Alan Wake 2's developers "have always internally felt that we need to find ways to do longer games" angielski
Alan Wake 2 outfit Remedy Entertainment have "always" felt pressured to make their games longer, creative director Sam Lake has observed in a new interview which also picks apart the differences between the forthcoming midwestern spookalot, out this October, and the 2010 original. Lake added that, Remedy's sense of audience...
![](https://bin.pol.social/media/cache/resolve/entry_thumb/50/b3/50b359a84a124fec659fe591aec19f0168f19452e6eca707ee15e60d490b867f.jpg)