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ampersandrew, do games w Fans Left Speechless as Capcom Locks Street Fighter 6 Finals Behind Paywall
@ampersandrew@lemmy.world avatar

You too? Who else is doing this in the e-sports space?

ampersandrew, do games w Fans Left Speechless as Capcom Locks Street Fighter 6 Finals Behind Paywall
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How would that have changed this situation?

ampersandrew, do games w Fans Left Speechless as Capcom Locks Street Fighter 6 Finals Behind Paywall
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The whole point of running an event like this in the first place is that’s an enormous ad for the video game that they sell. Putting up a paywall in front of it just seems counter productive.

ampersandrew, do games w Fans Left Speechless as Capcom Locks Street Fighter 6 Finals Behind Paywall
@ampersandrew@lemmy.world avatar

This is something that used to be free and now costs about $40. Outside of Japan, a lot of people won’t pay it and will just not watch the finals.

ampersandrew, do games w Fans Left Speechless as Capcom Locks Street Fighter 6 Finals Behind Paywall
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Fans are definitely not left speechless, as they’ve got a lot to say about it in this article.

ampersandrew, do games w It's official: EA is going private.
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It is a leveraged buyout.

ampersandrew, do games w It's official: EA is going private.
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There is, but do you know who Jared Kushner is?

ampersandrew, do games w It's official: EA is going private.
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I’m not sure that’s the likeliest situation, given the Saudis’ stake in so many other gaming companies. If memory serves, they’ve got in the neighborhood of a 10% stake in Nintendo and outright ownership of SNK.

ampersandrew, do games w It's official: EA is going private.
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It was pretty dry, so I opted for the skeet instead.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

How did they settle on AC?

How did you lose interest in Assassin’s Creed? Maybe you didn’t, but I did. Call of Duty, too. Part of the reason why is why those people still come back to it, like sanding off rough edges that were maybe desirable to us. The top dog franchises will change from time to time, but I don’t think you’ll be able to will that change into existence with a recommendation. The Game Awards do have a tangible effect on sales and can make that change, but only up to a few games per year, at most.

I think what I’m looking for is something that goes over the top new games from the last month or something, with deeper dives between those videos.

It’s a fairly recent effort from Second Wind, with similar gripes as to what you mentioned, which is why I brought it up. This is specifically the show that they do that I was thinking of, seemingly twice per month, and there’s also Yahtzee Tries.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

Agree to disagree, I suppose, but for the person whose only game every year is Assassin’s Creed, I don’t think you’re going to convince them that they should play Silksong or Expedition 33 and that they’d prefer them if only they knew about them. Even if the games aren’t multiplayer, it’s often a common touchstone for a group of friends to talk about and bond over. You or I might rail about handholding in one game that the mass market plays, but that handholding is a large part of why those games are mass market. The indie stuff we find more appealing are often answering a need, for a much smaller base of potentially interested people, who are sick of the mass market stuff, because we play more games in general.

As for a solution for your personal problem finding indie games, I know it’s one that Second Wind has been putting effort into addressing. This may sound odd, but in multiple cases, I’ve found niche games to scratch a certain itch I’ve had just by going to the Steam search and filtering by tags, and at least that cut down the research time dramatically. I understand the frustration though, because I’m having a similar hard time finding out if a game is built to last with things like offline multiplayer, and it’s something that reviewers often don’t care enough to mention at all.

ampersandrew, do games w [Whitelight] You Don't Hate Remasters Enough
@ampersandrew@lemmy.world avatar

The video starts by showing a side by side of original Arkham Asylum and Return to Arkham Asylum, talking about how the remaster ruined the art style. At first, they’re unlabeled, and I thought, “Oh yeah, that sucks, that is a bit worse.” Then they labeled them, and the one I thought looked better was the remaster. What’s more is I’ve only ever played the original PC release of Arkham Asylum, one of my favorite games, and the remaster looks the way I remember Arkham Asylum looking.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
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But how on earth do you get people who only buy and play 4 or fewer games per year to look at those indie games instead of one of the same big games that all of their friends are playing? That demographic is why Grand Theft Auto, EA FC, Assassin’s Creed, etc. is so big, because they capture the people who don’t play many games. There is technically enough money to support the entire industry, but that’s not really how consumer patterns have ever worked; most of it always goes to a select few.

ampersandrew, (edited ) do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

The end goal for all of them, unlike fanfics, is to sell enough copies to make their development costs back and be able to make another game. Even if you discount the stuff that no one has heard of, the point of the article is that there’s so much competition that even making a game that does well critically isn’t enough to save it; and it used to.

ampersandrew, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@ampersandrew@lemmy.world avatar

It’s not only big budget. A number of indie games that I thought were superb didn’t go on to make enough money for that team to make another. Mimimi games made excellent games within their niche, but it wasn’t enough to keep finding funding, and they closed. A game like The Thaumaturge from last year has a similar scope, budget, and genre to Expedition 33, but I don’t know that they made enough to keep the studio going. Sword of the Sea this year released to excellent reviews but subpar sales. There are a lot of examples, but this is a snapshot.

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