Holy fucking shit! I live under the rock in the middle of nowhere so I’ve heard only some brief parts of “something wrong with DOOM Eternal music” but nothing factual. Now I gave the time to read the whole article and I’m speechless. 'Cause this is bad, really, really, REALLY bad. I feel sorry for people that have to work and live under such assholes like Marty obviously is…
After reading your comment I’m not sure if it’s just me, but I tend to not buy where owner of the store treat me like shit. Neither in real life nor online.
Sure, it might be $80,why not? Also I might skip it. Or wait for sensible sale like $5 in a bundle. Backlog keeps expanding anyway and I doubt this will be even worth half the rrlease asking price…
I can’t say one or the other globally. It is very much game dependent for me. There are open worlds that are just wonderful and it’s joy to play them and there are others whose world is empty and useless and that sucks.
One of the best executed open wolrds is old Gothic IMO (Gothic 2 is great too). Sure it’s probably ugly and bland by today standards, but the world is absolutely amazing. It’s completely open from the start, but player is so weak it is probably good idea to play semi-linear at the beginning. But nothing (except for tough enemies) stops you from exploring whatever and whenever you want. And there are tons and tons of things to explore. Hidden cave with loot? Shortcut connecting two roads? Place with very rare alchemy ingredient at the end of narrow valley? Shadowbeast lair? There is so much love put in there I still have cravings to play it even though it’s like quarter of century old game… Quite the same can be said for e.g. Morrowind which is another absolute gem from early 2000s.
But there are also open world games where open world either simply sucks or serves no purpose. I’d have to think about which games fall in there, because once it’s like this I tend to uninstall and forget the title…
Morrowind is clearly and by far the best TES game ever made. It’s old and it shows, but this doesn’t take anything from the quality of the game. It has one of the best executed and most interesting worlds in any game I’ve played, it has great main story that is still just a scratch among other stories hidden throughout the Vvardenfell, and lastly the soundtrack… It’s epic when it needs to be epic, it’s calm when it needs to be calm, great melodies very well tied to different areas and parts of the game, it’s just awesome.
Oh come on! First Arma (Operation Flashpoint) had photorealistic graphics and played like a dream… That’s how I remembered it until I tried it 20 years later. Boy oh boy…
I started Wizardry 8 as my first one and it instantly became one of my favourites. Even though the story is somewhat continuation of 6 and 7, not knowing these is not a problem at all. It’s still interesting and well explained even for novice players. Much later I’ve tried both 6 and 7 and even though I felt I could like them and I even liked the hand made graphics, it was the user interface of the early 90s that was just too much for me.
I can tell you. It would be HUGE absolutely generic open world with AI generated characters and quests, virtually zero human made and interesting quests and gameplay would feel like filling excel spreadsheets. Somewhat like Ubisoft recepe :-D
At least that’s what original Daggerfall 's spirit would be. It was at the time where “the biggest” was simply the catchphrase and Daggerfall was exactly that. The biggest. But also very shallow and empty. Sure there were billions of quests but what for? When for one interesting there were dozens of generic ones? Don’t get me wrong, it was still a great game at the time, because players weren’t as spoiled and something was always better than nothing. At least that’s my impression.