First off, that’s not Nintendo. That’s a third party controller manufacturer. Secondly, they’re basing that entirely off the specs they got for new controllers and docks. All that’s really confirmed by the article is that the next system will have a similar form factor with iteratively improved controllers and docks. Which is in the ‘fucking obvious’ category. Their speculation about the actual internal hardware specs was pulled straight from their ass.
Keeps support for poorly coded programs working. In the old days, a quick and hacky way to determine which Windows version the system was on was to have the program check the OS name. If the name started with the characters “Windows 9” you knew it was either Win95 or Win98 and ran in one mode, but if it was something else it ran in the other mode. If the new OS was named Windows 9, then certain old programs would break when run on it. Yes, the people who would have coded that way are idiots, and sure, the number of people running those programs may be in the single digits, but Microsoft has been pretty serious about maintaining backwards compatibility, even if that means ever more cruft and jank.
The other reason is marketing. “See? It’s not anything like that awful Windows 8! We skipped all the way to 10 to demonstrate how different it is! Please come back!”
I’ll probably get the Switch 2 when they do their mid-gen refresh model, but I think I’ll skip the PS6. Sony ports their stuff to PC after a few years now and I’m a patient gamer type anyway.
The only thing I will concede is that being able to shorten Xbox One X to XbOX was clever. Naming it the Xbox One in the first place was mind numbingly stupid, though.
I have seen people very confused about which games will run on their system, though. Most are still cross compatible with XB1 and Series X, but some are Series X only now and the boxes aren’t marked clearly enough for some people to tell the difference.
It also scaled unique items. That cool glass sword with the frost damage enchantment and unique blue glass texture? Its strength entirely depends on what level you were when you finished the quest that rewards it. Unenchanted standard weapons would usually outclass it in maybe two hours.
I tried 13 multiple times. Steam says I have more than fifty hours in it. I know the last time I got all the way to the open world segment. But I just can’t get into it and was mostly making myself play because I bought the entire trilogy on a sale. The game’s insistence on putting all the plot in a menu made it much more difficult to follow along or to get attached to any of the characters. I know I read everything as it became available and I honestly have no memory of the vast majority of it. I’m not even sure I could name the fully party.
On top of that, the gameplay itself just wasn’t great. Party composition was almost always dictated by the plot and character growth was completely linear, so there was very little opportunity to experiment with the game’s systems. And when I did get to experiment with it, encounters were so rigidly structured and my characters’ levels being capped by plot progression meant there was no wiggle room to actually experiment. Throw in traditional FF problems like debuffs being useless and new ones like AOE attacks being heavily luck based and it didn’t even have fun combat to fall back on.
You can play online and there are tons of free apps, but it used to be that someone had to purchase a set to be able to share it with their friends. Though since making copies would have been difficult I guess it would have been more like Mario Party than the first nine levels of Doom.
I don’t like a few of the changes they make to gameplay. In particular, I don’t like being able to build more than one structure at a time. I know RA2 started it, but I didn’t like it in RA2, either. Being able to build a power-hungry defensive structure and the power plant to run it at the same time takes out some of the strategy, in my opinion.