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brsrklf, do games w Which games do you dislike, but the rest of the world loves them?

I suspect Metroid Prime works for you because movement is quite slow. Samus feels like a tank compared to Gordon Freeman.

I love the Prime trilogy, but when I returned to it while doing a Metroid binge of sort, and I was kind of trying to do decent times, I was surprised how much slower-paced they feel compared to the 2D games. Even jumps feel floaty (probably for the better, it’s hard to judge jumps correctly in first person).

brsrklf, do games w Which games do you dislike, but the rest of the world loves them?

About Ocarina of Time : same.

And that’s weird, I really love the series as a whole. OoT feels way too bland to me and… I don’t know, I can’t stand its characters, its boring empty environments (plain, ranch and lake for example), its overwhelmingly grey colour palette.

Majora’s Mask’s one of my favourites though. But yeah, I’d rather replay a Link to the Past or any of the other 3D games over OoT.

brsrklf, do games w Replacing the term "Metroidvania"

I happen to like both, but they’re very different. Like a lot of fans of the rest of the series, while playing BotW I missed the classic dungeon experience. A whole divine beast and a dozen shrines stitched together would be maybe like one dungeon in the main series, and it’d have a new item, it would rely on it a lot with clever riddles and it’d have a unique boss, not just another flavour of Ganon.

Of course, a classic Zelda game is also a lot more linear in structure, with a world you can only explore bit by bit, and in a set order (mostly, there is a couple of exceptions).

brsrklf, (edited ) do games w Replacing the term "Metroidvania"

Really not convinced that you can’t call something a genre because it wouldn’t describe different games in a series.

I’d argue the Wario Land series has mostly changed genres between 1 and 2. First one is a straight platformer that’s basically Super Mario Bros with different abilities, following games are exploration puzzle game things that have a platforming element, but in which platforming is not the main point IMO.

Resident Evil really forgot it was survival horror for a while.

Breath of the Wild/Tears of the Kingdom are almost nothing like the classic Zelda formula. Free-form puzzle solving, free-er movement, almost zero dungeon structures, consumable weapons…

Those are significant, because when it happens it’s very likely some people would be more invested in either the old or new games, which incidentally explains why it doesn’t happen that much in established series.

I know I was initially very disappointed with new Wario, because all I wanted back then was more Mario-style platforming and the intentionally frustrating design of Wario Land 2-3-4 wasn’t for me.

brsrklf, do games w Popular mobile puzzle game classic Threes! is launching on PC for its 10th anniversary

The reason 2048 took over was probably because Threes was only on iOS for a while, and because 2048 was available as a free, ad-supported game while Threes was only available as a paid game.

I got Threes back around Android release, and 2048 was already huge.

brsrklf, do games w Popular mobile puzzle game classic Threes! is launching on PC for its 10th anniversary

Being stuck for a while on iOS was its initial problem.

The Android port took quite a bit of time to happen which means 2048 had time to eclipse it for many people. And when it finally was on Android, It probably struggled more there for being a paid game when 2048 was free with ads what’s wrong with you people, it costs as much as 2 coffees and ads are fucking annoying.

It’s been available on both iOS and Android for years before Arcade was a thing.

brsrklf, (edited ) do gaming w What are some good games that have a bad reputation due to unreasonable expectations?

I think Castlevania : Lords of Shadow’s IP kind of worked against it. It’s useless to non- fans of the series, and it’s jarring to those who are.

It’s like it is constantly wondering if it’s a new take on the universe, or just a whole new one with useless, random references thrown in. There are lots of people completely displaced from their original time and background, and I am not talking about the game’s big spoilery reveal, but completely random ones with no point.

One example among many : in the main series there is a character who is a 20th century German artist who tragically turned mad because he lost his family during WW2. He is “reimagined” into a random bat-faced vampire general in the 11th century. His name is just mentioned in narration before a short fight and he’s never seen again.

Despite all of that, the game is great. Mostly linear, definitely has some pacing issues, but it’s pretty good at telling its story, it’s a decent spectacle fighter, and the environments are great.

