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ampersandrew

@ampersandrew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew,
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Don’t worry, they kept BGS intact making mediocre-to-bad-but-still-lucrative games.

ampersandrew,
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So Redfall was set up to fail, and you make those people fall on the sword, and then Hi-Fi Rush is a game people clearly want more of and could have stood to cost more than $30, and you let those people go too instead of hitting the ground running on a sequel? What is wrong with you, Microsoft?

ampersandrew,
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Being after well received titles is congruent with their Game Pass strategy. Being after as much money as possible would mean they probably should have charged more than $30 for one of the best games of the year.

ampersandrew,
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I’d expect a capitalist to iterate on a thing people liked, which is cheaper than what it cost to make it the first time, to make and sell more of it.

ampersandrew,
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Bethesda Game Studios, whose most recent releases were Fallout 4, Fallout 76, and Starfield.

ampersandrew,
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I think my expectations are pretty damn low, and Microsoft is still coming in below them. Moves this dumb are actively against their best interests.

ampersandrew,
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It highlights the crucial flaw with Tekken for me: you have to just memorize how to defend everything your opponents can do to you rather than being able to intuit it on the fly. Which moves hit high/medium/low/overhead or track horizontally? There’s no language to it; it’s just done on a per move basis for balancing reasons, which means it would take me forever to get to the part where I actually get to think and play the game. This string, mashing 3, has highs, mediums, and lows all built in, plus it low profiles some counter attacks from opponents. This bot would beat me, too.

ampersandrew,
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Slow mo and zoom only happens in Tekken 7 and 8 when each opponent has a move coming out that could potentially end the round.

ampersandrew,
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If a little extra jiggle was crucial to the vision, then I’d say they need a better vision, but that’s just me. The commentary I heard around this case in particular is that ratings boards around the world impose a ton of different criteria, and getting around all of them is no easy feat, so that could be to blame.

ampersandrew,
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The sex cards in the first Witcher were particularly egregious. One of them is a woman who sleeps with you as a reward for saving her from being raped.

ampersandrew,
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Why does this response just feel like it’s a restatement of what people already have the right to without addressing if they’re taking any action or not? Their mobile phone example even remains usable, whereas a lot of these games do not.

ampersandrew,
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The campaign is not about getting source code. Though it’s sort of the ultimate way to preserve a game, it’s too high a bar to clear, and in most cases, it’s not even necessary.

ampersandrew,
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You’d have to change how the laws for all of software work to make that a reality, not just video games. And all that’s technically needed to make games work after support ends is a distributed server binary and a change to a client config file to point to it. The engines that games are built on are often not open source, so you’d change the entire business model of the likes of Unity and Unreal (Unreal’s source is available to developers but not “open”). Sometimes source code can even get lost, because it’s not strictly required, just in the way that computers work, to come attached to a compiled executable. The world would be a better place if all video games were open source, and I don’t think open source games are at odds with making a healthy profit (as Doom illustrates), but I think you’d have an insurmountable task of making the entire industry agree to it, as well as a certain amount of the consumer base that drinks the PR kool aid about why games need to stay closed source.

ampersandrew,
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The effect that open sourcing a game would have on cheaters is basically propaganda as far as I’m concerned. Cheating has not and will not be defeated by making a game closed source or even installing rootkits on players’ machines. However, open sourcing a game isn’t necessary to keep it alive after sunsetting it either.

ampersandrew,
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The only kind of cheats you can use on a game like that would be aimbot or wallhacks. But both of those can often be detected using anti-cheat software which acts like a rootkit. So a combination is most often used.

I’d hardly call that defeating cheating, and a rootkit anticheat, while overstepping boundaries in what is acceptable to be done on your own PC, still can’t detect those cheats powered by external hardware, including aimbots. The difference in results between a closed source game with this server authoritative design and an open source one is moot. It’s a bad excuse. It doesn’t mean I’m going to fight too hard for all games to go open source when there are way bigger fish to fry though.

ampersandrew,
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I’m not in the UK, but it’s incredibly hard for me to make an informed purchase as someone who cares about this stuff. My latest strategy is to use the PC Gaming Wiki, because I can’t even rely on store pages on GOG or Steam to paint a full or accurate picture of what I’m buying. Often times I need to hope the developer responds to particular Steam forum posts.

ampersandrew,
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But not that the multiplayer will. It’s often times impossible to discern from what’s on the store page.

ampersandrew,
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Rumor has it that Yuzu and all of its derivatives violated the DMCA in a way that Ryujinx did not, in that Yuzu was allegedly developed inappropriately using proprietary information from Switch SDKs, where Ryujinx is doing it legit via “clean room” reverse engineering. So Ryujinx is likely safe, but anything using Yuzu code is legally poison.

ampersandrew,
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We know the answers to this. First, we got Half-Life: Alyx, which is a phenomenal Half-Life game that happens to be a VR game. Slight spoilers, but to say that Half-Life 3 is promised at the end of that game is an understatement.

