The latest EA sims stuff has just been utter micro transaction slop, or at least last I checked.
Feels like the only valid way to play the Sims these days is to pirate it. No one wants to pay $500 for the complete DLC collection, and if you don’t have that you’ll always be plagued with fomo and possible mod conflicts.
Yeah but after Cities:Skylines 2, you have to imagine that LBY had to be looking ROUGH if Paradox was afraid of showing it to the world. They probably did us a mercy tbh.
imo it’s sort of like computer graphics cards. There is never one singular best time to buy because something better is always right around the corner, and prices are always fluctuating up and down. If the SP is drawing you in to buy now, then go for it! The SP already emulates every non-analog stick console perfectly (and even a couple that do have analog sticks), so it’s not like there’s any point to waiting for a more powerful device.
Aliexpress is definitely the way to go. Here’s a link to spreadsheet with the best prices from legit stores: Link
(Compiled by /u/DargillaUomo over on reddit - i think he earns an affiliate cut, but they do seem to genuinely be the best prices if you’re buying new)
oh man you have to pomodoro it? I do not have kids, but I feel like this would sort of kill the fun for me a bit. It would make play feel like work. I get that maybe that’s just what you gotta do, but I do not envy gaming parents.
Really, if any game in your Steam library has a playtime of over 500 hours, you may be getting enough value from the games you buy that a catalog service actually becomes worse value by comparison.
I fit in this bucket, and so do a few of my friends. I’ve gotten so used to the Steam gamer lifestyle of waiting for games to go on sale, buying them on sale, and then slowly building up a massive catalog of games that I think I will enjoy gaming. It’s very rare that a hot new game will entice me to play it without waiting for a sale, because I know what it feels like to be disappointed in a $70 purchase.
If there is a hot new game that I am interested in, Game Pass might be appealing because it allows me play a new game for cheaper. But I also don’t play games very quickly, because I’m busy. A narrative single-player game usually takes me at least two months to get through. If I play that game via PC Game Pass, that’s at least $24. Most of the time, I can get a game on sale for $24 or less within 2 years of that game’s initial release.
I also think about how, if I go the Game Pass route, I will feel a pressure to play that game quickly, because I feel like the meter is running and I don’t want to waste my money. This makes it harder to enjoy the game because I am forced to play it at times that I don’t really feel like it. If I instead buy the game on sale, I can pick up and put the game down at my leisure, which just fits my life better. Sometimes waiting for the sale sucks, but I have my backlog to keep me warm.
I’m not sure why this style isn’t more common! My guess is that the main indie engines (Unreal and Unity) aren’t built for it without some heavy modification, and so if a dev is interested in this style, they settle for voxel graphics that don’t snap to a voxel grid.