Sequels… Yeah, not so much. But I really liked the first one. I just feel the Castlevania name only set it for something it wasn’t though.

brsrklf, do games w What are your opinions about 'handicap' features in games

Nintendo started doing that a lot around the Wii. New Super Mario Bros series, Donkey Kong Country Returns, etc… also on other games regular messages to let you know that you could lower the difficulty. And Skyward Sword’s Fi being unable to let you play more than 2 seconds without trying to “help”.

Honestly I did not like it much. I didn’t mind that it was an option, but I did mind that it was a shiny, blinking thing making shrieking sounds at you as soon as you’d start facing a bit of challenge.

Super Mario Bros Wonder’s way of doing this is way better IMO, with the beginner characters and some of the badges that you can activate to make the game easier when you need it.

brsrklf, do gaming w What difficult games/game challenges did you give up on?

Personally I got through the “standard” white palace (not the side path. Fuck that).

But I never could beat the Radiance. It’s fast, its attack hitboxes are completely bonkers, and I absolutely hate the fact I can’t properly train against it to make sense of its patterns. Because every time I lose I have to redo that stupid Hollow Knight section again. It’s not even a hard part, it’s just wasting my time and making me more nervous when I have to face the real deal.

brsrklf, do gaming w Prince of Persia: The Lost Crown Will Have a Character Voiced by Text-to-Speech at Launch - IGN

“We didn’t mean to do this, honest!

Now, on a scale from 1 to 10, please tell us how strongly you feel about this. And, hypothetically, whether you’d mind if a few dozens more NPC were like that too.”

brsrklf, do games w WB’s ‘Ready Player One’ Blockchain, VR, AR, AI ‘Readyverse’ Will Of Course Be A Disaster

I didn’t know that meme, and the original tweet is funny and really hits the nail on the head for a lot of things…

But from what I’ve seen of the movie, Ready Player One is more like “Please create the Oasis, so that asshole can have fun”.

brsrklf, (edited ) do gaming w What's a good co-op RTS for the Switch?

RTS means real time strategy, it’s stuff like warcraft, starcraft, age of empires etc. X-COM is turn based, so not real time.

If you are searching for turn based tactical games (I don’t really play RTS), yeah, Mario + Rabbids is very reminiscent of X-COM, only with an emphasis on movement combos (using other characters/enemies to boost your jumps, that kind of things). It does have multiplayer maps, though I have not tried them myself. Main campaign is single player.

In that move combo aspect it looks quite a bit like Chroma Squad, a tactical game with a cast of super sentai/power rangers-like actors who do combo stunts as they move. It’s pretty fun, though I have not tried the switch version and I think it’s single player only.

Fire emblem has two episodes on switch, three houses and engage. I have played a lot of three houses. It’s not for everyone, it’s a very long game with loads of dialogue, many characters, a lot of schedule planning etc. Battles are turn based, though in Fire Emblem fashion more about tricking the (basic) AI to break against your high defence “wall” characters while protecting your glass cannons characters. Difficulty being there is a lot of those (admittedly dumb) enemies with various strengths and weaknesses. It’s fun but again, single player only. I haven’t played Engage, because honestly, Its character design is terrible and it looks quite silly.

Triangle Strategy is another turn based tactical RPG with an heavy emphasis on story. Lots and lots of dialogue, to the point you may ask yourself when the strategy starts when you begin. It has branching story paths, with a rather unique voting mechanic where you have to convince your people to choose the path you want to take. Battle maps are typically less flat than fire emblem, and turn order is determined by each unit’s speed instead of being player turn/enemy turn. Again, single player.

Into the Breach is turn based strategy on a very small scale (each battle is 5 turns on a 10x10 map). It’s almost more of an open-ended puzzle than a strategy game, requiring you to use your squad effectively to defend key locations against waves of bugs with different abilities. It’s very good.

