Yeah, how about… no DRM and instead focus on making games people want to buy. It seems to work well for CD Projekt Red, and surely it would work for others as well.
Berbach remarks on his time with Riot, where he worked on the launch of its CSGO and Overwatch 2 rival, Valorant, as well as time with the League of Legends team before and during his position as game director for LoL Wild Rift.
What happens if you buy that and then cancel GamePass? Do you keep the game? Just the upgrade? Or do you lose everything? Do you get it back if you resubscribe?
The only one I really value is Digital Foundry. I like how they break down games technically and give insight on how to get the most out of them through settings and whatnot.
But outside of that, I generally trust user reviews more.
Yeah, a mix of both would be ideal. The fact that we’re surprised that Starfield and Baldur’s Gate 3 were solid on release is a problem, all AAA releases should have that level of quality at a minimum on release.
If games are consistently solid at release, I’d probably preorder like I used to. Now I wait and see because, more often than not, it’s a buggy mess the first few weeks.
Why? They do that pretty much with every major release, especially for demanding titles. People tend to build PCs specifically for a specific game, so the major GPU vendors want to fill that high end need.
The character models seemed pretty simple for such a demanding game. I was hoping at least major characters would be a little more detailed. Then again, this was from watching a stream on my phone, so maybe it looks better in person.
Aside from looks, the voice acting I saw seemed a little odd. It could also just be a poor script, but it just didn’t seem all that great.
But overall, the game seemed pretty good, but not something I’m dying to run out and buy. I’ll have some more time this fall, so I’ll probably wait for a few patches to land.
No, for releasing a solid game and following it up with a solid performance patch. If the game sucked at launch, I would understand criticism, but it didn’t.
The most recent comment that claims it works is from 3 days ago, and it seems you need a startup command. So it seems to have been completely broken as of a week or two ago, but potentially there’s a workaround on the latest Proton experimental.
So your experience from a couple months ago may no longer apply.
Yeah, PC games were more rough, but they also often had a mechanism for updates. Sometimes it was a physical expansion pack (I think Warcraft 2 and StarCraft expansions were distributed that way, I forget though), and some had an online updater (I had dialup for most of my childhood so I am very aware of how much that sucked).
However, since I mostly played larger titles, I didn’t have to deal with that. Some games I loved as a kid:
Dark Forces
Lords of the Realm 2
Command and Conquer - most titles
Warcraft - 1&2
Age of Empires
Rainbow Six: Rogue Spear
I don’t remember any kind of patching needed for those games, and these were all mid to late 90s games, and I also played a lot of older floppy games, like ZZT and Scorched Earth, though the latter saw plenty of updates (I think my brother downloaded them at school or something).
Sometime after 2000 or so games started relying on downloading updates on PC, and with the PS3 and Xbox 360, that moved to consoles as well.