent a couple hundred dollars on a painting because it reminded me of Erana’s Peace, a location in the game. Its sequels are great too.
Happy to see my boy Arcanum: Of Steamworks and Magick Obscura in there.
If you are not averse to 90’s isometric PC RPGs, it is a breathtaking journey through fantasy industrial revolution. Think mages, flintlocks, steram engines, and wonderfully elaborate facial hair. But also, think side-quests so good, they’d be the main attraction in some lesser games. Think evocative world-building scored by entirely by melancholic cellos, violins and violas. Think quests without any other markers than the clues indicated in your journal.
It’s not balanced by any means, you’ll need community patches for it to not die on you the second it launches, combat is good neither in the turn by turn or real time mode, and in the last stretch, the game looses quite a bit of its momentum. It takes quite a game to make all this unimportant in the face of everything else it does perfectly.
Oxenfree, A Night in the Woods, Afterparty, and Gris. Gris is a masterpiece when it comes to visuals but not story-heavy. The other three are entirely story.
Seconding Oxenfree. It’s one of the few multi-choice/multi-ending games where I was completely content with the ending I got, and didn’t feel like the game ever lied to me or ripped me off for choosing the “wrong” thing. I had stayed away from it for so long because I wasn’t ready to deal with choice anxiety that I get in a lot of games of that type, but for whatever reason, the game never made me feel like that.
Oh yes choice anxiety was definitely a thing. I think I felt that more with Afterparty and even played the game a second time to try to alter things but at the end of the day, I realized it’s not that serious and simply enjoying the game made it a better experience.
Absolutely UT 2004. I reinstalled it a couple years ago and it holds up quite well. Especially the Onslaught (a classic Battlefield-like) game mode is still so much fun. And the bots aren’t just braindead idiots. They really want your guts, so you don’t need other humans for a good time. They even insult you over voice chat!
So much time spent playing Sid Meier’s Pirates! I think there was a remake that was faithful to the original with updated graphics, and it was great times. Capture ships, attack forts, trade goods.l… just a great game.
Capture ships, attack forts, trade goods.l… just a great game.
I love games in that genre, they're so endlessly playable. The Mount & Blade series is kind of like a more recent take on that same idea. And X4 Foundations is like that but in space.
Sands of Time was so cool. That series was flawed (Warrior Within was the emo-most game in an era full of emo sequels as the original audience reached adolescence), but I’m sad that it essentially got canceled by warping into AC.
Creeper World. It’s technically a tower defense, but the enemy is fluid, constantly pouring out of spawn area. And the game has a pretty good story line.
RUINER: Isometric twin-stick shooter with a 10/10 soundtrack. Basically zero advertisement, i only ever found out about it because I listen to similar music and got the soundtrack reccomended to me by the YT algorithm.
The Ascent is a longer game and leans harder into RPG elements than Ruiner ever does. For me, Ruiner ran better and like @Catastrophic235 says, the music is incredible. Blows The Ascent’s soundtrack out of the water. Ruiner might have slightly tighter controls too, but I’d have to replay to confirm since I played it with a mouse/keyboard while I played The Ascent with a controller.
Never played the ascent but heard it was meh. Controls for Ruiner were pretty tight, my only complaint is that I’d sometimes get caught on an object/wall that wasn’t very easy to see, but it was never more than a minor inconvenience.
I’ve seen Tametsi, Hexcells, and Bombe continually recommended online as hidden gems but I’ve put off buying any because I’m not much of a Minesweeper fan. I should really give them a try sometime though, since I think the luck aspect is my least favorite part of Minesweeper. Thanks for sharing!
I bought Tametsi recently based at another recommendation thread. It’s really good - it eliminates the big issue with minesweeper which is that sometimes you have to guess. In Tametsi you always have enough information for your next move which completely changes how it feels. It almost ends up feeling more like Sudoku with the “ok so if that’s true then that can’t be true” type steps in logic.
Nox (the better single player Diablo, with some incredible game mechanics, even looking at it today)
Hexplore
Imperium Galactica
Giants (this game ran like shit on every age appropriate PC, I’m kind of wondering if the engine can even run without stuttering, but it’s a fantastic game)
Gothic 1 (alive open worlds are not that new and exciting anymore, but this game has a lot of charm & an amazing sense of exploration)
The Longest Journey
Knights and Merchants (combat strategy game, the later levels are combat only and it’s very HARD)
Rage of Mages 2
Chrono Cross (probably the best jrpg of all time, but the combat system scared away many)
These are not really forgotten & qualify for being a cult classic, but merely they are old titles that the new kids have never touched:
Baldur’s Gate 1-2
Morrowind (so much better than Skyrim, it’s not even close)
Pharaoh & Caesar 3 (the city builders, there is a recently released HD remake for Pharaoh)
Oddworld: Abe’s Odessey (Much better art style & direction than in the still great remake called New and Tasty)
Jazz Jackrabbit 1 (Sonic feels soulless compared to this)
Settlers 3
Chrono Trigger (It’s not really a cult classic, because eventually all jrpg fans play this, right, RIGHT?)
bin.pol.social
Aktywne