IMO a gambling label should only be considered if there’s is real money involved in the game combined with chance (ie: lootboxes)
Making the rating boards only look at the old-fashioned method of gambling (casino or casino-themed mecanism) while disregarding the monetary factor doesn’t help anyone.
Two games I anticipated came out on Steam only, so I asked the developers if they planned to sell on alternative platforms and they did, but considering the game isn’t full done yet (they released it in Early Access) Initially I was annoyed, but after their response (they want to focus their effort on the game before adding the extra burden of managing multiple update channels) I understand why they did, on top of being a small team.
I decided to wait for one (came out on GOG on v1.0) and for the second one I decided to buy it on Steam right away since there’s still a lot of work left.
When I struggle to find a new game to play, I just go through my backlog. The difficult part is to get started, get used to the controls, get settled in the story. Once you’re in, it’s not too hard to pick it up when you have some spare time.
Small screen, combined with poor/touch screen controls, and wanting to make money no matter what by pushing ads everywhere because no one wants to pay $10+ for a mobile software.
The only time I consider a mobile a game is when there is an ad-free option available.
It’s just that it’s hard to actually quantify, so the shareholders will prefer to go with enforcement that forces people to buy the games and console than taking a risk on hypotheticals.
Personally, I never bought a Wii U/Switch and played my fair share of games through emulation only.