@bear@slrpnk.net

bear

@bear@slrpnk.net

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

bear,

This is no different than anything else, we naturally appreciate the skill it takes to create something entirely by hand, even if mass production is available.

bear,

The games will still be designed by humans. Generative AI will only be used as a tool in the workflow for creating certain assets faster, or for creating certain kinds of interactivity on the fly. It’s not good enough to wholesale create large sets of matching assets, and despite what folks may think, it won’t be for a long time, if ever. Not to mention, people just don’t want that. People want art to have intentional meaning, not computer generated slop.

bear,

When the corporation wars start over the remaining arable land and drinkable water, I’ll be joining the Steam Corps

bear,

They don’t; there was an internal tech demo that never went anywhere but was spread around online a few months ago with a bunch of misinformation that Microsoft was preparing to fight the Steam Deck head on.

gamerant.com/microsoft-windows-handheld-mode-leak…

the developer also noted that the project itself “didn’t go much of anywhere.”

bear,

I strongly dislike ingame teleporting and pause menu quick travel. I’d much rather the game have more ways for me to get to where I’m going than simply materializing wherever I want to be.

Let the travel itself be part of the game instead of just a way to link the “real” parts of the game together. Make it fun and fast to move around, add unlockable shortcuts, add more in-universe traveling options. Let me get to where I’m going myself instead of doing it for me, and make it fun to do so.

Especially in open world games, not only is this the most true, but they’re the worst offenders. Literally what is the point of making an open world and then letting people skip it? You see everything once and that’s it. If you make an open world full of opportunities to wander and explore, and then players want to avoid it as much as possible via teleportation, you have failed as a designer.

bear,

I don’t want to spend 30 minutes traveling from one side of a map to the next

I’m not talking 30 minutes. There should be options that let the player do it in a few, depending on the scale.

Just let me get there immediately so I can talk to this single person and get this item I will never use.

You’re encouraging bad design in order to facilitate bad content. There also shouldn’t be much if any mailman content either, that’s just filler.

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