The game is “cheating” all the time. All the successful games with thousands of repetitive levels, go whale fishing and have engagement promoting strategies.
The general strategy is:
Introduce core mechanics “organically” over the first few levels, then keep a periodic “loading screen tip” reminder
Add a harder level every several easier ones
Introduce “boosters” with a few free ones
Dis-associate booster cost from real money cost by having an “in-game currency” (not actual currency) with some non-intuitive conversion ratios
Add a second kind of free-ish in-game currency to keep players used to making in-game purchases
If a player runs out of boosters, give them some free ones after a while
Improve user engagement with regular reminders and periodic offers
Promote FOMO with limited-time offers
Add mechanics with obvious MiniMax-ing strategies, that are however impossible for a person with a normal life to MiniMax, while offering a way to use in-game currencies to correct for that
Keep adding cosmetic changes
Introduce slightly new mechanics once in a while every a lot of levels, combine mechanics together if you’ve run out of ideas
For each level, have a predefined setup that makes it extremely easy to solve, along with normal generators that make them hard to solve
Use the easy setups to showcase new mechanics and boosters
Use the hard setups to make people want to spend boosters, and buy them, and use real money to purchase in-game currency to do that
Ideally, have a level generator with tunable difficulty that can be adapted for every user
Offer whales big spenders exclusive VIP levels, that require a lot of spending to win
Add one or more “leaderboards” for big spenders to showcase how much they spend good they are
Remove real world time clues for big spenders, don’t let them realize for how many hours they’ve been throwing their money away
If a big spender drops their spending or engagement level, shower them with offers, assign a personal manager, offer invitations to real world events… whatever it takes (up to a certain % of their expected monthly spending)
Periodically expand the game with hundreds and thousands of “new” levels… which follow the same rules
Bonus points if you add “seasons” and a “season pass”.
Extra bonus if you place and cross-promote a number of games with the same strategy but different cosmetic themes.
Casino mode: have thousands of “games” all in one, with different cosmetics, complex winning modes, and very simple mechanics (press button to spin, press button to auto-spin 1000 times, etc)… but in most jurisdictions you need to calculate and disclose the exact odds of winning in each mode for every level generator.
Star Citizen delivers exactly what it promises: an infinitely developing sci-fi starship sandbox simulator.
The pace of development is glacial? Well, yeah, this kind of project should have a thriving community of add-ons to be of any use, or have 1000x the developers/artists working on it 24/7… but they decided to follow a single vision, instead of allowing people to fly in copyright infringing X-Wings and dildo shaped ships, so this is the resulting compromise.
Is it possible to block a domain without blocking the OP?
You mean, block the domain of the link? Maybe you could do that with a keyword filter in an app. Unfortunately it’s not a native Lemmy/kbin function (yet, AFAIK).
The MAC address is the address of the network card, which can be either built into the motherboard, or on a replaceable card… so if that was the only thing they tracked, you could replace everything except that… unless you have a network card with a programmable MAC (they
Then you want to fight FPTP and vote pruning by constituency, to make your vote matter.
You could vote blank, or a poop emoji to show your disconformity, but organizing or supporting a protest to reform the voting system might be more effective.
If we counted all those who don’t vote because it “doesn’t change anything”, those who vote blank or null, and those who vote knowing their vote will still get thrown away… it could actually make a majority.
Yes, attestation is in line with V3 changes, just that it makes them irrelevant: YouTube’s website could some day ask for environment attestation of “no extension using the intercept hooks”, or “only the approved ones”, and still have the same effect. The fact that they’re implementing a server-side anti-adblock now, while postponing V2 deprecation over and over, makes me think the V3 changes are a flop.
Firefox… would likely require Mozilla to play ball and implement similar attestation in an official binary attestable by the OS. Edge too, just so MS doesn’t mess with Chrome’s binary attestation on Windows.
Safari already has attestation, without extra parameters, but it could be extended:
(according to latest statistics, Firefox would have an even lower share)
My point is: if v3 were effective at neutralizing ad blockers in 75% of the user base, or even 95% since Safari is supposed to get on board too, why are they developing additional countermeasures?
Or has Safari decided to do like Firefox, and still allow full ad blockers?
Sounds like the death knell for YT… what’s the point of a centralized platform, if we’re back to links to discover content. They could link to PeerTube.
Advertising is about creating trends, and catching some impulse buyers. Effectiveness is likely overstated, but on the other hand it’s difficult to quantify the effectiveness of a trend. I don’t think it’s likely to ever collapse, people will always want to believe they can influence others more than they actually can.