Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

jarfil, do gaming w Nomic, one of the best concepts of a game I've seen

That’s doable… if you make it a rule!

In my experience, the game tends to get very “meta” very quickly. Someone could add a rule that “nobody write down the rules”, unless you had the “person X writes down the rules” as an immutable rule, so the moment someone wants to make it mutable… beware!

jarfil, do gaming w Nomic, one of the best concepts of a game I've seen

It’s more of a mailing list or forum game, where you can check on the state of the rules at any time.

It can be played as tabletop, but that involves a lot of handwriting, and who’s got time for that in 2023?

jarfil, do gaming w The developer of The Day Before seems to be deleting evidence that it was ever an MMO game

The promise I’m referring to, is to “release the code”.

(long version)I understand the thought process of people not wanting to show how messy their pre-production code is… but that’s why, following semver rules, you mark it as a version “0.x.y”. It’s not an exam, it’s nothing to be ashamed of, anyone who’s written code knows that’s how things work, and it’s on the community to be understanding of this, so the “initial dev” of an open source project should feel confident in releasing a tangled mess, no less no more.

Promising the code, then disappearing without giving a community that’s invested in the project a chance to take over, is what I find fishy.

jarfil, do gaming w The developer of The Day Before seems to be deleting evidence that it was ever an MMO game

don’t spill it over into other, unrelated threads

We didn’t have any interaction in the other thread, I only mentioned it because I saw a similarity between the topics. Guess I struck a nerve.

jarfil, do gaming w The developer of The Day Before seems to be deleting evidence that it was ever an MMO game

No, I’m a foss dev, and I speak for all of us when I ask you to please not join any of our communities

Sure, I’ll write your name down in the black book. What’s your GitHub nick, or wherever you keep your stuff?

You need to put up or shut up evidence of where that developer said that he would release his code as open source

From the article:

wedistribute.org/2023/12/artemis-shuts-down/

She didn’t want to release the code to something prematurely

Implying the code was supposed to get released. You may want to ask the article’s author about where they got that out.

jarfil, do gaming w The developer of The Day Before seems to be deleting evidence that it was ever an MMO game

You are saying that getting people to do work for you by promising them something in return, means nothing, that you can break that promise whenever you want.

You are entitled as fuck.

That’s what a scammer would say.

jarfil, do gaming w The developer of The Day Before seems to be deleting evidence that it was ever an MMO game

According to a recent discussion in another thread, I’ve been told that expecting devs to honor their word, is “entitlement”…

jarfil, do gaming w More than 75% of web3 games failed

Good analysis, just a few nitpicks: AR is the future… when it matches human visual abilities, which may take several decades more, be it through glasses, or through a neural link. There is a deep uncanny walley in either case to overcome.

I would like to believe in a web3, but right now it’s mostly web1/2 interfaces to something that could be achieved in any other way.

LLM AI has already revolutionized AI, it’s the holy grail “glue” to keep different AIs working together, including itself.

jarfil, do gaming w How are you all playing these insanely complex games?

Yeah, Pharah’s weak spot was holding still while ulting, easy target for everyone.

But the trap for Mercy wasn’t a guaranteed hit, I used to “main Mercy”, and the trick was that Pharah’s “corpse” started where she got killed, however high above ground, and then began falling. Mercy’s rez (and heal/boost) had a minimum engage range, but the disengage range was about twice of that, so a Mercy could fly towards the corpse midair, hit rez while passing it by, then channel rez while still slowly hovering down, sometimes even rezzing pharah midair, not having to touch the ground.

The risk to that, was if Pharah’s corpse happened to land on a roof, while Mercy kept hovering down, she would get out of range and lose the cast… but that’s what made it interesting.

I also miss that one time when they made Mercy’s ult a speed boost; best Mercy games were always while keeping her in the air as long as possible, healing everyone while jumping among them, but the speed ult made for some fun “let’s see how many can I rez in a single game”.

jarfil, do gaming w How are you all playing these insanely complex games?

I like to just jump in and wing it, learn on the fly. Actually hate playing with people who expect everyone to “have done their research”. Games do build on top of knowledge of previous ones, to an extent… but it’s figuring out the rest what gives me a thrill.

As for complicated games, I think you forgot World of Warcraft… which I can repeat to you what I told someone who called it a game “for nerds”: according to their IQ, 2% of the world population are “gifted”, there are 8 billion people, WoW had slightly over 10 million players at its peak.

In an ideal world with equal opportunities for everyone, you could expect a potential audience of 160 million “nerds”… so yeah, some games are going to be more difficult that candy crush.

jarfil, do gaming w How are you all playing these insanely complex games?

My playmate explained it was because I was X character and Y character has Z ability and I needed to switch to V character when I respawn to counter their abilities

With all due respect, your playmate knew jack shit. Particularly in Overwatch, the “countering” is a combination of personal skill and situational awareness: you can win with any character against any other one, by just using the right abilities at the right time from the right place.

It’s also mainly a team based game… or used to be… so which character you pick is much less important, than knowing which synergies you can get with your teammates. That one does take time to learn, on everyone’s part, but a well synergized team can only be “countered” by another well synergized team.

For reference, I’m part blind, and some of my favorite kills are Mercy vs. Widow, or Torb’s ballistic rivet headshots across half the map vs. whoever thought they were well behind cover.

jarfil, (edited ) do gaming w Rant: Valve's new Steam Deck screws speak volumes about their ethos.

If the company earns money, and I own shares, shouldn’t I earn money via dividends?

You do. Companies give dividends all the time (well, every x months, usually at least yearly).

It looks to me like the only way to make money is to buy low and sell high? Or is that just greed?

Just greed… mostly. A lot of people want to “get rich quick”, and a bunch of already rich people like to gamble to get even richer, so a lot of market volatility comes from greed… but a share price with good growth expectations can make it attractive enough that the company may decide to give lower dividends (no need to attract people), so if you can “buy low, sell high”, you may still want to do it regardless.

You can still ride the market mostly on dividends by diversifying and investing into multiple companies whose share prices will average out in the long run (picking the right diversified portfolio, is an art on itself).

need to make more next quarter

That’s mostly an effect of tying C-suite compensations too closely to share prices, with no further checks in place. When the main driving force behind the decision makers is increasing share prices, they’ll happily burn down the whole company, cash out, and jump ship.

Sometimes it’s done on purpose, when some long-time investors grow tired and decide to cash out, maybe because they expect a change in the market and the company becoming less competitive or even obsolete. If the expected changes are big enough, it’s easier to start a new company from scratch, than to restructure an old behemoth with thousands of people used to doing things “like they’ve always been done”.

jarfil, do gaming w Rant: Valve's new Steam Deck screws speak volumes about their ethos.

I think it’s the battery cover that usually just pops off like on the indestructible Nokia phones of decades past.

“Battery cover”, or… “kinetic energy redirector” 😉

jarfil, do gaming w Rant: Valve's new Steam Deck screws speak volumes about their ethos.

Apple’s business model is to sell hardware, in order to “extract as much money from the consumer as humanly possible” they “need” to protect hardware sales first and foremost.

Valve’s business model is to sell software, in order to “extract […] possible” they “need” to have as much compatible hardware as possible.

You can argue that Apple’s business model is antiquated or suboptimal, but you’ll have to prove that freeing their hardware and reducing prices, would mean an equal or higher increase in benefits from their app store and subscriptions.

jarfil, do gaming w Stop blaming teeth for Cities: Skylines 2 performance problems, say devs

Either that, or “News Cameraman with Carnage Closeup Mode DLC”…

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