Stovetop

@Stovetop@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Stovetop,

You can turn auto updates off

Stovetop,

Not to develop mods, but the PS5 version of the game (and Xbox) supports some mods available from the mod manager that you can also find on PC. I think the console versions of mods require an approval process to make sure they work.

Day 268 of posting a Daily Screenshot from the games l've been playing angielski

Today’s game is some more AC Shadows. The above screenshot i took while following an NPC. I thought i had found all the cat breeds in the game to hoard in my base. But i had missed a Black and White one. Presumably now, there’s also a kitten variant for me to find so i can have it in my base too....

Stovetop,

Really? I get like very creepy uncanny valley vibes with these cats

Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version (www.gamesradar.com) angielski

Full title: Ubisoft says you “cannot complain” it shut down The Crew because you never actually owned it, and you weren’t “deceived” by the lack of an offline version “to access a decade-old, discontinued video game”...

Stovetop,

Sadly, the legal interpretation of copyright says you own the plastic, but not the data it contains. It sucks but it’s not just Ubisoft.

Stovetop,

It’s no different from Hades 1. It was exclusive to PC and Switch at launch, then released for other consoles 11 months later. If it worked out for that game, I don’t see why it wouldn’t for this one.

Stovetop,

You can, though from personal experience it can be a bit finicky if you’re trying to emulate the better PSP version. There are some optional patches that can be applied to it to improve stability, but it still crashes on me a few times in PPSSPP.

A native PC release would have been nice to have. It’s one of the few FF games still not available on PC/Steam.

Alternatively, one could grab the Android version and try to run that on PC through the now-deprecated WSA, but the mobile port is touch input only with no controller support.

Stovetop,

As someone who played World of Warcraft for many years using only mouse and keyboard, before moving on to FFXIV…I have never played FFXIV on mouse and keyboard and don’t even know how I could at this point >!except for the few times I do the Air Force One GATE at the Gold Saucer because the aim speed on a controller is just way too slow!<

Stovetop,

At least it seemed honest. But yeah, I feel like when you have only one other player in focus, it should try to stream in better quality. Must be capped by the output device.

Stovetop,

Well, “owning,” if they’re bought through Steam.

Does the Steam Deck have GOG support?

Stovetop,

Before anyone gets hyped thinking this is a spiritual sequel to Bloodborne, they may want to read the description on the official site (translated from Japanese via DeepL):

The Duskbloods," a multiplayer action game, was announced during a Nintendo Direct released on Wednesday, April 2.

The software for Nintendo Switch 2 is a PvPvE-based multiplayer action game that pits up to eight players against each other, and between players and their enemies. Players take on the role of the “Twilight Bloods,” a race of people who have been given powers beyond those of humans through the power of special blood, and engage in an epic battle for the "First Blood.

The “Creator’s Voice,” an interview with the director regarding the concept and worldview of the game, will be released on Friday, April 4 at 10:00 p.m.

Please look forward to the release of this work in 2026.

This game appears to be to Bloodborne what Nightreign is to Elden Ring: an online multiplayer-focused experience using a lightweight version of their gameplay formula. Only, while Nightreign is co-op, this one appears to be more competitive.

Basically, no one should be buying a Switch 2 for this game if they’re expecting Bloodborne 2. If they do, they’re setting themselves up for disappointment.

Stovetop,

I’m not sure if The Last Shogun is something different, but if you’re referring to the Shogun series recently adapted by FX, I can say having watched it that it features a main character who fancies himself a superior white savior, but ultimately leads to realizing how completely out of his depth he is.

But it’s like the Memoir of a Geisha problem: since the original work was written by a white dude anyways, how much value does it have as a cultural work?

Stovetop,

This is also my guess. Nintendo knows the demand, they’ll do $499.99 for the launch model and release a cheaper “lite” version like the original Switch in 2 years at $350 or $400 or something.

Stovetop,

VR has the extra element of needing a suitable living space to play in, though. Other games I can do at my desk or in my tiny, cramped living room, but I have nowhere I can easily set up for VR that would allow for significant range of motion.

