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c0mbatbag3l, do games w Unity is eliminating 265 jobs and terminating Weta FX partnership
@c0mbatbag3l@lemmy.world avatar

Buddies doing social media!

It stands FOR WHAT?!?

c0mbatbag3l, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
@c0mbatbag3l@lemmy.world avatar

It’s not even that new anymore. A 1080ti was tip of the spear graphics technology when this game first became “playable.”

c0mbatbag3l, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
@c0mbatbag3l@lemmy.world avatar

Sometimes content gets cut because they don’t have time to finish it, look at Destiny. That wasn’t due to scope creep, that was lack of time and planning.

c0mbatbag3l, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
@c0mbatbag3l@lemmy.world avatar

Yeah, server meshing at the scale they did it has been possible for years. The issue is overlapping it at the planetary and multi system scale for hundreds of thousands of people and all of their inventory objects simultaneously.

They essentially just handed these objects to a master server that has to monitor all of them, instead of having each client server doing it individually. It’s like a backup technology that can respawn all tracked items in the event of a server failure. They’ve basically just added redundancy. I don’t foresee performance being improved when this overlord monitoring server inevitably gets taxed to capacity tracking everyone’s shit.

c0mbatbag3l, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
@c0mbatbag3l@lemmy.world avatar

That’s not entirely true, if they ever went full release there’s still a fuck ton they can charge players for and milk. It’s just their Kickstarter that won’t make money anymore.

That being said you’re correct, they’ve essentially pioneered the concept of “Game Development as a Service” in the same way live service and early access games are doing now regularly.

Personally even if SQ42 launches I don’t think they’ll get the persistent universe up to their original vision for another ten years. They absolutely aren’t going to hit their 100 solar system metric from the 2011/12 era. I’d be surprised if there ends up being more than ten at launch, but it would surprise me even more if the game ever has an official launch at all.

What’s most likely is that this game will remain in early access Alpha forever, allowing it to shield itself from criticism while taking it’s sweet time constructing the game they said would release back in 2016 originally. That will allow them to justify keeping the Kickstarter open forever while also spending most of their time creating and selling new ships in a game that doesn’t even have gameplay loops for most of them. Then they’ll occasionally drop a new star system or loop to keep the hopes of players up.

This new dynamic server meshing technology they just showcased (at the tech demo level of complexity) is their only hope for making the game playable. The performance of the game isn’t due to stress on your rig as much as networking latency because their servers are overloaded. If they can scale it to the planetary, and eventually multi system level, then they might have something worth picking up. I’m not going to pay for it until that game exists, though. Which it probably never will.

c0mbatbag3l, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
@c0mbatbag3l@lemmy.world avatar

I’m convinced they made the game as a side project to their true goal of inventing dynamic server meshing.

We are talking about Chris “feature creep” Roberts here, though. The guy can’t stop himself from retasking a team with yet another “immersive” thing they need to waste their time on.

So who knows. Could just be bad management, but I wouldn’t put it past them to be doing this so they can license and sell the engine or something. That is, until other developers snipe their employees and use their knowledge to develop server meshing themselves.

c0mbatbag3l, do games w Warhammer Age of Sigmar: Realms of Ruin Flops, Frontier Shares Tank Nearly 20% - IGN
@c0mbatbag3l@lemmy.world avatar

"You won’t be able to walk around your ship at launch EVER.

c0mbatbag3l, do games w Warhammer Age of Sigmar: Realms of Ruin Flops, Frontier Shares Tank Nearly 20% - IGN
@c0mbatbag3l@lemmy.world avatar

Chasing trends like Souls and/or BR games is a dead end.

Space Marine 2 looks like it has some unique ideas for melee combat, let’s hope they don’t just abandon them so they can copy trends.

c0mbatbag3l, do games w "The Next Subnautica" aims to deliver underwater survival spooks in early 2025
@c0mbatbag3l@lemmy.world avatar

Sounds like it’s just what you grew up on, which as I explained I understand. It felt more natural to me to just use inverted Y axis because of flight sims, but Eventually I just changed because the times changed and standards changed. I didn’t want to be the guy that had to go in and change his settings whenever someone passed me a controller so I just adapted.

c0mbatbag3l, do games w "The Next Subnautica" aims to deliver underwater survival spooks in early 2025
@c0mbatbag3l@lemmy.world avatar

Wait do you actually want your X axis inverted too?

I think you’re just weird, dude. Adjust.

c0mbatbag3l, do games w "The Next Subnautica" aims to deliver underwater survival spooks in early 2025
@c0mbatbag3l@lemmy.world avatar

I grew up on joysticks and flight simulators so when I got my hands on an Xbox controller to play Halo it felt more natural to me.

Years later and id switched to normal, and now just use M+K on PC but I understand why someone would want it as an option.

c0mbatbag3l, do games w "The Next Subnautica" aims to deliver underwater survival spooks in early 2025
@c0mbatbag3l@lemmy.world avatar

Kind of a standard option, no doubt. Not sure how that one thing makes it unplayable though.

c0mbatbag3l, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'
@c0mbatbag3l@lemmy.world avatar

Well the AI went from “literally dogshit, you can run past them without a second thought” to “oh you have to fight them now.”

Not sure how good it is in the grand scheme, but at least the update fixed their brokenness and made the game playable.

c0mbatbag3l, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'
@c0mbatbag3l@lemmy.world avatar

Exactly, when you buy a shit product you should learn not to do the same thing. People are still out here buying crap and complaining on the internet where the money having developers couldn’t give less of a fuck.

c0mbatbag3l, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'
@c0mbatbag3l@lemmy.world avatar

However, delay also doesn’t mean a better product. It’s possible for a game to be delayed a ton, and then still really suck.

Delay doesn’t equal good. DN: Forever and Aliens: Colonial Marines made that clear.

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