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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

sugar_in_your_tea, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

I need to really want to play a game to make an account outside of whatever launcher I’m using, and that’s just not true here.

sugar_in_your_tea, do games w Starfield day one update patch notes leaked: Performance, gameplay & bug fixes

Lol, some games were certainly buggy, but most games I played as a kid on my NES, SNES, Sega Genesis, N64, and Xbox worked pretty well. I remember by siblings being games testers as high school and college students, but that seems to no longer be a thing.

These days, only indie games seem to work okay day 1, and that’s not even a guarantee. Ever since WiFi became standard on consoles, it seems developers ship games way too early since they know they can patch it later.

sugar_in_your_tea, do games w Steam Strategy Fest 2023

According to ProtonDB, it seems to work fine. AOE 2 seems to work after tweaks. AOE 3 seems to work fine if you disable Steam overlay.AOE 4 seems okay for single player, though it seems YMMV with a multiplayer fix.

If in doubt, check proton DB for tweaks.

sugar_in_your_tea, do games w Weaker subscription deals have hit indie publishers, says analyst

Ok, so make good games and sell them for what they’re worth. I don’t see why they need subscriptions to stay in business.

sugar_in_your_tea, do games w Starfield day one update patch notes leaked: Performance, gameplay & bug fixes

Which is really dumb. I wish they would just wait to release until the game is done instead of sending a bunch of patches over the first few months after release. It’s that kind of crap that makes me not want to buy games at release or even for the first few months because I know if I wait, I’ll get a better product.

Before digital was a thing, game companies had to fully test their games before releasing because there was no way to patch it later. I wish we would’ve kept the same mindset today, but with the ability to patch in case they missed something.

sugar_in_your_tea, do games w Microsoft has apparently eliminated the $1 Xbox Game Pass trial once again, just before the release of Starfield

Ikr? That’s one reason why I like Netflix. I don’t like the DRM, but they at least do a good job ensuring it works pretty much everywhere.

sugar_in_your_tea, (edited ) do games w Microsoft has apparently eliminated the $1 Xbox Game Pass trial once again, just before the release of Starfield

I’m talking about GamePass, not Starfield. Gamepass only works on Microsoft OSes AFAIK, so you won’t be able to use it on anything it doesn’t control (i.e. macOS or Linux).

sugar_in_your_tea, do games w Microsoft has apparently eliminated the $1 Xbox Game Pass trial once again, just before the release of Starfield

If you only ever play games or watch movies/shows once regardless, it’s just a cheaper way to get content. The only reason I don’t use Gamepass is because it doesn’t work on Linux. That’s it.

I have Netflix and Disney+ because it’s way cheaper than buying the movies and shows I watch on it, movies and shows that I’ll only ever watch once.

sugar_in_your_tea, do games w Microsoft has apparently eliminated the $1 Xbox Game Pass trial once again, just before the release of Starfield

Yup, it’s a promotion, so it’s available when they want to increase user counts.

sugar_in_your_tea, do games w Microsoft has apparently eliminated the $1 Xbox Game Pass trial once again, just before the release of Starfield

Yup, XBox GamePass is not available for Steam deck or Linux generally, so I have never used it. I would probably sign up if it was available though.

sugar_in_your_tea, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

Or they could, you know, wait for it to be ready to release. How about they wait to announce it until the game is done, and then spend the last few months polishing it?

sugar_in_your_tea, do games w Rockstar Games' vice president of writing leaves after 16 years

I’m not expecting RDR-levels of storytelling or anything, and the original RDR is way better than any of the GTAs in terms of storytelling and characters. However, GTA V felt like such a downgrade from previous entries.

GTA V starts out strong, with a fun heist sequence, which gets the player excited for more. And then the next thing we see is Michael at marriage counseling, and then we meet Franklin, who seems ready to take up Michael’s mantle. Then we see Trevor, who is now running drugs in the rural area, which is also pretty exciting. At the start, I was excited to see all three develop their individual storylines, with Franklin just getting into the underground, Trevor establishing himself as a drug kingpin, and Michael getting his last heist in.

But instead of that, Trevor and Franklin kind of give up on their arcs and they just focus on helping Michael with the heist. Why? Why doesn’t Trevor try to take over the drug trade in Los Santos? Why doesn’t Franklin try to start his own dealership? Or at least steal cars as side content? If they’re really interested in heists, why is there only about five of them? Why can’t I go do more after finishing the main storyline? What about Las Venturas, doing heists there would be a ton of fun!

