I mean, vaporware would require it to fail to manifest. There is a game. You can play it right now. Has it delivered on everything they promised? Absolutely not. But that was never the definition of vaporware. And, paradoxically, what’s there, despite being far reduced from the theoretical scope, is also one the most technically impressive games ever made. Entire planets in a complete solar system that you can traverse without a single loading screen. Not even a disguised one. It’s also, y’know, a buggy janky mess that still lacks many core gameplay features.
Like, there’s so much that you could legitimately criticise about Star Citizen that resorting to the both meaningless and innacurate claim of vaporware just shows an extreme lack of imagination. If you want to be critical go for it, but surely you can come up with something more coherent than that?
The airship is what sold me. I’ve wanted ships in Minecraft for as long as I’ve been playing Minecraft, both because it’s cool, and because I think survival games would really benefit from the idea of a mobile base. Being able to take your home with you is such a huge deal and really bridges the gap between the “cosy” and “adventure” aspects of these games.
I’ve been spending a little more time with Forever Winter.
Its very definitely early access; not the bullshit “We’re releasing the game, but calling it early access so you can’t complain about any bugs you find” stuff you get now but actual real old school Minecraft style early access where you’re basically getting alpha builds straight from the developer.
That said, it’s in much better shape than it was when I first looked into it (maybe a year ago?). Game is really fun to play, unbelievably tense, but without being too punishing. I think they’re really starting to zero in on that Dark Souls sweet spot where dying sucks, but not in a way that actually sets you back all that much. The stealth gameplay feels good, and getting out with a haul of loot is intensely satisfying.
I came here to say this exact same thing. Videogames are an art form, and the history of that art should be preserved, both the successes and the failures. People should be able to look back on what was a hit and what was flop, on the ideas that worked and the ones that didn’t, on the well made games and the badly made games. All of it matters, all of it is part of the same story.
Today’s game is Zomboid. Yesterday was a lot of fun, and i had fun seeing everyone’s opinions. I saw Zomboid mentioned a few times again yesterday and i got really in the mood to bring back Jerry and Cable. It’s been a hot minute since i played Jerry i think, so for anyone who hasn’t seen him before: Jerry Attricks...
For the record (mostly saying this for the benefit of people who don’t play but might) Zomboid is one of the most customizable games ever. Rules like “How zombie virus transmits” are completely up to you. My wife and I play together and we decided that all survivors are immune to the virus in our world, so we turned off transmission entirely. It just made more sense to us if it was something like an airborne pathogen.
I often describe Project Zomboid as a toolkit for creating your own personal zombie apocalypse.
Basically everything can be set through server / game rules. How do zombies work (speed, strength, toughness, hearing, vision, nocturnal or not, memory, intelligence, etc), how does the virus work, loot availability, XP gain, how long its been since the outbreak, whether power and water should shut off at some point, and so many other things. And that’s all without even touching a single mod. It’s incredibly versatile.
It sells itself on cool aesthetics, but the moment you get past that you realise it’s just a very, very generic open world shooter with incredibly bland and boring shooting layered over an impressively faithful recreation of Shinjuku. And even the aesthetics wear thin very quickly, being largely just a whole lot of “Hey I know that anime” level stuff cribbed from Japanese culture. The game is mostly just running around a map collecting stuff.
I mean, that’s exactly what makes it so “mid” to my mind. It’s not an atrocious disaster like Gollum. It’s not appalling bad, or even moderately bad. It’s just mid. The shooting isn’t dreadful, just dull. The map, the movement, the exploration… None of it is exactly bad, but none of it left any kind of impression on me. Like you said, it scratches that “running around and collecting stuff” itch, the numbers go up, you unlock new powers, etc. But it all just kind of passes straight through you and at the end you’re left with “Well, that sure did kill a few hours.”
Horizon: Zero Dawn suffers from all the usual modern open world hallmarks, the map littered with things to collect, the towers, the grinding to level up abilities, etc, etc. But the story is an absolute banger, and even a lot of the random collectible junk is full of little moments of deeply moving storytelling. I remember collecting every single one of the vantage points because I absolutely needed to hear all of the short story you unlock by doing it. It has zero relevance to the plot, but it’s just a great piece of writing. In comparison Ghost Wire is just, sort of… There.
