I actually bought it, tried it for a bit, and then refunded it.
It just felt kinda bland? Not sure if this is just because I wasn’t in in the right headspace, but the game got to the point where I started collecting resources in a base and I just put the game down.
It’s like they got a generic survival game and added not-pokemon and guns to it for shock factors, without really considering gameplay cohesion.
The real reason I refunded it though is because, according to someone on Bluesky, the devs have a history of being NFT and genAI shills. I’d rather not get emotionally invested in mons that could just become NFTs or AI puppets.
Very interested in a future game where someone else takes the idea and actually has the passion to create a good 3D mon catching game. Clearly it’s something the market wants.
I’m reminded of old video games where they had the developers help out with the voice acting. Like, couldn’t you do this here? Just have someone who happens to have a high quality microphone do the lines? Maybe even pay a starving artist on one of those “voice acting for hire” sites?
I get that deadlines are usually way too tight on games, but this is just poor quality control. I guess that is the AAA games industry noways though.
Probably Celeste to anyone that has anxiety. I know it’s probably not the most profound representation of anxiety, but it’s a nice little game, it’s nice to feel seen and there’s a chance that some of the stuff in it will help.
I don’t. Anything on the client can be tampered with. It’s the server’s job to make sure anything they receive is both valid and consistent with how a human would act.
I’m a Linux gamer, every few weeks there’s a story in the news about how some random update to anti-cheat ending up banning Linux/Steam Deck users, it’s not a problem unique to AI. AI finding false positives will happen, but that’s where the “human in the loop” appeals process happens.
Some games do employ new tactics. For example, when the game suspects you’re cheating, it’ll spawn fake opponents only you can see and check if you try to interact with them. This will defeat most wallhacks and maybe even a few aimbots.
This is the kind of cool things that they should be doing! Try new and interesting things instead of trying to brute force anti-cheat by putting restrictions on what people can do with their computers and forcing a narrative where cheaters only exist because you weren’t strict enough.
Inexhaustive of things that kernel mode code can do that unprivileged (without “root”) user mode cannot:
Update and install drivers.
Run programs (like cryptominers) without them appearing in the task list.
Make network requests ignoring all firewalls and monitoring tools, even when seemingly in airplane mode.
Monitor your webcam and microphone, possibly without turning on that little light next to it.
Escape any sandbox you put it in.
Replace the OS with one containing malicious code.
Replace the efi firmware with one that replaces any future OS install with the aforementioned malicious OS.
Permanently brick your graphics card.
Take advantage of buggy hardware to burn your house down.
And so on. The question you should be asking isn’t “are they going to do this?” but instead “why are they even asking for this permission in the first place?”.
A game where you run around pretending to be a space marine doesn’t need low level access to your hardware.
Unless the aimbot is using its own AI learning system, it’ll not behave as a human would. For example, it might fire at a random point in a circle, where a human might have better aim along the horizontal axis or something.
People with wallhacks will deliberately move their crosshairs over people that they see through walls. Or, if they know the server is watching for that, they’ll make a subconscious effort to never have their crosshairs over someone through walls.