Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

c0mbatbag3l, do games w Former Mass Effect Lead Forms New Studio To Make Narrative-Focused Games
@c0mbatbag3l@lemmy.world avatar

Unfortunately he was also the one responsible for the plot hole filled “artistic” ending of ME3.

c0mbatbag3l, do games w Starfield's new PC patch delivers the game we should have had at launch - Eurogamer
@c0mbatbag3l@lemmy.world avatar

Menus the game?

c0mbatbag3l, do games w Starfield's new PC patch delivers the game we should have had at launch - Eurogamer
@c0mbatbag3l@lemmy.world avatar

I’m 50 jumps away from where I need to go, which means like 3 hours of nothing but travel

If you upgrade your fuel scoop, that’ll cut down your time severely. I can do about 30 jumps an hour with my Krait Phantom. Refuels before my FSD is even cooled down.

c0mbatbag3l, do gaming w Call of Duty MW3 faces dramatic Steam drop-off from MW2 launch
@c0mbatbag3l@lemmy.world avatar

Was it multiplayer cooperative?

c0mbatbag3l, do gaming w Call of Duty MW3 faces dramatic Steam drop-off from MW2 launch
@c0mbatbag3l@lemmy.world avatar

Don’t know, never played dying light.

c0mbatbag3l, do games w CD Projekt quest designer discusses the "challenge" of developing Cyberpunk 2 for Unreal Engine
@c0mbatbag3l@lemmy.world avatar

They had such a strong art direction, it was amazing.

c0mbatbag3l, do games w CD Projekt quest designer discusses the "challenge" of developing Cyberpunk 2 for Unreal Engine
@c0mbatbag3l@lemmy.world avatar

It’s not completely uncommon for a company to transition to a new engine between games when one fails to provide a sufficient solution for where they want to take the sequels.

Or just if daddy EA decides everyone needs to use Frostbite.

c0mbatbag3l, do gaming w Call of Duty MW3 faces dramatic Steam drop-off from MW2 launch
@c0mbatbag3l@lemmy.world avatar

Well there’s definitely still places where you can flex those muscles! There’s nests that you have to go into buildings and clear out, which still requires you be able to dodge and loop through rooms. Getting stuck in a room that doesn’t have a window to jump through or a second door is a death sentence unless your gun is way over-leveled for the zone you’re in.

There’s also a couple other mission types that are “hold out” style that you have to perform in similar ways.

The open world does affect it though, in my opinion for the better. The map has three zones of increasingly difficult enemies (the ones from Cold War Outbreak are back) so you can pick how far you want to go on any given match. The goal isn’t to hold out for as long as you can until you die (though you can if you want) but instead the goal is to find and extract items that will allow you to upgrade your gear quicker (all pack-a-punch, rarity upgrades, and perk colas reset on extract) so that you can drop in and gear up fast for a high level set of missions that will earn you higher level equipment and upgrades. Including schematics so you can craft the upgrades eventually and have a little bit more to roll with from the get go.

So basically, perk sodas, P-A-P, and rarity are extractable items that you can stash and stock up (in addition to weapons) and the gameplay loop is either in building your character out for high level missions or acquiring a backstock of critical perks and upgrades so you can drop in and upgrade immediately to go straight into the hot zone. If you survive, you have to extract. Which can be done either at the least dangerous zone but based on the given match’s randomness could also be in a higher risk zone as well.

Extracting is just mowing down hordes of zombies while trying to defend the helicopter until it takes off.

It’s functionally DMZ+Outbreak, but the itch it scratches is closer to L4D than old school zombies. If you really like the idea of getting to high waves and pretzels with a ray gun it probably won’t be enjoyable, but for someone who’s always wanted an open world zombies game done right, it’s perfect.

c0mbatbag3l, do gaming w Call of Duty MW3 faces dramatic Steam drop-off from MW2 launch
@c0mbatbag3l@lemmy.world avatar

Considering it’s the first CoD I’ve purchased since Infinite Warfare, I probably won’t. I haven’t even bought a new game since Mass Effect: Legendary Edition. I’m a patient gamer 99% of the time, I just love the idea of an open world zombies game and it was absolutely worth the money on that premise alone.

c0mbatbag3l, do gaming w Call of Duty MW3 faces dramatic Steam drop-off from MW2 launch
@c0mbatbag3l@lemmy.world avatar

I’d have paid 70 bucks for the zombies mode alone which is all I wanted it for anyways. Team deathmatch and domination are so boring compared to game modes like warzone, DMZ, and the new zombies.

c0mbatbag3l, do gaming w Call of Duty MW3 faces dramatic Steam drop-off from MW2 launch
@c0mbatbag3l@lemmy.world avatar

Well most people have BattleNet for CoD, not Steam. I think this is also because warzone 3 didn’t come out at launch like it did with 2.

The zombies mode is really fun, it’s what it should have been years ago if Treyarch wasn’t so inept.

c0mbatbag3l, do gaming w Learn from Larian
@c0mbatbag3l@lemmy.world avatar

On lemmy? With the reading comprehension being below reddit levels? Lol

c0mbatbag3l, do games w Bungie CEO Claims Layoffs Were Due to Destiny 2 Underperformance - IGN
@c0mbatbag3l@lemmy.world avatar

That’s because they’re only making games for the whales who grew up thinking they have to be constantly unlocking a battle pass to have fun.

The game used to just be fun.

Now we only gave the indies making new ideas.

c0mbatbag3l, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"
@c0mbatbag3l@lemmy.world avatar

Releasing the same thing is our thing, man!

c0mbatbag3l, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"
@c0mbatbag3l@lemmy.world avatar

It sounds more like they’re using more fundamental movements than what you’re describing, not running animation+shot animation but more like:

Both reloading a particular weapon and mantling over a walk require you to lift your arms, so the root movement of lifting your arm to reload an LMG is the same one used to grab a ledge overhead, etc.

Basically they’re just categorizing movements based on use case and direction so they can string those individual movements into different and unique patterns for individual actions.

Pressing an elevator button uses the same arm movement as opening a door, which uses the same wrist rotation movement as turning the key in a car, etc. So they just break down individual movements in the same way an LLM breaks down a voice into phonetics to string new words together.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Blogi
  • giereczkowo
  • Pozytywnie
  • Spoleczenstwo
  • rowery
  • esport
  • krakow
  • tech
  • niusy
  • sport
  • lieratura
  • Cyfryzacja
  • kino
  • muzyka
  • LGBTQIAP
  • opowiadania
  • slask
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • fediversum
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny