allocsb

@allocsb@discuss.tchncs.de

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

allocsb,

The incentive structure just doesn’t seem designed well. It creates a zero sum game. When downloading you can either:

  1. Not seed to 100%. This damages your ratio
  2. Seed to exactly 100%. In terms of ratio maintenance across all seeders this option makes the most sense
  3. Seed past 100%. You build up your own ratio but deny other downloaders from reaching 100% which hurts their ratio. They must spend longer seeding the torrent to reach 100%, which further decreases the likelihood of subsequent downloaders from reaching 100% when seeding

When you seed past 100%, you essentially have to rely on bad actors to create more upload work for good actors. If there are no bad actors then seeding past 100% is to the detriment of other good actors, who you want to protect because you also rely on them for system health. And private trackers aim to minimize the number of bad actors.

allocsb,

That’s smart!

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

allocsb,

Really? I guess you could consider the game’s visual flair to be predatory that way but I always felt that stuff was a joke because it doesn’t have microtransactions

allocsb,

Battle Royales: there are pros and cons to the format over traditional FPS. The real story here is that Fortnite in particular also frequently comes out with tons of fun and ridiculous weapons and items which is something that other companies don’t really do.

Ie: chrome that lets you turn into a fast moving blob, a katana with a charge dash range so big that it’s considered a mobility item, a handheld napalm cannon

allocsb, (edited )

Ubisoft style open world games. I honestly know I’m not built to enjoy them but I convinced myself to try and finish Horizon Zero Dawn and it was a huge mistake.

For a single player game, it vigorously wastes your time. The entire game is based around crafting but each time you need to gather something you need to come to a full stop, and spend a second watching the interact meter fill before you can gather each thing you see in the overworld.

The talent trees either contain things that are not meaningfully impactful on the core experience, ie tons of talents are slightly dressed up raw damage increases. Or they are things that are meaningful, but not surprising such as silent takedowns or bullet time. Overall it feels like Aloy was designed to be kind of fun and then they hamstrung her in a bunch of different ways to give a reason for the talent system to exist, and it takes the runtime of the whole game to undo this.

Many quests do not have anything to say about the lore or characterization of the world, whether it be for individual characters or the world overall.

allocsb,

People keep saying this but this kind of naming convention contributed to the confusion around the Wii U and its poor sales

allocsb,

True

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