I’m here to say Portal as well, specifically because, once you really look for it, you realise that about 90% of the game is tutorial. Like, seriously, basically everything leading up to “The cake is a lie” is teaching you the skills you need for the final sequence. It’s a massive tutorial followed by one level of actual game, and it’s beautiful, precisely because you don’t even notice that the tutorial hasn’t ended.
I’m really not sure what you mean by this. Are you talking about the game at release, or after they patched in all the intended content?
Outside of what I assume you mean by the “scripted gameplay” of the main story there are dozens upon dozens of side quests and weird little points of interest to discover (well over a hundred, easily). A lot of them help to elaborate on the setting in interesting ways. What exactly were you expecting that the game didn’t deliver on?
None of what you’ve just said connects back to your previous comment in the slightest. You started by saying that they cut too much from the TTRPG and that the world was too shallow, and then when I asked you to elaborate you just went on about augmentation systems.
At this point I’m not convinced you actually know what it is that you don’t like about it.
I thought of this post entirely because I have the Pokémon Center theme from Pokémon HeartGold SoulSilver stuck in my head, and it has wriggled in over and over for months despite me hearing and actively making other music.
I’m actually OK with games costing a bit more to sell if they cost a lot to make; god knows, the devs deserve to get paid properly. But, one, that money won’t actually make it to the devs, and two, any time Randy Pitchford is for something it’s really hard not to automatically be against it, on the assumption that he’s so consistently wrong about everything, and just such an unbelievable piece of shit, that just assuming he’s in the wrong is the safest bet.
Jesus Christ, he’s still alive?! I haven’t heard that name in years.
For those not blessed with the knowledge of our divine Lord and saviour Derek Smart, God’s gift to fame designers, oh boy, grab your popcorn, this is going to be good.
And by “good” I mean that whatever Derek has come up with will manage to be the most objectively terrible version of that thing possible, and he will aggressively defend it as the greatest thing that has ever happened in the history of everything, ever.
Hi people, I currently have two friends who injured their dominant arm in unrelated accidents and mostly can’t do anything but sit around and watch movies....
For the record, I use a mouse with my non-dominant hand and I can play even fast paced FPS games like Titanfall competently enough. I actually used to dominate on Splitgate for a while. It’s a skill that can be learned. I have the advantage of having done it my whole life and I fully acknowledge that’s hard to replicate, but I think that with some practice anyone should be able to get to the point where they can play slower, primarily mouse driven games like turn based RPGs. Real time with pause might also be doable if you bind the pause button to the mouse (a mouse with some extra bindable keys would really help here). Anyway, just a thought.
If those options don’t work, maybe look into games like Vampire Survivor, or Realm of The Mad God (though I think the latter does need some rapid mouse inputs when looting, so maybe not so good).
For context : have no idea how they found about it, but I love that they are illuminating indie games. And VICE.com has 12 million monthly readers. This is insane for me , because for a long time I was struggling for the game to be noticed. (If you want to follow how development of the game is going, a simple wishlist on Steam...
And so they bloody well should be! How the fuck else are we going to find out about cool, unique indie projects instead of mass produced corporate slop?
Independent creators should absolutely be encouraged to self promote in communities like this, or else what the fuck are we doing here? Just shilling for Activision?
I definitely want to see this version of self promotion encouraged. I think it’s good and healthy for this community to be a place where creators can discuss cool projects, engage with their fans and solicit feedback, as long as they’re doing so in a way that respects the health of the community. I think the accommodations you’ve chosen to make / demand here are very reasonable.
IIRC the reason for this is that China requires that games published there be published by entities that are at least some arbitrary percentage Chinese owned. So basically if you want access to that huge market - that loves video games - you have to cut a deal with Tencent or someone else like them.
I finished Control today. I have to say that i’m incredibly disappointed in myself for sleeping on it for so long. The game is awesome and i can’t conceive a reason why i had ever put it down. I love the amazing gameplay with all the OOP. They’re the kind of originality i love Remedy for. I started the foundation DLC today...
