Even if you notice that your brush techniques an inventory screens don’t look complete, it really does feel like the end. Then when they do look complete and you’re sure you’ve finally finished it, there’s one more region and some upgrades.
However, Reach’s tagline was, “From the beginning, you know the end,” so there was an expectation that everyone playing would know how it was going to pan out.
The Halo 1 and KOTOR twists do hit pretty hard if you somehow haven’t been spoiled. KOTOR has one of my favorite reveal sequences ever with showing you how much foreshadowing you missed, and Halo’s twist turns the game on its head.
It’s been a while, but I think the disc didn’t center as it went in and the system just spat it out. The rest of the system was an original model Wii, so the software should have still been there, but the newer drive couldn’t handle minidiscs. Launch model was apparently the RVL-001. The RVL-101 dropped GC support, but looked almost identical. The RVL-201 was the top loader model.
There was a model before the tray loading one that dropped GC support, too. I found out when the disc drive on my Wii died and I replaced it with an official later model drive and it couldn’t read Wind Waker anymore.
Slot-loading CD drives would get jammed if you inserted anything other than a round, full-sized disc.
The launch model Wii was an exception, with parts in there specifically for handling mini-discs for GameCube compatibility. The feature was quietly removed from later models.
The most recent trilogy is better about that. 2013 has no natives, and Rise and Shadow both have her siding with the natives. Still snags a bunch of artifacts.