I own a VR headset, but I only really use it for games that allow you to be stationary and just use the headset as an immersive monitor with a standard controller. As one would expect, it doesn’t get much use, because not many VR games are made to play that way!

Stovetop,

Just FYI for any curious: this is the same delay that was announced last month, no additional changes since then.

Stovetop,

I’d say Breath of the Wild/Tears of the Kingdom, but seems like that’s not what you’re looking for.

The Paper Mario: TTYD remake is very good. Or Animal Crossing, if you’re looking for something relaxing.

For party games, Mario Kart 8 is always fun. And of course Smash Bros Ultimate if you like that series.

Stovetop,

I do agree that TotK was a better game than BotW, though I can also see how someone who may not love the BotW model wouldn’t be enamored with TotK either.

Stovetop, (edited )

Playing with fire with that name, given Morrowind takes place on Vvardenfell. They just removed the V’s and changed a vowel.

Edit: Finally had a chance to watch the trailer after work, and noticed they are even using the Magic Cards font in their trailer, which is the same font used for all the text in Morrowind. Not that Bethesda owns the font (it was used by MTG before Morrowind), but could make it harder to argue the name is coincidental.

Stovetop,

Translation: We can’t find a buyer for our failing company, so next we’ll try to prop ourselves up by selling/leasing our IP.

Are modern Final Fantasy games bad?

I started at 7 and looked forwards to every iteration of the series since then, 8 was more of the same with a weird story, 9 was cute and a good throwback, then I went back to 6 which was a masterpiece, 10 was emotional and beautiful, 12 wasn’t great but had cool worldbuilding, being a FFT fan....

Stovetop,

I’ve played and beat every single numbered FF title except for 11.

The new ones are good, just different. No one likes every single FF game, everyone has a favorite they associate with the time they jumped into the series, and then all others end up colored by how similar or different they seem to that ideal one.

Even the people in this thread bashing FF13 would probably be surprised to know how many people out there think it’s the best (I know, a shock).

I can share my own opinions on which games are good or bad, but it’s ultimately meaningless unless your tastes happen to coincide identically to my own.

And besides, everybody knows 9 is the best, without question.

Stovetop,

Agreed.

I was actually very cold to the idea of the gambit system early on because “the game plays itself” sounded like such a cheap style of gameplay.

Later, though, when I got a better sense of what it was trying to accomplish, it made a lot more sense, especially when thinking about the game in the context of sharing the same world as Final Fantasy Tactics.

Tactics is all about troop strategy, simulating that experience of being a military commander. The gambit system in 12, meanwhile, is like taking that concept and moving it down to the ground level, where you have to strategize with your allies before an engagement and then trust that people know what to do in the moment, with the player intervention happening one character at a time being more like real-time improvisation than strategizing.

Stovetop,

Fuck it, here’s my hot takes:

  1. Short, but feels just the right length, I appreciate how it seems to borrow more strongly from the D&D roots the series developed from (e.g. spell slots instead of MP)
  2. First game with defined characters. Enjoyed it but the Elder Scrolls style of leveling through ability use made it feel like you have to play a certain way and I probably grinded more than I needed to by the end.
  3. It’s aight. First game with jobs. Eternal Wind is a good track.
  4. First game with an ambitious story. Thought it was good, but a bit overhyped.
  5. The best of the 2D games and I won’t hear anyone say otherwise.
  6. I liked the large cast of characters in the first half. I didn’t like having to re-get the cast of characters in the second half. Good, but also overhyped.
  7. Most ambitious transition between games, going from 2D to 3D. I know it’s the darling of the franchise, and it is undoubtably good and packed with content, but I feel it has aged the worst of all of them.
  8. I can see why it is some people’s favorite and a lot of other people’s least favorite. Unbelievably charming cast. Good ideas with the combat but could have used another pass.
  9. The first FF game I played. Amazing cast of characters and an amazing story. Tetra Master is bullshit. Debatably not a JRPG by some definitions.
  10. Love the game to death, yet hate Tidus so much. I couldn’t get into Blitzball.
  11. Does the current Alliance Raid series in 14 count?
  12. The Gambit System ruined the rest of the franchise for a lot of people (interpret that however you like).
  13. Better than people give it credit for. Not without flaws but a lot of the hate feels more like folks never got out of the tutorial. Also, the tutorial is two thirds of the entire game.
  14. Best story of the entire FF series, but also the one that you’ll need to work the hardest to get through. Also, did you know that thereisafreetrialuptolevel70withnorestrictionsonplaytimeincludingtheawardwinningHeavenswardandStormbloodexpansions?
  15. A fun game with a good story and cast of characters, but the missing chunks of the game that it was supposed to be are apparent.
  16. Didn’t like it as much as I thought I would but still found it to be overall enjoyable. Heaviest story an FF game has ever told (including Tactics). Wish there was more of a “party” but Clive and Ben Starr’s voice work are too good not to love.

