UBoat - it’s a u boat game / simulator of sorts. Complex, slow game play as you stalk convoys, set up for the ambush, then escape the destroyers hunting your uboat.
I dunno, I ran a 2080 on the same PSU that I used on a 2013 build, a 650W seasonic. Got some graphs? Power consumption didn’t seem to jump that bad until the latest gen.
My current 3090 is a power hog though, that’s when I’d say it started for Nvidia (3000 series). For AMD, 7000 series CPUs, and I’m not really sure for Intel. 9900k was the last Intel CPU I ran, it seemed fine. I was running a 9900k/2080 on the same PSU as the 2500k/570 build.
This only got bad with the most recent generation of CPUs. AMD 5xxx series is very efficient as demonstrated by Gamers Nexus. The Intel CPUs from 2500k to idk, 8xxx series? were efficient until they started slapping more cores and then cranking the power on them.
I’m saying that whole production concept is flawed. You’re at the mercy of a single company. You don’t need to explain it further than that. You’ve centralized and specialized too much. It’s naive to assume they aren’t going to squeeze developers again.
Good luck to those who stay on Unity, you’re going to have a similar issue later down the line until they wear you out.
They’re going to try this bullshit again, or in another manner. Maybe having everything centralized onto a proprietary single point of failure isn’t a great idea.
That’s the thing - I’d say this game is pretty well optimized. People have unrealistic expectations of what their hardware can do. That’s a better way of putting it than “entitled”.
None of the 3D Bethesda games played this well at release. I speak from first hand experience building PCs since 1999 and playing Oblivion, FO3, NV, Skyrim, and FO4 at release. Playing those games on years old hardware required lower than native resolutions and medium settings - exactly what you see in Starfield currently.
I’d really not expect the performance difference between a 3090 and a 3080 to be that large, and the only difference I can think of in our systems is the CPU. (5800X3D vs 8086k)
New Atlantis is a smooth 60+ fps with every setting maxed out at 1440p.
Considering that CPU is less powerful than what’s in the Xbox Series S, which does 1080p30, I’m not at all surprised they’re getting a similar frame rate.
If this was a “teetering mess” you would have heard it in the Gamers Nexus benchmarks. Steve says nothing to this end, and the game benches predictably across the spectrum of hardware tested.
Easy 1440p60 on ultra everything with no scaling on my 3090. Frequently up in the 80-90 FPS range. This game runs fine. It’s not a “teetering mess” as you say.