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byzxor, do gaming w 'Friendslop' Isn't Real, But People Love Posting About It Anyway | Aftermath
@byzxor@beehaw.org avatar

funnily enough i’ve only learned of this term from people saying it’s wrong and not real, so it’s more ‘friendslopslop’ to me

PatheticGroundThing, do gaming w 'Friendslop' Isn't Real, But People Love Posting About It Anyway | Aftermath

These games can be good, but I’ve always felt that selling a game primarily on being “fun with friends” is an extremely weak point. Everything is fun with friends. Watching grass grow is fun with friends.

scratchee,

Sure, that’s absolutely true, but the games that have done well recently have found ways to properly take advantage of an “easy” market. I suspect the lesson is just that this particular market is well suited to smaller and simpler games but with quick turnaround, there’s nothing inherently wrong with that, if anything it means small games companies can shoot for big wins, which can only be a good thing.

thisisbutaname, do gaming w 'Friendslop' Isn't Real, But People Love Posting About It Anyway | Aftermath

At first I read it as “friendship isn’t real” and thought that was a weird thing to say

knokelmaat, do gaming w 'Friendslop' Isn't Real, But People Love Posting About It Anyway | Aftermath

I was playing Peak with my friends groups and one of us suddenly just said: “Is this the golden age of online Coop multiplayer?” And I have to agree.

We’ve been playing together for around 10 years. We’ve played legendary games like Left 4 Dead 2, Vermintide 2, overcooked 2, Portal 2 (a lot of sequels in this list), but lately had to search harder for similar quality experiences. Then we bought and installed Lethal Company on a whim and from the first second we were having so much fun. Something about the first person camera combined with directional voice chat makes this game incredibly immersive. We almost never roleplay, but in this game it only took a few minutes for us to start inhabiting our characters and screaming / joking as if we were them.

After playing this for tens of hours, our eye fell on R.E.P.O., a game with a similar conceit and fantastic reviews, and the added bonus of moving mouths. We took the jump, and again it was a slam dunk. Just checked and have been playing it for 18 hours already, and it seems like we just started. A similar feeling was had with Peak.

What all these games share, is an incredibly well designed gameplay loop that leaves enough freedom and space for creativity while still giving you a clear goal to work towards. In all cases everything is extremely immersive and tactile, forcing each of you to become your character in a way that other games fail to achieve.

They might seem basic or simple, but each successful case is so because of extremely intelligent design decisions. We’re looking forward to the new innovations still ahead of us in this space!

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