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Alan Wake 2's developers "have always internally felt that we need to find ways to do longer games" (www.rockpapershotgun.com) angielski

Alan Wake 2 outfit Remedy Entertainment have "always" felt pressured to make their games longer, creative director Sam Lake has observed in a new interview which also picks apart the differences between the forthcoming midwestern spookalot, out this October, and the 2010 original. Lake added that, Remedy's sense of audience...

What games had easy soft locks that prevented you from either progressing or getting a true ending? angielski

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress...

[Spoilers] Baldur's Gate 3 has a secret, brutal game over scene for players who somehow overcome every safeguard to permanently lose a critical item (www.pcgamer.com) angielski

YouTuber BOB_BestOfBugs, however, realized that there's nothing stopping you from putting a Netherstone into a container like a crate or a sack (crucial to the Shadowboxing speedrun tech) and then getting rid of that container. I was able to replicate the trick in my own game, but curiously I only got the game over on losing my...

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