Bonus 7R hot takes:

  • Remake: Somehow they turned a 4-hour chunk of the original game into an enjoyable 40-hour story without it feeling too drawn out. Great gameplay. Plot changes actually helped me appreciate the sequel more. Anyone worried about the game being a money grab sold in 3 parts doesn’t know what they’re missing.
  • Rebirth: Despite people’s apprehensions about plot changes, it manages to continue being incredibly faithful to the original story, with some tasteful additions. Probably the most uncompromising AAA game I’ve ever played. Can’t help but love it, and am really interested to see where part 3 goes.
Stovetop,

To explain the joke:

Half of the early FF games weren’t released in the West until later on. FF1 was, but 2 and 3 were not. So when 4 released outside of Japan, publishers thought it would be weird to have the numbering go from 1 to 4, so 4 released internationally as FF2. And then 5 got skipped over as well, so when 6 released internationally, it was released as FF3. However, they wanted to standardize the numbering starting with FF7, because FF7 was a Big Deal™, so for players outside of Japan, the series numbering suddenly jumped from FF3 to FF7. And the skipped games were later released internationally, so the numbering is now consistent across regions, with the initial Western numbering now largely forgotten.

Stovetop,

Clarification: Skyblivion is making most of the assets from scratch, but requires users to own Oblivion in order to import some additional assets and the full voicework which is still coming from Oblivion. There’s an installer which checks for both.

Stovetop,

For me it’s a combination of them making games that all seem to represent everything wrong in modern gaming, coupled with all of the sexual misconduct among their leadership that they covered up and have still not been held accountable for.

Stovetop,

I’d say you’d have a point if FromSoft didn’t just publish two major games within a year of each other (Elden Ring, Armored Core) and then a game-sized DLC on top of that.

Could Nightreign have just been another Elden Ring DLC instead? I don’t know, maybe. But it’s not priced as a full game and I’m not sure why people expect it to be one.

Is Civilization 7 not fun? angielski

Never played the Civ series before, but I’m totally into strategy games. Recently got 200 hours into Pennon and Battle and kinda burned out now. The Heroes of Might and Magic: Olden Era which I’m hyped for isn’t out yet, and there’s nothing else in the strategy genre grabbing me. Was about to jump into Civ 7 but saw the...

Stovetop,

I am hoping that is the case, but I do have to say that this one boggles the mind just a little bit to be launching without significant features that the previous games had like hotseat multiplayer and limited era games.

Stovetop,

I think storefronts should take an extra 10% cut of any early access title sold, added to a pool to be later returned to the developer as a payout once the game officially launches. That way they still get some cash inflow while development is still ongoing but there’s financial incentive to actually finish the game eventually.

Multiversus ends updates, will close servers on May 30 (but will remain playable in Singleplayer) (multiversus.com) angielski

I played it in the “open beta” two years ago. Sad that it’s come to this, the game had a lot going for it but… having all characters locked on start then weirdly shutting the game down for an extended time then coming back with everything somehow worse… everyone saw this coming....

