‘There’s almost nobody left’: CEO of Baldur’s Gate 3 dev Swen Vincke says the D&D team he initially worked with is gone, due to Hasbro layoffs
Same Lemmy title as the article. You know exactly who’s talking (“CEO of Baldur’s Gate 3 dev Swen Vincke”), about whom (“the D&D team he initially worked with”), what happened to them (“is gone”) and who is to blame (“due to Hasbro layoffs”).
As far as titles go, it’s pretty good at telling you exactly what the actual article is about. Sure, you may need basic knowledge about how a licenced product works, and that BG3 is under the D&D licence. It would be rather hard to fit all that in a title.
Yeah, I agree with that. Installing freaking rootkits on people’s personal device, with the express purpose of identifying them and knowing what their machine contains, is not OK. A multiplayer client should be as lightweight as possible and shouldn’t be able to fuck with a game.
Even if they agree not using your data for anything else, the next security breach on their servers will make that promise useless.
And I am not sure why one would trust big publishers to have any kind of ethics anyway. Do you remember Activision’s patent to manipulate matchmaking? That would specifically match players to reward those who buy microtransactions and create pressure on those who don’t?
Yeah, totally trusting those manipulative snakes with my private data with a big “do not watch” sticker on it.
And I am saying that even though I have zero love for the mobile gaming market, while I do own and like consoles. There is just no reason to consider they’re doing things any differently on this matter.
30% seems quite a lot, no matter the platform, especially for small indie studios. I’d care more about these than whatever the Fortnite machine has to pay.
Not an excuse in any way, but the x360 had its share of tearing too. I was surprised when I saw that, it’s something I had only encountered in PC games before (my only other 3D-capable console were a GameCube and a Wii).
Very noticeable on Bayonetta, and I am not sure which but I remember others had some too (maybe Darksiders?).
Difference I can see with traditional gambling (e.g. Texas Hold’em) is that it’s not in the instant, they actually want you to speculate on virtual “ownership” and spend now while it’s “cheap” to earn later in a totally happening glorious metaverse future. Yes, it’s very pyramid-y in nature.
Some of these “games” are empty shells of of a virtual world where you buy plots of land and then expect it to become more valuable, maybe build a virtual store or boring asset-flipped “resort” on it, rent part of it to someone to do the same, etc. They’re landlord fantasy. Except some may really believe in it.
If you’ve got the time, Dan Olson made a pretty good video about that stuff :
A bunch of cryptobros who don’t really have an interest in playing video games started to think “what if everything in a game was a cryptocurrency, and what if instead of playing for fun, you invested in the game to earn more money?”
Seriously, “play-to-earn” is the thing they want to make happen. They took all those boring trends that make shitty microtransaction-fests feel like a job, and they saw a future where stuff like this would actually be your job.
Good news if you ever spend Thanksgiving in Hyrule, they have actually edible (and mostly harmless) birds, including big juicy Eldin and forest ostriches.
Also, if they’re not extinct and you’re looking for very big game, you could always try loftwing.
If it means that it’s talking about society, every story ever written is political in some way. But we all know in this context it means “stuff I don’t like”.
It was either in the first two or in the second one.
I am not sure because I know I got it from the second bundle, but that one included the games from the first humble bundle too.
Though I already had it on the Wii for quite some time at that point. I knew the original flash game, Tower of Goo, and I’d spent so much time messing around with that thing, I was pretty excited that they made a whole game around it.
Which version, PC? I did that one a while ago and I liked it. But then I was like “Wait, how?” when I saw it was being ported to Switch, because I am not sure how the weird stuff it does would work on it.
In any case it has interesting themes, and it’s very good at making the player connect with them.