Has the main series evolved in gameplay a bit? I have only played a Samurai Warriors on 3DS long ago, and the rest of my experience are licenced spin-offs.
Especially Age of Calamity which was by far the best I’ve played. Every character feels different, there are lots of options and specific counters depending on the enemy, environment, etc.
I only played 1 and the very beginning of 2. First one had that weird brawler/edgy Legend of Zelda mix that kinda filled a void at the time for me. It was not incredible, but it was well made and fun.
Now that I think about it, it was around the time I got a 360 because Nintendo had nothing to release for a while, and among a few other games, I got Bayonetta, this and Lords of Shadow. That was a very brawly period in my library.
Not sure why I didn’t get far in 2. I got it on Wii U, in a bundle if I remember correctly. I mostly remember a very dark and rocky starting area that must not have caught my interest.
Not sure I care about who will win that one, but if Sony can prove tenc $0.10 actually came to them to get a Horizon licence, only to release “can’t believe it’s not Horizon” shortly after not getting it, that would be quite the smoking gun.
It’s basically a proof that looking as similar as possible was their intention all along.
I am pretty sure the “every game doesn’t need something new” era had already started in the mid-80s. And new mechanics, and new takes on old ones, still happen.
I’ve been replaying Dragon Quest Builders 2. The game isn’t voiced, most of dialogues are classic RPG text boxes that you can speed up and skip, BUT. There are special lines of dialogue that are “voices” in a character’s head.
They are unskippable, and they’re like a dozen words each that stay on screen for about 20 seconds or more. Some of those dialogues have about 6-7 of those. It’s unbearable, and it’s genuinely the worst part of starting a game again. Hell, it was the worst part of doing it the first time, too.
Somehow English localisation created this, in Japanese the messages go a lot faster. Though even those couldn’t be skipped, because… fuck you that’s why.
If we’re complaining about bad UX, and speaking about Soul Reaver, games with no subtitle option. Or bad, unreadable subtitles that spoil 2 minutes of dialogue at once (and that one’s for you, Bioshock).
That’s the “Quadruple A” studio right? The one that was supposed to have “unlimited budget” so it could create “groundbreaking video game experiences”?
And they ended up not releasing anything before they’re shut down. A+ management there, Microsoft.