If you enjoyed Control, I highly recommend Signalis. Similarly creepy, unsettling vibes from everything, lots of exploration and really tense combat, and a story that holds enough back to keep you wondering.
Nothing released this year will even come close to touching the Warframe 1999 soundtrack. Absolute bangers from start to finish, and in particular Party of Your Lifetime is the most addictive bop you will have heard all year.
Warframe invented a fictional nineties boyband, and accidentally made them unbelievably awesome.
Buggy, incomplete, kind of a mess, but absolutely playable if you have a sufficient tolerance for jank.
While it’s for sure a ways away from being the game that was promised, what’s there is still one of the most unique and ambitious gaming experiences you can ever have.
Zomboid build 42 released today and i decided to give it a try. My character is Darren Floyd. He’s a young 20 something Night Guard for the Knoxville Mall. I spawned in a house and made my way into town on foot, eventually making it to the Gas Station in the screenshot. I ended up clearing it out and making my base in there....
First off, I want you to know that you can customize the game rules, and I’d honestly suggest doing so. I often describe Zomboid as a toolkit for building your own zombie movie. You can change how long it’s been since the “event”, how the infection spreads, how it works, whether survivors have immunity, how long it is before power and water shut off, the spawn chance of different item categories. It’s extremely flexible. Don’t be afraid to treat it as a toolkit. Make the game that’s fun for you.
In terms of actually playing Zomboid, it’s a stealth game first and foremost. You must evade zombies wherever possible. Stay low, avoid noise, avoid lights. Close curtains to about being seen from outside. If there aren’t curtains, make them from bed sheets. Don’t break windows unless you have to (and if you have to, remember to clear off the shards of glass in the frame or you’ll cut yourself climbing through).
If you have to fight, keep moving. You want to string the zombies out then hit a few, then string them out again. But extended fights will kill you as fatigue and panic set in. Remember that if you play by the default rules any scratch from a zombie has a 25% chance to zombify you, any bite is 100%. Zombie virus under default rules is a death sentence. Personally, I turned that off, went with the “Any survivor by now is probably immune” logic.
Your immediate goals are always a good backpack (backpacks reduce the weight of their contents, but that reduction depends on their quality), a good melee weapon, food and bandages. You can make bandages from torn up clothing, and with a pot of water you can boil them to sterilize them. This helps avoid infection.
Longer term, a big goal is to get your skills up. You want books for the big multipliers they give, and watching the right TV shows will give certain skills a huge boost. There are also certain things that you simply cannot do if you haven’t either read about them or started with the right character, like maintaining cars or hooking up generators.
The golden rule of Zomboid is that whenever you find yourself thinking “Surely they didn’t bother putting that in the game,” well, they did. You have to really start thinking about what you would actually do in these situations if it was real life. If you could do something in real life, you can probably do it in the game. If something would be dangerous in real life, it’s probably dangerous in the game. Don’t drink stagnant water without boiling it. Don’t eat food without cooking it. Etc, etc. (Yes, that includes the time my wife tried to make a can of WD40 and a lighter into a flamethrower and immediately exploded). It’s less of a zombie game and more of a survival sim with zombies (seriously, once you get the hang of this game you will spend way too much time thinking about the value of potatoes).
FUD means “Fear, Uncertainty and Doubt.” I’m not following how you think that’s what’s happening here? I mean, I think you’re accusing the Kodokawa execs of bullshitting, but what they’re expressing is the opposite of FUD.
Oh, yeah, it’s use in the crypto space is absolutely part of cult conditioning. Any reality check, any sensible question, any appeal to reason, it’s all FUD. Only blind unquestioning faith in the rapture… I mean TO THE MOON… is acceptable.
Tribes was an incredible series. I’ve played every game in the series, but I think it really peaked with Tribes 2. That game was basically perfect. The movement, the gunplay, the vehicles, the maps, all of it was spot on.
This just means you’re figuring out what you like, and refusing to force yourself to enjoy trash.
Remember, 90% of anything is shit, and of that 10%, not all of it is going to appeal to your tastes.
