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jon, do gaming w Overwatch 2 director opens up about having the worst-reviewed game on Steam: 'Being review-bombed isn't a fun experience'
@jon@kbin.social avatar

Evidently playing the game isn't a fun experience either, Aaron.

jon, do gaming w SEGA has successfully acquired Rovio
@jon@kbin.social avatar

So, uh, not to sound out of the loop here, but what exactly is Sega getting here? They spent close to a billion dollars for...the Angry Birds IP?

jon, do gaming w The Pokémon Company Having ‘Conversations’ About Its 'Constant' Release Schedule - IGN
@jon@kbin.social avatar

Either:

  1. Hire more staff to do more development/QA in a shorter timespan
  2. Delay release schedule to not be annual releases
  3. Reduce game scope to something the team can accomplish

Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually. Tears of the Kingdom tool over 5 years to develop, and that was working with pre-existing assets. Gamefreak's model is not sustainable.

jon, do kbinMeta w /kbin project management costs, financing, future plans
@jon@kbin.social avatar

@ernest, if Kbin starts making okay money, don't be afraid to give yourself a salary. It's important that you get to eat too.

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