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jarfil, do gaming w Star Engine Tech Demo (Star Citizen 4.0) No Commentary CitizenCon 2953 4K

Precisely, you just described what’s needed to pull a con. My project was just an engine capable of running a real-scale galaxy with consistent time travel, we had no great concept artists capable of churning out eye candy marketing material. Should have made it a solo project about digging mines, or something.

jarfil, do gaming w Star Engine Tech Demo (Star Citizen 4.0) No Commentary CitizenCon 2953 4K

Before Star Citizen got announced, I tried to get up a project that would’ve been better, bigger, and far more revolutionary… only I didn’t lie about it, so funding fell on blank stares at best, and a bunch of insults at worst.

Congrats, you voted with your wallet to get conned, so you got what you voted for. Same with No Man’s Sky.

The average citizen has no vision or perception of the costs involved, so you either con people, or nothing gets done.

jarfil, do gaming w You game with a controller, my game is the controller. We're not the same.

You just made my 10yo self massively envious… all I had was a couple cardboard boxes, fake dials, some blinkenlights, DIY switches and paper code cards, and some paper tube graphite heaters fed from an old high voltage TV cap that I’m still unsure how didn’t set the whole thing on fire.

jarfil, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

when in PH I accidently click “empty working sets” instead of “combine memory lists” and windows swaps out everything, it’s horrible for days until I just give up and reboot instead.

“Empty working sets” doesn’t swap out anything by itself, it marks it as “swappable” but stil in RAM. It does make a copy to swapfile in case it needs to swap it out so it can do it instantly.

To fully force a swap out, you have to clean the lists… level 1, I think? (sorry, in bed, don’t want to look it up RN).

If you did that with a HDD however… yeah, I can see how that would feel bad.

Pro tip: don’t leave PH open for too long, it’s kind of a devel tool and has some bugs that can mess up the hooks of the whole system. Best is to open, use, close, for ~15 day uptimes on Windows 8 to 10 without ECC.

I have 32 GB of RAM but since I have dozens of tabs in several windows open

I used to play games with 8 GB of RAM and 40 tabs in Chrome. It was either-or, it worked, didn’t kill the SSD, for years. 🤷

jarfil, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

Is unity and c# really that bad by itself?

No, they’re pretty nice, that’s why they got popular. It’s when you pair them with game development, that shit hits the fan.

Basically, you have:

  • Rocket software - if it fails once, you fucked up
  • F-35, infrastructure software - if it fails, it better recovers fast
  • Business software - if it works for most of the workday, it’s fine
  • Consumer software - if it works most days, it’s fine
  • Game software - if it eventually works at least once, you’re fine; most people don’t care about replaying the same story anyway

Unity and C# are very easy to make utter crap with, and still have it “work at least once”… which leads game developers to use it, make it work, and have it packaged and sold. Add to that “modders”, who are mostly random people who want to see some [part] of some idea they had, work maybe once in the game… and you get a perfect recipe for disaster: rushed out games, with sloppy mods, often conflicting with each other.

jarfil, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

Not wanting to make you feel old, but… No Man’s Sky botched preorder release was 7 years ago (2016).

I mentioned Kickstarter (est. 2009) as a stepping stone in getting people used to pay for not-yet-existing stuff.

jarfil, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

Feel free to use any other browser, they all allocate RAM preemptively just the same.

jarfil, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

I don’t want to send my full browser to swapfile just because of a greedy game

You don’t, most of the times the game doesn’t use all that memory anyways (or crashes if it tries to… so still, doesn’t use it).

Loading back all the memory pages will take a lot of time

No it won’t. Browsers preemptively allocate a bunch of RAM just in case they need it… then never use it. “Loading back” empty memory, takes zero time.