Second, if you’ve already played Alyx, Keighley put out The Final Hours of Half-Life: Alyx, which has a full timeline of everything they worked on since Portal 2, including cancelled games. One of those games was Half-Life 3. It would have been a game with procedurally generated levels interspersed with static set pieces, which sounds similar to a single player version of that game The Crossing they were working on. If you ask me, that design makes plenty of sense for putting a bow on a series with a time- and space-hopping protagonist in a series that always ends with cliffhangers. It didn’t come together though, so it got cancelled.

Alyx was put together in part because letting all of their employees dictate their own projects was not getting the same results that it used to, so there was a bit more direction with the project than Valve had had in the years prior.

ampersandrew,
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The real problem is that you can’t create content fast enough to reach the cadence that you’d want with episodic content. Even a lot of TV shows have shifted away from predictable scheduling since Valve tried this experiment (and TV, largely, got better since then too).

ampersandrew,
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And I think they’re likely done taking those deals after this.

ampersandrew,
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We’ve seen a lot of the variant that’s left to the imagination over the years, and I think this more explicit interpretation is pretty badass.

ampersandrew,
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The roster they launched with was pretty robust even without him. Personally, after how shoto-heavy past rosters have been, I hope Akuma is the last one, unless they add Dan years from now.

ampersandrew,
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Judging by how Sony is doing even though they clearly “won” with the PS5, it looks like consoles as we know them are not long for this world, and that seems to be the idea Microsoft is pivoting around.

ampersandrew,
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I think signs are pointing toward that being their plan.

ampersandrew,
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They tried and failed to get people to pay for Xbox Live on PC. I’m surprised they still charge for it on consoles.

Lars Wingefors on why Embracer is going away, and what happens next [gamesindustry.biz] (www.gamesindustry.biz) angielski

For those who missed it, Embracer is split into three new publicly-traded companies, Asmodee Group (focused on board games) and two tentatively-named groups comprising their video game business. Wingefors, the CEO, and still (I believe) majority share holder of these three new companies, doesn’t do many interviews....

ampersandrew,
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It sucks that I don’t trust this game to be playable offline. I’m also not a fan of hitstun decay, but at least there were a few points in this video where there appeared to be tech traps; if you’re going to have hitstun decay, it needs to keep the other player engaged too, rather than just holding a button and waiting for your opponent to maybe screw up.

ampersandrew,
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In the Paradox case, nothing is live, and they aren’t pretending it’s a service. They just put goods out at a rapid clip that you choose to buy or not. That’s why live service games are always online. If Paradox counts, then so do board games, and that’s absurd.

ampersandrew,
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I think your last paragraph highlights exactly how I figured it would work. If you couldn’t provide the servers when you ran out of money, it would show you weren’t complying with the law when you built it. Remember, online multiplayer games existed for a long time without requiring the use of company servers. The Game Awards’ multiplayer game of the year last year is playable via direct IP connection and LAN. Nightingale requires a connection to official servers and was slammed in reviews for not offering the ability for customers to run them themselves like most of Nightingale’s competitors do.

ampersandrew,
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Great. It should come at great risk to build a product for customers that’s designed to self-destruct. It reduces the number of multiplayer games that we’ll be able to play in a decade. Even bad games should be playable indefinitely, but plenty of these are very good games that simply go through the natural ebb and flow of popularity. The solution is to allow me to host the server, connect to a host directly via IP, play over LAN (which means VPNs work too), etc. If you haven’t seen the Accursed Farms video, the root of this campaign, you should watch that. He sets the bar pretty low just so we have the absolute minimum. The go-to example for this is The Crew for the purposes of this campaign.

