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c0mbatbag3l, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
@c0mbatbag3l@lemmy.world avatar

Yeah, the first thing I did when getting to the core was to generate an ancestral galaxy so that there would be more dead worlds. Didn’t like having every place overrun with life.

c0mbatbag3l, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
@c0mbatbag3l@lemmy.world avatar

You can’t even traverse the whole thing, right? Don’t you hit a barrier and are forced to backtrack and take off/land somewhere else?

c0mbatbag3l, do games w [MEGATHREAD] Starfield - Your experiences!
@c0mbatbag3l@lemmy.world avatar

There really doesn’t seem to be one, honestly.

c0mbatbag3l, do games w [MEGATHREAD] Starfield - Your experiences!
@c0mbatbag3l@lemmy.world avatar

Holy crap you know I think you might be onto something

c0mbatbag3l, do games w [MEGATHREAD] Starfield - Your experiences!
@c0mbatbag3l@lemmy.world avatar

It’s not even that, I never talked about the space to planet transition because I expected that to be a loading screen.

I’m talking about how the game itself is structured, I thought the space travel and jumping from system to system was going to be more like elite, but it’s just small instances with loading screens. Was that my fault for assuming that? I mean, they focused so hard on ship customization I assumed space travel was a big part of the game. At least the space gameplay, if not the planetary gameplay.

Bethesda was super closed off about how exactly the gameplay loop was structured because they knew the truth was going to reduce sales. So they let the reality of it just go unsaid while they kept you focused on the pretty screenshots.

c0mbatbag3l, do games w [MEGATHREAD] Starfield - Your experiences!
@c0mbatbag3l@lemmy.world avatar

Good strawman, notice how I never specified planetary landings? Cause I already knew that it was going to be a loading screen.

I’m talking about the fractured nature of the surface and the inability to fly from place to place in space. Or transition from locations in atmosphere. Everything is its own tiny location and fast traveling the rule of thumb. It seems like they kept as little information on this specific aspect as possible until the preorders were in. Probably so that the nature of the game wouldn’t drive away people looking for something with more of an interconnected holistic model of travel. They knew the truth would severely reduce their consumer base so they pretended it was “Star Citizen (with severe limitations)” instead of “Mass Effect: Andromeda (but you can customize and fly the tempest yourself)”

Someone in here said it best, “I have no idea what the purpose of including space ships and space travel even was.” If that’s a legitimate question in your space game, you failed.

c0mbatbag3l, do games w [MEGATHREAD] Starfield - Your experiences!
@c0mbatbag3l@lemmy.world avatar

What if I told you it’s possible to have money and not want to waste it on dumb shit?

c0mbatbag3l, do games w [MEGATHREAD] Starfield - Your experiences!
@c0mbatbag3l@lemmy.world avatar

This is exactly why I didn’t pre order or buy this game, I knew it was going to fall severely short of the expectation.

A bunch of non connected areas and gameplay loops.

c0mbatbag3l, do games w [MEGATHREAD] Starfield - Your experiences!
@c0mbatbag3l@lemmy.world avatar

The space combat looks like it has the complexity of Call of Duty: Infinite Warfare.

It was an amazing game, but yeah kinda arcade-ish.

c0mbatbag3l, do games w Starfield - Review Thread (87/100 OpenCritic)
@c0mbatbag3l@lemmy.world avatar

It sounds like they reuse assets a lot, even in the main quest line. Like same buildings with the same enemy placement just on a different planet.

Damn they’re gonna pull a Mass Effect 1.

c0mbatbag3l, do xbox w Saints Row studio Volition has been closed down "effective immediately"
@c0mbatbag3l@lemmy.world avatar

Red Faction: Guerilla 2 when?

c0mbatbag3l, do games w BioWare lays off senior writing staff as part of its recent job cuts
@c0mbatbag3l@lemmy.world avatar

True, I’m just shocked you’d use that as the comparison to why 3 was bad lol

c0mbatbag3l, do games w PlayStation Plus headliner for September 2023 has leaked
@c0mbatbag3l@lemmy.world avatar

Wasn’t the last one they released also a reboot? The one that dive bombed?

c0mbatbag3l, do xbox w Nightdive Studios Hints at Remastering The Darkness
@c0mbatbag3l@lemmy.world avatar

I’d rather people rip off Fortnite than the two decade old Ubisoft open world checklist gameplay that everyone saw and was like “yooooo…”

c0mbatbag3l, do games w BioWare lays off senior writing staff as part of its recent job cuts
@c0mbatbag3l@lemmy.world avatar

That’s the worst writing change you can think of? That Shepard is finally showing signs of indoctrination PTSD?

There’s so much more to the 3rd game’s narrative that they messed up, PTSD isn’t even on the map.

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