It shouldn’t matter at all to you though. And it sounds absolutely ridiculous when you’re shouting your outrage at people who do buy some of their products.
The only price that exists is the one they offer for it. If you think it’s too expensive for what is offered, congratulations, you know how to spend money. For any kind of product whatsoever.
I certainly think Super Mario Odyssey or Super Mario Bros Wonder were worth their price tag, because they’re great. And that’s completely subjective.
You either think it’s worth it and buy it, or you don’t. They’re selling games, not food and water. And you’ve got a freaking galaxy of other games to choose from.
Except they’re not just saying “we don’t like this” and moving on. They’re using dogwhistles (“woke” is only the first one) and 4-chan level type of slurs in their cries of conspiracy. It’s a thinly disguised hate club, games are only an excuse.
They tried to progressively hide it from their group’s front page, editing its language several times, but it was still there in the discussions in and around the group.
Not sure what part exactly was spoiled to you, but I’d be surprised if it can ruin the emotional impact.
There is one twist I will not reveal that I can see might take a bit out of it, but I am not sure how you’d encounter such a specific story beat in isolation. Not convinced even that would completely spoil it too.
It’s a long game, but Xenoblade Chronicles 3 messed me up in all the right ways. Especially if music moves you, I recommend it. Mostly standalone too, if you didn’t play the other 2 main games.
They’re terrible people because they use transphobic slurs out of nowhere and label anything they don’t like “woke”. Only took reading a dozen messages to get to that point. Also, welcome to the block list.
I’ve seen their discussion board. So yeah, intent counts too, and I’d advise anyone who may want to join/use that group to carefully consider why it was made.
They worked on the writing of quite a few famous things, and surprisingly, they made one niche full game themselves that I have played, one of the playdate’s initial games.
Yeah, that curator’s crusade against them doesn’t smell too good, very gamergate-y. That said the call to flag the curator en masse could get them in trouble. Probably not the right solution.
Not from US or UK, but all game magazines I can remember from the 90s and early 00s had that kind of snarky tone in some way really. They loved taunting their readers, and some even trash talked a lot.
In several of those, there was a specific character whose whole job was to answer reader’s mail in the most antagonistic way possible. Of course part of the game was readers expecting to be treated like shit, and writing in an exaggerated need rage and aggressive tone themselves.
I can confirm in the case of switch joy-cons, sticks (and also rails, another weak part of those) can be replaced without any kind of soldering. It’s all ribbon cables.
I haven’t tried this, so can’t really compare it myself, but if we are comparing this to Splatoon (which seems reasonable in terms of appeal if not completely in terms of gameplay), I can already see a difference, and in my opinion a huge problem.
Microtransactions. Very bad case of them according to lots of reviews.
Motion Twin is an interesting studio. They have a completely horizontal structure, they keep their studio small (10 people at most) on purpose and they’re more like a partnership of independent developers agreeing on common projects.
Most of them also seem to prefer switching to completely something else once they consider a game is done. Dead Cells is a special case because after a year part of MT wanted to keep working on it, so they created their own, more traditional studio Evil Empire and hired people just for that.
But then, things at MT apparently didn’t go too well. They spent months vetoing everything because no game concept seemed good enough for everyone to agree on it. The lead dev on Dead Cells tried to push them to at least try something, it didn’t go well and they pushed him out instead.
Looks like there has been quite a bit of turnover on the studio since Dead Cells, and very little news, and since we’re talking about a studio of 8-10 people, it’s a bit worrying.