And honestly, I’m pretty regularly on the side of free market, let people do what they want with their money, but even if this didn’t bother me because of what this means for preserving the history of an art form, it’s become extraordinarily difficult for me, the consumer, to even know what I’m buying. Games with online requirements often hide it in fine print italics in the Steam page; in the case of games like Palworld, that disclaimer is actually wrong, and you can play offline just fine. Games with LAN often don’t advertise it on the list of features, and I have to either ask an existing owner of the game about it or hope the developer answers my question in the Steam forums. We need consumer protections for this stuff codified into law.

ampersandrew,
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My second paragraph is mostly solved by the first paragraph. If every game lives forever, guaranteed by law, then I hardly have to care, but mostly I was stressing that there’s not even a free market solution to this problem. The point of this campaign is to give us these rights, because it’s truly stupid that we’ve gotten away without having them. Perhaps with the right legal challenge in the right country, it will be seen to already violate some consumer protection law currently on the books. That’s one of the things we’re hoping for, and this campaign is our best shot. I’d strongly encourage you to follow whatever steps on the web site you’re able to based on where you live and/or whether or not you own a copy of The Crew.

ampersandrew,
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You paid a subscription for it. It wasn’t free. Just like any other online game, there’s no reason it has to die.

Embracer Group announces its intention to transform into three standalone publicly listed entities at Nasdaq Stockholm - Embracer Group (embracer.com) angielski

INSIDE INFORMATION: The Board of Directors of Embracer Group AB (“Embracer Group”) today announces a transformative step for value creation through a separation of the group into three market-leading games and entertainment companies: Asmodee Group, “Coffee Stain & Friends”[1] and “Middle-earth Enterprises &...

ampersandrew,
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Sure, if they didn’t understand what that phrase meant.

ampersandrew,
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I believe you can get a refund all the way until two weeks after 1.0, so we kind of still do. But also, I can’t think of any game beta that took iterative feedback to core systems the way today’s early access games do. Perhaps because more games are very systems-driven today by comparison.

ampersandrew,
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Both of those terms mean whatever the developer wants them to mean.

ampersandrew,
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Ah, that’s it. You’re right. In which case, never buy an early access game unless its current state is worth the money right now.

ampersandrew,
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It’s the kind of decision you make when you run out of cash to keep funding development.

ampersandrew,
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No, but if it walks like a duck and quacks like a duck…

Everyone ran out of cash in this industry. Investment dried up, and they knew what state their game was shipping in. That doesn’t mean you’re wrong to be upset as a consumer either.

ampersandrew,
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And perhaps that health is because by that point they already started releasing multiple games far too early for a cash injection, one of which ended with them cutting Harebrained Schemes loose. I’m also calling it like it is. I don’t see healthy companies sacrifice their long term fan base and development throughput for short term gains. It smells a whole lot like trying to stop the bleeding. As for assigning The Chinese Room to sequel a beloved RPG, I don’t even know where to start there.

ampersandrew,
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The ways that they play differently are a few numbers tweaks and occasionally a new animation. It’s not the difference between Melee and Brawl or 64 and Melee.

ampersandrew,
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Oh, nothing more than that? Yeah, that’s just a man who hasn’t done his job. If he averaged a page a day, he’d have finished years ago.

ampersandrew,
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No, hence my conclusions.

ampersandrew,
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I’ve never seen one I would call healthy.

ampersandrew,
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You don’t see Take Two shoving GTA6 and Judas out the door for profits now, for instance. Paradox abiding by the same MO to burn good will for multiple games and then getting developers off their books is a move you make when you’re out of better options.

ampersandrew,
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Correct. We’ve seen tons of layoffs in this industry because their business models weren’t healthy. So they’ll make cuts, or push out games like Cities: Skylines II or Skull and Bones when they’re not ready or will do long-term damage to their brand because they need to take the least bad option, but meanwhile, Take Two and Nintendo can push back marquis products another few quarters because they’ve got a moat of security around themselves. At times, those companies were not, and one day will not be, healthy, but then they sacrificed or will sacrifice something or other in order to survive to be healthy another day.

ampersandrew,
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I’d say it’s a sign of an unhealthy company, since their reports must be truthful but can present the rosiest picture possible. You don’t have to force this to be some absolutism. The rest of the industry came on hard times simultaneously to these games releasing unfinished, as well as games from their peers doing the same. I don’t think my conclusion is farfetched.

ampersandrew,
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You’re looking for an argument that I’m not interested in, and it’s not what this conversation was about. Paradox sure looks like it released some games early, knowing that they were underbaked, because they couldn’t feasibly keep delaying them to give them the time they needed. We can agree to disagree there and go our separate ways.

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