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deranger, do games w What are some good games with *zero* replayability?

If I played this in 2012 at release I think I’d feel just the same. What do you find is important about this game? I’m curious as I see it mentioned all over the place, but I really don’t see what’s the big deal. Releasing a game where you shoot US soldiers, in the middle of hyper patriotism in the US, seems edgy for the time but that’s about it. The moral choices were few and only had impact in terms of a bit of flavor. No serious consequences.

I did enjoy the music and especially like the detail of the characters getting progressively dirtier as the game went on.

deranger, do games w What are some good games with *zero* replayability?

It is one of the better executed anti-war message in games.

I felt it was ham fisted. You don’t even get a choice in the most impactful scene of the game, you’re railroaded the whole time. Only choice I can remember was at the bridge and the game returns to normal after 5 seconds.

The graphics are were not good even for the time; contemporary reviews point this out. It looks like a 2007 game but was released in 2012. The guns aren’t good and the cover system is clunky.

I dunno, maybe it was hyped too much for me. I found it forgettable and not worth the 5 hours it took to beat.

deranger, do games w What are some good games with *zero* replayability?

Disagree. Graphics aren’t good and the combat is terrible. Predictable “are we the bad guys?” story.

I saved this one for years and was underwhelmed when I beat it a couple weeks ago. This game did not age well IMO.

deranger, do games w What are some good games with *zero* replayability?

I patient gamered Spec Ops and beat it a couple weeks ago. I found it to be rather mediocre. The combat sucks ass and the graphics don’t help.

Couple cool sequences but I felt it was massively overhyped.

deranger, do games w [Steam] Which lesser known games have you bought or are planning to buy in this sale?

UBoat - it’s a u boat game / simulator of sorts. Complex, slow game play as you stalk convoys, set up for the ambush, then escape the destroyers hunting your uboat.

deranger, (edited ) do games w Stacked 3D cache is coming to Intel CPUs, and gamers should be excited (should we?)

I dunno, I ran a 2080 on the same PSU that I used on a 2013 build, a 650W seasonic. Got some graphs? Power consumption didn’t seem to jump that bad until the latest gen.

My current 3090 is a power hog though, that’s when I’d say it started for Nvidia (3000 series). For AMD, 7000 series CPUs, and I’m not really sure for Intel. 9900k was the last Intel CPU I ran, it seemed fine. I was running a 9900k/2080 on the same PSU as the 2500k/570 build.

deranger, do games w Stacked 3D cache is coming to Intel CPUs, and gamers should be excited (should we?)

This only got bad with the most recent generation of CPUs. AMD 5xxx series is very efficient as demonstrated by Gamers Nexus. The Intel CPUs from 2500k to idk, 8xxx series? were efficient until they started slapping more cores and then cranking the power on them.

deranger, do games w Game wikis just aren't as popular anymore?

Another stark comparison is UESP vs. Fandom for elder scrolls lore. Fandom is absolute cancer, poor UX even with an adblocker.

deranger, (edited ) do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

.

deranger, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

They’ve got you perfectly situated for exploitation. You’re rationalizing sticking with an abusive partner.

deranger, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

I’m saying that whole production concept is flawed. You’re at the mercy of a single company. You don’t need to explain it further than that. You’ve centralized and specialized too much. It’s naive to assume they aren’t going to squeeze developers again.

Good luck to those who stay on Unity, you’re going to have a similar issue later down the line until they wear you out.

deranger, (edited ) do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

I’m not calling anyone stupid or laughing.

The reality is they’ve shown their hand.

Why anyone would continue to do business with them is insane to me. You’re setting yourself up for future failure.

Sure, it’s not easy to switch engines; is this going to change in the future? I doubt it, so this is only delaying the inevitable.

deranger, do games w Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz

They’re going to try this bullshit again, or in another manner. Maybe having everything centralized onto a proprietary single point of failure isn’t a great idea.

Cutting ties and moving on is the right answer.

deranger, (edited ) do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

That’s the thing - I’d say this game is pretty well optimized. People have unrealistic expectations of what their hardware can do. That’s a better way of putting it than “entitled”.

None of the 3D Bethesda games played this well at release. I speak from first hand experience building PCs since 1999 and playing Oblivion, FO3, NV, Skyrim, and FO4 at release. Playing those games on years old hardware required lower than native resolutions and medium settings - exactly what you see in Starfield currently.

deranger, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

You are completely talking out of your ass.

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