I genuinely want to hear what he thinks the cause of this issue is. Surely he is intelligent enough to put one and two together.
If you continuously underdeliver, repeatedly ignore community feedback, gaslight people into thinking something other than what they believe, and then top it off with mtx of way higher quality than the game itself - that’s all we need to know.
Make a good fucking game, and people won’t have “waning interest”. Even the most die-hard fans within my friend circles have refunded TFS, and I fully understand why
I hate that they make it sound, as if it’s an impossible issue to solve. It’s underperforming because new people can’t figure out what to do in the game, and veterans cannot find enough things to do. You can only play crucible for so long.
They clearly have the artists and the engineers to do this, but they put all of that effort into new cash shop skins, rather than game content
Buildings become indestructible once placed. Some roads don’t connect because of “invalid shapes”, while being as simple as it can possibly be. The endless high rent pop-up. Services not being detected despite them being literally next-door
I’ve played this game for a few hours, and yes, it does run like garbage. That said, I could close my eyes to all of that, if they didn’t also launch the game with several infuriating bugs, and a handful of design choices I really don’t understand yet.
I’ll let it brew for a while. Hope is not lost, but I’m not ready to play this yet
If not for mods, I would not play 4 at all. It’s just bland. It has no soul. And don’t get me started on how broken the few recent expansions were. Not just “egh, an occasional bug that would prompt a restart”, straight up irreparable damage to your save, and broken features that are still not fixed
I feel really bad for the people working on these games. PAYDAY 3 will eventually reach success in a niche, but will likely be hated by those same people.
The objective behind a game like this, or Sims, or FIFA/FC, is not to create a great gameplay experience. Sadly, they make a passable game, that will help them leech money sustainably for a considerable amount of time, through endless DLC. Paradox will inevitably make Colossal Order do the same with C:S2, despite them claiming that it’ll be fewer but larger DLC.
There are very few studios I will refuse to show respect for, and the one behind PAYDAY is one of them. Just like what remains of Maxis
Not even purely just a CS/Valve issue, which is the worst part. Anything that runs BattlEye struggles with rampant unpunished cheating, and yet they successfully ban anyone running legit systems, or software that has nothing to do with the game. Somehow it’s only getting worse, because a bunch of new games are introducing Ring0 anticheats, that have access to way too much information, but still fail to do what they’re designed to
Difference is that Unity was generally favorable, until the recent blunders, while Epic has generally been disliked for quite a long time now, because of Tim acting like a complete cunt to a lot of people on the industry, including the consumers for his own products
Just don’t give this any time of day. Even if this was a good game, Blizzard, let alone Microsoft, are shit companies you shouldn’t support. It doesn’t help that it’s also just a bad aRPG
That’s basically all I do at this point, and it’s been really nice. A lot of genuinely fantastic experiences. Always labor of love, a game they’d love to play themselves
Once you turn what you love doing into a business, there’s no going back. There are still people deeply passionate about making games, but that’s just not the reality of these massive studios. They’re in for the money, and the leadership aren’t even… gamers themselves, somehow