On top of that, AAA gaming is a fucking wasteland right now. Publishers have squeezed all the life out of the medium in search of ongoing profit bonanzas. I can’t remember the last time I enjoyed a AAA game, unless we count Cyberpunk which had the benefit of being self published, so I don’t really think that counts.
Oh, my bad, Elden Ring would definitely count as AAA. That was awesome (still need to finish it, and the DLC). But let’s be real, Elden Ring is great because it’s so different from the vast majority of the open world games out there.
Anyway, I mostly spend my time on mid-shelf, indie and self-published stuff, and even then the number of games I like is pretty small. My main go tos are Darktide, Warframe, Insurgency, Chivalry 2, The Finals (I guess that’s kind of mainstream?), Stellaris, and Total War Warhammer. I’ve also recently enjoyed VA-11-Hall-A, Slay The Princess, Shadows of Doubt, and Space Marine 2. Those were all pretty great.
I like that a lot of games get more long term support now. That’s really cool. It’s fun to be able to keep coming back to a game I like and finding new stuff.
But yeah, you don’t owe it to anyone to enjoy everything, and you owe it to yourself to not waste your time on things you don’t enjoy.
It feels like this has disaster written all over it.
Sorry if I’m harshing anyone’s vibe, but I can’t escape the feeling that a group of people whose main involvement in the games industry is as voice talent are basically saying “How hard could it be?” and not understanding that the answer is “Very.”
Ideally they would team up with an experienced studio to build something off of their creative ideas. But if they try to do this whole thing themselves, it has the makings of a Wha Happen? episode all over it.
Maybe it’ll work. They pulled off Vox Machina, so who knows. I’d certainly like to be wrong. But I can’t help but feel like we’ll all be talking about the fallout from this in five years, when eager backers are still waiting for the game they were promised.
Hey, if they’re actually securing funding for this instead of pushing the cost off onto eager fans, good for them. At least they’re doing one thing right. Unfortunately that only increases the potential for this to turn into a trash fire that sinks their whole company.
The 9800X3D just came out, so I’m looking to upgrade my 2017 PC to join the modern era, which means I’m waiting to play Baldurs Gate 3 (runs, but not ideal), Dead Space Remake (poorly optimised), Space Marine 2, Cyberpunk, Metaphor etc when I build my new rig in a couple of months....
It’s a little janky, and the blocky aesthetic may or may not be your thing, but it handles the idea of detective work better than any other game I’ve ever played. It’s not just “Walk around in detective vision until you assemble enough clues for the character to tell you the solution.” You have to actually think about things, examine the evidence, assemble a theory of the crime. Which is doubly impressive given that every crime is procedurally generated.
New article says #StarCitizen will release in 2027-2028, we contacted the author to ask for clarification on the source and he quoted Chris Roberts himself as saying "1 or 2 Y probably after S42" (www.lapresse.ca) angielski
Machine Translation:...
Everwind – Official Gameplay Trailer (www.youtube.com) angielski
It's not HyTale but it's close enough
Vampire: the Masquerade - Bloodlines 2 Pre-Order Trailer (www.youtube.com) angielski
For fellow Lemmy users who play Project Zomboid. (steamcommunity.com) angielski
EVERY episode of Star Trek:The Next Generation as fully transcribed VHS Tapes. Yep. 120,000+ lines ~ 12 megabytes of just text....
Weekly Recommendations Thread: What are you playing this week? angielski
cross-posted from: sh.itjust.works/post/43998814
what video game deserves to be in a museum? angielski
Day 366 of posting a Daily Screenshot from the games I've been playing angielski
Today’s game is Zomboid. Yesterday was a lot of fun, and i had fun seeing everyone’s opinions. I saw Zomboid mentioned a few times again yesterday and i got really in the mood to bring back Jerry and Cable. It’s been a hot minute since i played Jerry i think, so for anyone who hasn’t seen him before: Jerry Attricks...
‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout [new events in the Subnautica 2 story] (www.bloomberg.com) angielski
You know that personal film project they claimed one of the founders was distracted by? It was a Subnautica film they asked him to make.