This also applies to the reverse

No it doesn’t. Games rarely can be suspended and resumed successfully, and they rarely allocate RAM that they aren’t going to use. I was clear when I said you suspend “chrome.exe”, not “your game.exe”. If you resume the browser without exiting the game, the game stays in RAM and the browser manages with what’s left (surprisingly, they manage to run a tab or two without a problem, which further proves they didn’t “really” need all that much RAM in the first place).

swapfile on my SSD. This is the perfect way of killing yours

My swapfile SSD got retired after 10 years when I switched to a NVMe, it’s an external drive now.

writing 16 GB of data every time you switch between windows.

As explained above, no you don’t, most of the data simply gets discarded, maybe 1-2GB of it gets actually written. To further expand on that, the swapfile gets constantly pre-populated with less changing in-RAM data so the OS can “swap it out” instantly. That same data stays in the swapfile after it gets read into RAM again, so it doesn’t get written to the swapfile over and over, only read back.

There’s a reason I’m using a multi tasking PC instead of a single-tasking gaming console

If you do, then you put more RAM in it. Otherwise, you can use it as a gaming console. Your choice.

jarfil, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

What fucking engine was this crap written in, electron or what???

Unity with C#.

That’s only half the problem… the add-ons are also written in Unity with C# 🤷

jarfil, (edited ) do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

freeing RAM is hard. Chrome gobbling up your whole memory is good when you’re using Chrome, but you don’t get it back when you alt+tab back to your game

Actually… you can do it with two .bat files and a “ram cleaner” tool:

  1. Suspend all “chrome.exe” processes
  2. Free all working sets (since Chrome is suspended, it marks all the RAM used by Chrome as swappable/discardable)

Now your game can use all the RAM, the OS will just swap out or discard whatever was in use by Chrome as needed.

Want to go back to Chrome?

  1. Resume all “chrome.exe” processes

The OS will swap in whatever it swapped out, and let Chrome ask for as much RAM as it feels like.

jarfil, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

even with RTX 4090s and lowering the graphics to 1440p medium settings. Based on utilization numbers, it sounds like the GPU is limiting factor here.

What are the CPU utilization numbers? C:S is a notoriously CPU-first game, particularly with mods. If your CPU can’t calculate more than 10fps, you won’t get more than 10fps.

Those same streamers are also reporting 16GB of RAM usage when loading up a new map, which means that the minimum recommended spec of 8GB was a blatant lie from the devs.

It starts (barebones, slow as hell) with 8GB. You want 32GB or more for it to run somewhate decently.

Seriously, people don’t understand what “cache” means, maybe they should just create a ramdisk and install the game there to understand the concept.

jarfil, (edited ) do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

Preorders. It used to be that you had to preorder the LOTR special edition on DVD with figurines to make sure the shop had existences… then Kickstarter bastardized it into “pay to maybe get something”… and Steam jumped onto the bandvagon of “pay hoping it might work some day”.

jarfil, do gaming w Current PC is too bad for Cities Skylines 2. Can anyone judge the PCPartPicker list I've put together?

Current PC is too bad for Cities Skylines 2. Can anyone judge the PCPartPicker list I’ve put together?

Wrong question. The right one would be:

“Based on the PCPartPicker list I’ve put together, how many mods will I be able to add to Cities Skylines 2?”

There is no PC in existence capable of running all of them all at once, but I’d recommend getting as much RAM as possible (256GB better than 32GB), it’s going to be your main bottleneck. Followed by the CPU… and the SSD is only a bottleneck at load time. GPU is optional, CS2 barely uses it.

Also: better to have twice as much RAM, than RAM twice as fast. RAM itself is 100x faster than an SSD, so you’re better off keeping stuff in only 50x faster RAM, rather than going back and forth to a 100x slower SSD.

jarfil, do gaming w Looking for the BEST DEAL on Microsoft products at the CHEAPEST price with a LICENSE KEY? Look no further!

Can we stop bumping this while hurling insults?

Report, block, go on with your life.

jarfil, do gaming w Hatoful Boyfriend creator: "btw I’ve got no royalty payment for Hatoful Boyfriend from Epic since they acquired Mediatonic back in spring 2021"

In large corporations, that Hanlon’s Razor seems to have been given to a deranged monkey on speed. It’s weaponized stupidity at this point.

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