You might like Mullet MadJack too, if you like frantic shooters with a “keep killing or die” element.
Completely different style, and no customization that I know of, it’s 90’s cyberpunk anime styled. Each level you have ten seconds until your heart stops. Each kill gets you more time, and flashier kills like melee finishers get you more, as in universe you’re doing some sort of livestream death game. At the end of each short level, in roguelike fashion, you get to pick one of a few randomly selected upgrades/powerups.
Look up some footage on youtube, it’s a lot cooler in motion than words can cover. But it’s definitely one to play with mouse and keyboard so you can do twitch movements fast.
I’ve played a handful of games that precompile shaders at boot up without it taking 15 minutes, and they try to hide at least some of it behind the splash screens and such. This is absurd. If pre-compilation or caching is needed, just fucking do it.
On top of what you said, that any company with the funds of Gearbox has no excuse for not being able to optimize it to happen during runtime without tanking FPS.
I feel you, but there’s some good news! There’s an indie games team working on a game that’s Air Ride combined with the Chao Garden from Sonic Adventure.
Literal millions of us (myself included) voted “correctly” for Harris. Blue no matter who. We did our part for your petty ass purity test and we’re still getting fucked.
Must be nice to live in a world where people only experience the results of who they voted for.
Zandronum was the Doom server browser of choice, at least 4 years ago or so. Even will auto download the mods the server is running (if the admin configured things right).
Updates are usually automatic (at least in the modern days with Steam), and DLCs are optional.
DLCs are also usually a paid affair, unless they’re explicitly referred to as “free DLC”. Not sure if you worded it that way or not, came to this post after you edited the title.
The faster sail and having the wind automatically change to be the direction you’re sailing are both features I’ve seen people use with randomizer mods for the GC version, but I don’t know if they’re available without randomizing treasures.
In the bloom-ified remaster OP is playing, there is a double speed sail you can get, and once you get the bombs you can fight an optional mini-boss to get the abilty to warp.
Sailing is still monotonous though, if you aren’t in the mood to just vibe to the music.
They also streamlined the section of the game where you have to search high and low for triforce pieces. It was a hell of a slog in the original GC version.
Yeah, my phone screen is cracked and I’m holding it together with scotch tape, so there’s a slight blur. With it scaled down in this lemmy post, at a glance the yellow shade is indistinct enough that it almost looks like she’s nude and holding like a yellow posterboard in her left hand to cover up.
Would not be the first time, although usually developers then go out of their way to make things more legally distinct.
Off the top of my head, the PS1 game Croc was reportedly originally pitched to Nintendo as a 3D platformer starring Yoshi (it was made by some of the team behind StarFox). They obviously reworked it a ton before it released as what it ended up as.
I don’t like subscription based software, and a subscription based game launcher is even more ridiculous. Especially when there are already free open source alternatives.
With the subscription aspect in mind, this reads to me like an advertisement rather than news. Probably because you just pasted in their literal ad copy instead of giving us any of your own thoughts about it whatsoever.
A big part of why I’m on lemmy is to get away from the “natural engagement” ad posts, so in short this sort of post isn’t something I want to welcome or encourage.
Personally, this post would have come across a lot differently if it was just the link to their site/blog post and even a few sentences about your personal thoughts on it. This comes across as a poorly done ad.
You didn’t “just share news”. You just shared an ad with effectively no further context.
This restated question is not the problem directly.
The problem is the entire discussion/concept of “exposure to a dangerous idea in a pretend context maybe might maybe make someone more likely to emulate it in reality” when there has been little to no evidence found supporting that concept. Additionally the non-proportional amount of concern given to videogames in relationship to this concept as compared to literally any other form of media.
If there was even one iota of connection between “exposure to horrible things in media” (or even “pretending to do horrible things in a pretend context”) and “doing horrible things in real life”, the world would already look considerably different than it does. Militaries would be using these games as “exposure therapy” for soldiers. We’d be seeing crime rates of all sorts shifting in accordance with the media industries. There would already be measurable impacts after the decades of these things existing.
And more so than any of that: This discussion has literally been happening for longer than any of us here have been alive. I’m tired of having it.
Please stop letting the vague idea of “but it might help” override the logic of “but there’s no evidence to support that except a vague gut feeling”.