Looking at the sheer number of nominations e33 has gotten, I would be absolutely shocked if it didn’t win game of the year.
It’s defined as “Recognizing a game that delivers the absolute best experience across all creative and technical fields.”
While that’s pretty nebulous a definition on its own, the fact that seemingly every other creative and technical field has its own award category, and E33 is nominated for most of them, speaks to it being a shoe-in for the GOTY category.
Cyber dopamine himself says he’s not a benchmark guy as well.
I like him a lot, he’s really passionate and a positive breath of fresh air online, but the guy is surely stoned nearly 100% of the time. No way I’m taking his technical tests at face value.
60-80% better frames on Bazzite for space marine 2 was just too much to not be an error.
I was wondering if such a tool existed. There’re some publishers that do deep sales on games released not that long ago, and I would think that there is a trend between game discount trends across games from the same publisher. Surely there is a way to map that to predict when a game will hit X value.
This is looking to be a good game. More in depth climbing than Jusant, and a very compelling art style. I found aspects some of the game demo a little jank/unnatural, but it was fun.
As a team-cherry-pilled Australian, I’m so proud to see some of my own people putting out a decent game at a decent price. Silksong is the #1 most wishlisted game on Steam, they could have taken the bag but care more about longevity and goodwill as a developer.
Steam review scores are more robust than what 20 games critics thought about a game and is more resistant to review bombing than metacritic. The score is not meaningless IMO.
I’ve avoided being hyped for Silksong for years after realising it’s taking a long time, but Hollow Knight is one of my all time favourite games.
Not expecting this to top E33 for me for my personal GOTY, but if this is basically just bigger Hollow Knight but with a twist with different movement and combat mechanics, I’ll be thrilled.