Wargroove is Advance Wars inspired, so instead of unique characters like Fire Emblem etc, you play one commander with a special ability, and armies of nameless soldier units that you recruit in cities you control. A remake of Advance Wars 1 and 2 is on switch too, I have not played it. Not a fan of this type of game personally, but they have their fans. Those are multiplayer, kind of like chess with more rules.

Now for something turn-based and strategic but completely different, Civilization 6 is on the switch, though I don’t know how well it works on it. It’s Civilization, so long games on random maps where you found your cities, find resources, develop technologies, trade, and choose a way to overpower the other empire. This one is multiplayer.

brsrklf, do games w Has Bowser finally turned good and gave up on hunting Peach?

Even in the main series he’s been switching between power hungry destroyer of worlds (Galaxy, Wonder) and goofy bully with a Peach obsession (Sunshine, Odyssey) for a long time.

Yeah, RPGs (Square, Paper or M&L) often have him team up with the good guys when he’s been out-villained. He’s particularly depicted as incompetent in those, and usually kicked out of his own castle, it and his minions being one of the rare other things he cares about.

brsrklf, do games w What's up with Epic Games?

Gog is the main place for that, since their principal stance is DRM-free downloadable installers. They have a launcher too, but it’s optional and only meant as convenience. Itch.io does DRM-free too, but they’re often more about very indie and often experimental games. They have a few all-time indie classics though.

Steam technically doesn’t require the games to implement DRM, so a part of their library is DRM-free once you’ve passed the installation process (they don’t need steam to be running). This is on a case-by-case basis though. Lots of Steam games use steamworks (Steam’s very own DRM) and a lot more use third party DRMs (and even require external launchers like Ubisoft’s or EA’s).

For years I have been a bit pissed at Steam for opening themselves to all and every shitty fake game/quick buck asset flip there is out there, refusing to do any kind of curation. Instead they opted for letting the almighty Algorithm do that for them. I doesn’t work, their store is a discoverability catastrophe full of shit.

That said, I still buy from them in some cases, and these cases are mostly down to one point : the workshop, the integrated mod and user content interface. It’s for a handful of games that profit a lot from it, but it’s undenyingly convenient.

What I often do if it’s a possibility is buying directly from the developer, which often includes a Steam key. That’s what I did for Rimworld and Dwarf Fortress (through Itch.io). It gives you everything Steam has to offer for the game and usually a DRM-free version too. Only “down point” is that your Steam review doesn’t count for the game’s Steam score when you have activated it from an external key. I don’t care much for that.

In the end at that point you’ve noticed I talked about a lot of different platforms and launchers, and it’s not even all of them. Like the previous poster, I can’t recommend Playnite enough. It’s a meta launcher that makes all of your libraries united in the same place, with a lot of options. You still require all the platforms installed, but you’re not using them directly most of the time.

I’ve got Steam, Gog, Humble, Ubisoft, EA, Amazon, Xbox, Itch.io and yeah, even Epic through it (though I only use EGS to get the free games, I don’t plan on buying anything from there).

brsrklf, do games w If Gamers Want More Powerful Women Then Stop Being Afraid Of Them

That made me think about the most arbitrary and broken player “moral choice” I know : the end of Fable 2.

spoilerBad guy enslaves lots of people for years for his project, killing many of them. Then kills your family and your cute puppy because fuck you. After you beat bad guy, magic ascended girl appears, rewards you with one of three wishes for post-game : revive everyone enslaved by bad guy, revive your family and cute puppy, or give you lots of useless monies. The player is not really responsible for the slave deaths. The ability to “fix” ten years of history by magically erasing all the deaths is weird and undermines the impact of the whole story a lot. Also, and perhaps more importantly on the player’s side of things, the dog is a freaking gameplay mechanic, not having it prevents some actions and blocks a few minor quests. Well, sorry, nameless, faceless theoretical people who died years ago, I really need my cute puppy. Really, the game never even establishes why that very specifically determined choice has to be made. It feels very rushed, very cheap and the whole thing is over in 5 minutes.

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