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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

savvywolf, do gaming w Has anyone tried to mark a game private in Steam? Does it work as intended?
@savvywolf@pawb.social avatar

I’m not sure to the extent in which they are private, but in my testing they DON’T appear in the following places:

  • The “Steam Replay” thing.
  • Whatever ProtonDB uses to query your owned games.
  • Your recent activity (it also doesn’t also doesn’t count your playtime when displaying the “total time play time” in the last 2 weeks).

Not sure if they are hidden in your owned games list on your profile, but I assume they would be.

Note that the count of games you own (which is public) does seem to include hidden games, if that’s a concern.

savvywolf, do gaming w If you could gift a videogame to anyone, what would you give to whom? And why?
@savvywolf@pawb.social avatar

Probably Celeste to anyone that has anxiety. I know it’s probably not the most profound representation of anxiety, but it’s a nice little game, it’s nice to feel seen and there’s a chance that some of the stuff in it will help.

savvywolf, do gaming w Trash Goblin - Official Kickstarter Trailer
@savvywolf@pawb.social avatar

Direct Kickstarter link, for those interested: www.kickstarter.com/projects/…/trash-goblin

savvywolf, (edited ) do gaming w Valve needs to step up on Anti-Cheat
@savvywolf@pawb.social avatar

I don’t. Anything on the client can be tampered with. It’s the server’s job to make sure anything they receive is both valid and consistent with how a human would act.

savvywolf, do gaming w Valve needs to step up on Anti-Cheat
@savvywolf@pawb.social avatar

I’m a Linux gamer, every few weeks there’s a story in the news about how some random update to anti-cheat ending up banning Linux/Steam Deck users, it’s not a problem unique to AI. AI finding false positives will happen, but that’s where the “human in the loop” appeals process happens.

Some games do employ new tactics. For example, when the game suspects you’re cheating, it’ll spawn fake opponents only you can see and check if you try to interact with them. This will defeat most wallhacks and maybe even a few aimbots.

This is the kind of cool things that they should be doing! Try new and interesting things instead of trying to brute force anti-cheat by putting restrictions on what people can do with their computers and forcing a narrative where cheaters only exist because you weren’t strict enough.

savvywolf, do gaming w 😐...
@savvywolf@pawb.social avatar

You mean like… Both arms?

What sorcery is this?

savvywolf, do gaming w Valve needs to step up on Anti-Cheat
@savvywolf@pawb.social avatar

Inexhaustive of things that kernel mode code can do that unprivileged (without “root”) user mode cannot:

  • Update and install drivers.
  • Run programs (like cryptominers) without them appearing in the task list.
  • Make network requests ignoring all firewalls and monitoring tools, even when seemingly in airplane mode.
  • Monitor your webcam and microphone, possibly without turning on that little light next to it.
  • Escape any sandbox you put it in.
  • Replace the OS with one containing malicious code.
  • Replace the efi firmware with one that replaces any future OS install with the aforementioned malicious OS.
  • Permanently brick your graphics card.
  • Take advantage of buggy hardware to burn your house down.

And so on. The question you should be asking isn’t “are they going to do this?” but instead “why are they even asking for this permission in the first place?”.

A game where you run around pretending to be a space marine doesn’t need low level access to your hardware.

savvywolf, do gaming w Valve needs to step up on Anti-Cheat
@savvywolf@pawb.social avatar

Unless the aimbot is using its own AI learning system, it’ll not behave as a human would. For example, it might fire at a random point in a circle, where a human might have better aim along the horizontal axis or something.

savvywolf, (edited ) do gaming w Valve needs to step up on Anti-Cheat
@savvywolf@pawb.social avatar

People with wallhacks will deliberately move their crosshairs over people that they see through walls. Or, if they know the server is watching for that, they’ll make a subconscious effort to never have their crosshairs over someone through walls.

savvywolf, do gaming w Valve needs to step up on Anti-Cheat
@savvywolf@pawb.social avatar

It’s software I don’t want running on my system and the kernel mode stuff has full hardware access.

savvywolf, do gaming w Valve needs to step up on Anti-Cheat
@savvywolf@pawb.social avatar

All you really need is where the character is looking, their location and the terrain map, all of which are things the server has authority over or can check easily.

Distinguishing between a good player and a bot probably won’t be that hard. A simple aimbot would probably fire exactly at a target’s (0, 0) coordinate, while a good player may be a frame or two early or late. Someone with wallhacks will behave differently if they know someone is around a corner. There’s almost certainly going to be small “tricks” like that that an AI can pick up on.

savvywolf, do gaming w Valve needs to step up on Anti-Cheat
@savvywolf@pawb.social avatar

I described a plan here: pawb.social/comment/4536772

Not perfect, but neither are rootkits.

savvywolf, do gaming w Valve needs to step up on Anti-Cheat
@savvywolf@pawb.social avatar

Server side anti cheat can’t distinguish good players from aimbots.

I’ve been thinking about this, and I wonder how accurate this is. I think overuse of all this modern AI nonsense is a problem, but wonder if this might be a good use case for it.

A big game will probably have huge amounts of training data for both cheaters and non cheaters. An AI could probably pick up on small things like favouring the exact centre of the head or tracking through walls.

If a user has a few reports of aimbotting, just have this AI follow them for a bit and make a judgement.

It’ll get it wrong sometimes, but that’s why you also implement a whole appeals process with actual humans. Besides, client side anticheat systems also have a nasty habit of mistakenly banning people for having specific hardware/software configs.

However, I would like games to come with servers again so you can play games on your own terms

Please! Not just for anticheat reasons, but also for mods and keeping the game playable when the publishers decide it isn’t profitable.

savvywolf, do gaming w Valve needs to step up on Anti-Cheat
@savvywolf@pawb.social avatar

Screw client side anti-cheat, fix your goddamn server code.

I’m reminded of a case in Apex Legends where cheaters started dual wielding pistols, despite dual wielding not actually being a game mechanic. That should be something you can easily detect on your server and block.

Client side anticheat is just smoke and mirrors and lets developers think they can get away with not doing their job of writing secure code.

I’m honestly surprised that with all this concern about privacy against Google, Microsoft, Epic, and so on, gamers are willing to just let these games have unrestricted and unchecked access to all your internet, microphone and camera data.

Likewise, despite how much gamers call games “broken glitchy messes”, they are perfectly willing to give them enough hardware access to literally destroy your computer.

savvywolf, do gaming w EU court rules people can resell digital games
@savvywolf@pawb.social avatar

I’m not sure how to feel about this, to be honest.

I don’t have any serious plans or anything, but I do want to dabble in a bit of gamedev. Nothing major, just like an RPG or something that I put on Steam for like $5. I imagine there’s a lot of people who take bets on their future by releasing games that cost $10 or $20.

Why would anyone pay full price for games if you could get them from a trading platform for like 75%? I bet there’s a lot of people that would buy my game, play through it once and then sell it for maybe $4. And others who thinks anytime that pays full price for a game is an idiot.

Indie Devs would have to rise prices, perhaps drastically, to cover the lost revenue here. This would also put an end to Steam sales, because the instant you put your game on sale it sets the price for it in third party markets.

What about bigger games like BG3? What’s stopping me from buying it full price, copying the files somewhere and then instantly reselling it? It would probably force them to implement strict DRM restrictions, and probably the nasty rootkit kind.

I’m personally against DRM and don’t want to release a game with it, but the fact that this lowers the bar to piracy so much may force my hand.

I honestly believe this could spell the end of the indie gaming scene.

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