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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew, do games w Evo 2024 highlights (feel free to share your own!)
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He’s a real character now, with actual good counterplay, I swear!

ampersandrew, do games w GUILTY GEAR -STRIVE- Season Pass 4 Teaser Trailer
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I predicted Dizzy. Venom would have been like my third or fourth guess. I never would have called Lucy, even if you told me to start guessing guest characters.

ampersandrew, (edited ) do games w Coming back to a western open world game H:FW after Elden Ring is a massive whiplash
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I haven’t played Forbidden West yet, but I had a very different experience from most with Zero Dawn. I think a lot of people view these games as Ubisoft style open world checklists, but if you turn the difficulty up a few notches, it really forces you to engage with the mechanics. A game where you used to just charge headlong into a fight you were surely going to win changes into one where you need to pay attention to weaknesses, lay traps, and pick off their deadliest weapons. Plus, you end up actively hunting certain machines for their upgrade parts, because those upgrades become more crucial to your own success.

ampersandrew, do games w Rivals 2 Orcane Character Reveal Trailer
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Looking good. And I’ll bet Aether Studios doesn’t sue their fans for competing in the competitive game they built.

ampersandrew, do games w Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal
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Downvotes don’t make me wrong.

www.investopedia.com/terms/b/bluechipstock.asp

ampersandrew, do games w Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal
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I wish you the best of luck.

ampersandrew, do games w Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal
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GOG succeeds in one key area that gives me a reason to shop there. Steam succeeds in other areas. Epic succeeds in none. If GOG wants to supplant Steam, they need to be good in that key area and the areas that I value from Steam. If Epic wants to supplant Steam, they need to give a single shit about what their customers want.

ampersandrew, do games w Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal
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So what happens when that indie dev sells multiple millions of copies and has more money than they know what to do with? The game is just free for everyone else once it reaches a critical mass? Your definition is so arbitrary. Rich people get rich by selling things people want.

ampersandrew, do games w Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal
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GOG is successful and profitable. EGS loses hundreds of millions of dollars.

ampersandrew, do games w Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal
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I’m not in an adversarial relationship with the people who sell me video games for fun. Every time you buy a video game from an indie dev on their own web site, that too is money you could have used to buy food for someone who’s starving.

ampersandrew, do games w Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal
@ampersandrew@lemmy.world avatar

GOG mandates that all games must be DRM-free, so when I shop there, I know what I’m getting. Valve has tags that tell me if a game supports LAN, but developers aren’t required to report that, so I can’t tell if a multiplayer game I’m buying is built to last if the developer didn’t think to list it; if they were required to, that would be different. People lean on Steam Input and Workshop because those features are made easy for them, but using them means you don’t get those benefits outside of Steam, so there should be an open, third party alternative that developers can easily switch to if they’re familiar with developing for Steam; a company running a non-Steam store has an incentive to develop this. Matchmaking and friends servers, as they exist today, are frequently provided by the storefront, so when Steam servers go down for maintenance and I’m in the middle of an online match of Skullgirls, we get disconnected, and we have to wait until they come back up; there are ways to increase uptime and prevent this interruption, but Valve hasn’t improved the situation in at least 15 years.

ampersandrew, do games w Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal
@ampersandrew@lemmy.world avatar

It’s irrelevant, is what it is. When you make something a whole bunch of people want to pay money for, you get to buy yourself nice things. I find a yacht to be a pretty wasteful use of money, but when I handed over thousands of dollars for hundreds of Steam games, it’s because we were both getting something good out of that transaction.

ampersandrew, do games w Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal
@ampersandrew@lemmy.world avatar

They’ve touted before that they may be the most profitable company per employee on earth. They make a few billion in profit per year with a payroll of a few hundred employees.

ampersandrew, do games w Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal
@ampersandrew@lemmy.world avatar

If you sold something for $10 that hundreds of thousands of people wanted enough to buy it, you’d be a multimillionaire too. The only way you fund a development team with a handful of people working there is with multiple millions of dollars.

ampersandrew, do games w Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal
@ampersandrew@lemmy.world avatar

There isn’t always a publisher. Sometimes the publisher owns them outright, and the devs will only see a salary in either case. There are only a handful of publishers that are worth more than a billion dollars and therefore run by billionaires, and they account for very few game releases in a given year on Steam these days. There’s a lot of nuance to this. And quite frankly, if a game I want to play comes from a billionaire’s company, I’m going to buy the game, they’re going to get some of my money, and I won’t feel bad about that.

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