What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality angielski
Following up on this comment since I haven’t seen a thread about it: lemmy.blahaj.zone/comment/14639216
What game has the best tutorial, in your opinion? angielski
I hear a lot about frustrating, unskippable tutorials. What games do a good job at teaching you what you need to know?
The Outer Worlds 2 Can't Be Anti-Capitalist When It's Charging Us $80 To Play It (www.thegamer.com) angielski
The Expanse: Osiris Reborn Announcement Trailer (www.youtube.com) angielski
Cyberpunk 2 is now in preproduction, CD Projekt says (www.videogameschronicle.com) angielski
Catchiest video game song? angielski
I thought of this post entirely because I have the Pokémon Center theme from Pokémon HeartGold SoulSilver stuck in my head, and it has wriggled in over and over for months despite me hearing and actively making other music.
$80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen" (www.eurogamer.net) angielski
Derek Smart unveils ACE Platform, a multi-blockchain ‘virtual town hall of engagement opportunities’ | Massively Overpowered (massivelyop.com) angielski
One-handed games? angielski
Hi people, I currently have two friends who injured their dominant arm in unrelated accidents and mostly can’t do anything but sit around and watch movies....
From the trailer of Wolfenstein: The New Order (2014) angielski
Which is an incredible game, and is even more fun to play now than it was in 2014!
After Years of Struggling To Be Noticed, My Indie Game Was Covered By VICE (lemmy.world) angielski
For context : have no idea how they found about it, but I love that they are illuminating indie games. And VICE.com has 12 million monthly readers. This is insane for me , because for a long time I was struggling for the game to be noticed. (If you want to follow how development of the game is going, a simple wishlist on Steam...
Valve ban advertising-based business models on Steam, no forced adverts like in mobile games (www.gamingonlinux.com) angielski
Marvel Snap is banned, just like TikTok (www.theverge.com) angielski
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Of course Atari’s new handheld includes a trackball, spinner, and numpad (arstechnica.com) angielski
Day 163 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (pixelfed.social) angielski
I finished Control today. I have to say that i’m incredibly disappointed in myself for sleeping on it for so long. The game is awesome and i can’t conceive a reason why i had ever put it down. I love the amazing gameplay with all the OOP. They’re the kind of originality i love Remedy for. I started the foundation DLC today...
Control is free to claim for 24 hours on Epic (store.epicgames.com) angielski
A bit weird that their big christmas giveaway is something they already gave away before, I noticed it’s in my library for a while now.
The best game music of 2024, as chosen by composers | VGC (www.videogameschronicle.com) angielski
Cloud Imperium Games [Star Citizen developer] Undergoes Major Shake-Up to Hit Deadlines (insider-gaming.com) angielski
Day 154 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (pxscdn.com) angielski
Zomboid build 42 released today and i decided to give it a try. My character is Darren Floyd. He’s a young 20 something Night Guard for the Knoxville Mall. I spawned in a house and made my way into town on foot, eventually making it to the Gas Station in the screenshot. I ended up clearing it out and making my base in there....
Onimusha Way of the Sword - Announcement Trailer (www.youtube.com) angielski
Employees at FromSoftware owner Kadokawa reportedly "thrilled" about possible Sony takeover (www.eurogamer.net) angielski
Seems like corporate FUD but still important if corporate FUD is being used.
TRIBES: The Most Influential FPS You (Probably) Never Played [video essay 52:59] (www.youtube.com) angielski
Making peace with liking very few games? angielski
I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played....
Critical Role's plans to make a videogame have become an 'active pursuit', says CEO Travis Willingham, after almost 10 years of growing a D&D campaign into a full-on franchise (www.pcgamer.com) angielski
In a bit of a pre upgrade slump, what do you recommend? angielski
The 9800X3D just came out, so I’m looking to upgrade my 2017 PC to join the modern era, which means I’m waiting to play Baldurs Gate 3 (runs, but not ideal), Dead Space Remake (poorly optimised), Space Marine 2, Cyberpunk, Metaphor etc when I build my new rig in a couple of months....