Steamcharts showed about 150,000 concurrent players playing the game when I saw a few days ago; I’m shocked at just how popular it is as well. I think he could basically just work on it 70 hours a week for the rest of his life and it would still be a great hourly rate.
Mate, it’s one man, Self-published, pulling in the proceeds of a game that has sold 41 million copies. Even if he has made $5 per copy, that’s over $200 million dollars. The profit margin on his time even after 10 years is insane.
And typically the boycotters weren’t even the sort of people who were buying a switch 2 to begin with. Maybe there’s a subsection of them that will result in some loss of sales but it would be in the fraction of a percent. There’s no surprise to me when gamer boycotts fail.
With that said, the sales were unexpectedly high. Maybe people trying to get ahead of potential future tariffs were the reason. I thought cost of living was fucked and nobody could afford anything.
I’ll be waiting for the inevitable OLED refresh anyway.
I played the first 3 after the 2018 reboot, then Ragnorak on ps5 on release. All are great IMO.
GoW3 was pretty special. I played the remaster on PS4 and and it is a big graphical jump from the first two after my eyes had got used to ps2 graphics again.
The sex minigames in all 3 are so very early 2000s and I loved them.
The reboot is a pretty good continuation of the combat formula, but there does feel like there is more variety in the originals.
Ragnorak stretched on a little too far, and I was fatigued by just how amazing everything looked eventually, but it was still a fun time. Just a less tight package than the very enjoyable 2018 Gow.