To me, the storytelling really dragged once Trevor came to Los Santos, which was more than half of the game. In fact, I dropped it and came back about three times (restarting twice) because it was so uninteresting, until I finally forced myself to speed through the story just so I could cross it off my list so I wouldn’t feel the need to come back. I didn’t have the same problem with either GTA SA or GTA IV, and I even finished GTA IV after GTA V (played off and on on console before GTA V, then bought and played through on PC).

And the world felt small to me. I know it was physically bigger than every other GTA game, but it felt so much smaller than GTA SA, which was able to fit three cities and a rural area and still make them feel far apart (GTA V just had one city and a rural area), and it felt similar to GTA IV. I didn’t feel any desire to explore like I did with SA. The backstory was interesting, but I think it just highlighted how disappointing the rest of the story was.

In fact, I even like GTA III more than GTA V. It’s pretty janky to play today, but it still has that OG charm to it.

So I honestly don’t understand why it’s so loved. Nothing about it really stood out to me aside from the graphics and performance of the engine. I didn’t like the driving as much as IV (controversial take), the humor felt bland to me, and I didn’t find any of the side characters particularly interesting, except maybe Lamar, and he also largely gave up on his arc.

So GTA V is by far my least favorite of the series, so much so that I’m not looking forward to GTA VI.

sugar_in_your_tea, do games w Rockstar Games' vice president of writing leaves after 16 years

GTA V? Really? I absolutely hated the story in that, and I hated the characters. Here are some of my issues with it:

Trevor:

  • interesting epilogue, but otherwise pretty much no character arc
  • really wanted to see him try to take on the Los Santos gangs (DLC!)

Franklin:

  • largely just does whatever Michael says
  • wanted to start a dealership, but he kinda gives up once he makes it big (DLC!)

Michael:

  • arc was okay, but he didn’t seem like a good fit for main character, especially when Franklin gets the ending

All in all, I felt like the three character perspective was largely a distraction from the lack of actual storytelling. SA and IV didn’t have that, so they actually had a meandering plot with some character development to round it all out.

I haven’t finished RDR2 (it’s so long!), but I really loved RDR and heard that story for RDR2 is even better.

sugar_in_your_tea, do games w AMD claims there’s nothing stopping Starfield from adding Nvidia DLSS

The process I detailed does not require consensus before a product can be released, it just allows for that consensus to happen eventually. So by definition, it won’t impede progress. It does encourage direct competition, and that’s something NVIDIA would rather avoid.

sugar_in_your_tea, do games w AMD claims there’s nothing stopping Starfield from adding Nvidia DLSS

communicating between two pieces of hardware from different manufacturers

  • like a GPU and a monitor? (FreeSync/GSync)
  • like a GPU and a PSU? (the 12v cable)

DLSS and RTX are the same way, but instead of communicating between two hardware products, it’s communicating between two software components, and then translating those messages onto commands for specialized hardware.

Both DLSS and RTX are a simpler, more specific casez of GPGPU, so they likely could’ve opened and extended CUDA, extended OpenCL, or extended Vulkan/DirectX instead, with the hardware reporting whether it can handle DLSS or RTX extensions efficiently. CPUs do exactly that for things like SIMD instructions, and compilers change the code depending on the features that CPU exposes.

But instead in all of those cases, they went with proprietary and minimal documentation. That means it was intentional that they don’t want competitors to compete directly using those technologies, and instead expect them to make their own competing APIs.

Here’s how the standards track should work:

  1. company proposes new API A for the standards track
  2. company builds a product based on proposal A
  3. standards body considers and debates proposal A
  4. company releases product based on A, ideally after the standards body agrees on A
  5. if there is a change needed to A, company releases a patch to support the new, agreed-upon standard, and competitors start building their own implementations of A

That’s it. Step 1 shouldn’t take much effort, and if they did a good job designing the standard, step 5 should be pretty small.

But instead, NVIDIA ignores the whole process and just does their own thing until either they get their way or they’re essentially forced to adopt the standard. They basically lost the GSync fight (after years of winning), and they seem to have lost the Wayland EGLStream proposal and have adopted the GBM standard. But they win more than they lose, so they keep doing it.

That’s why we need competition, not because NVIDIA isn’t innovating, but because NVIDIA is innovating in a way to lock out competition. If AMD and Intel can eat away at NVIDIA’s dominant market share, NVIDIA will be forced to pay nice more often.

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