Stovetop,

There should be a law allowing full refunds of a game if its core service is taken offline without implementing a workaround. It should be treated the same way as planned obsolescence.

Companies aren’t motivated to allow self-hosting at launch because there’s no money in it. And they’re not motivated to implement self hosting after they’ve made their money and then take the service down because there’s no money in it.

Implement the workaround, open source the software, or force the publisher to issue a refund to anyone who requests one. That should be the standard.

Stovetop,

I don’t think Fable is releasing this year, they’ve still shown barely anything and it was missing entirely from their recent developer direct of high profile 2025 games.

Stovetop,

I think Bioware’s future is now entirely riding on Mass Effect 4. Which…does not inspire confidence.

Video Game History Foundation's long-awaited digital library will be available online next week (www.eurogamer.net) angielski

Back in 2023, the Video Game History Foundation announced it was curating a digital library, which would allow users to access its vast collection of magazines, art books and more from the comfort of their homes. And while it didn’t pop a date on when it would be available to the public at that time, it now has....

Stovetop,

Hopefully this is a free resource available for all and doesn’t just turn into the games journalism equivalent of JSTOR.

Stovetop,

My hopes were so high when I saw this headline only to be shot down.

Stovetop,

That is…actually far better than I thought it would be. It’s clearly not ready yet, but I could see the potential.

The AI model is too happy to serve the whims of the player, but if there was a better model that could actually be hooked in to me hanics like personality scores or reputation, I could see that as an interesting gameplay system. It also needs more checks on what they are and aren’t supposed to know (e.g. why would a Skyrim NPC associate the name Batman with heroism, or why would they know who Gandalf is?).

A (digital) setup like Westworld is probably in the cards someday. Hopefully with more checks in place to keep the AI from rising up though!

Stovetop,

I don’t know what sounds more robotic, the AI or the script read for the player.

Stovetop,

Not sure about Switch, but PS5/Xbox support mouse and keyboard inputs if a game is designed for them.

Voice recognition seems more likely to me, though. PS5 already has an advantage there because every Dualsense controller has a mic in it.

Stovetop,

I do hope you get to play and enjoy the game, but no way should the developer compromise on their vision of the game just to comply with a fucked-up morality regulation.

Stovetop,

I feel for you OP, I hope we all get to live in the more accepting world we deserve someday.

Apologies as well if my previous comment also sounds a bit unsympathetic, which was not my intention but it does to me on a re-read. I’m sure there’s a lot more discomfort that comes with living under these kinds of rules than just what games you are or aren’t allowed to play that I did not give enough consideration to.

After the catastrophe of Concord Sony is reportedly cancelling other projects including a God of War live service game (www.pcgamer.com) angielski

In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games...

Stovetop,

Monthly fees optional. These days I’d assume the battle pass model is more common.

Stovetop,

Live service games that become successful can make billions of dollars, so everyone is trying to be the next big one. Having a ton of concurrent live service projects is the “throw shit at a wall and see what sticks” strategy. They expect most to fail but hope that the 1 that succeeds makes up for it and then some.

Stovetop,

Only when you run out of breath.

AAAAAAAAAAAAAAAAAAAAAAAAAA inhale

Stovetop,

Sadly I think this is the new normal. You could buy a decent GPU, or you could buy an entire game console. Unless you have some other reason to need a strong PC, it just doesn’t seem worth the investment.

At least Intel are trying to keep their prices low. Until they either catch on, in which case they’ll raise prices to match, or they fade out and leave everyone with unsupported hardware.

The 2025 Awesome Games Done Quick (AGDQ) Speedrunning Marathon begins this Sunday at 11:30 EST (16:30 GMT) (gamesdonequick.com) angielski

AGDQ is an annual speedrunning marathon streamed live on Twitch over the course of 1 week to raise money for charity. Donations for this year’s event will go to the Prevent Cancer Foundation.

Stovetop,

Looking at that one, they have it labeled as “showcase” so they’ll probably do a limited collection of content in the game to demonstrate particular tricks and strategies but not the whole thing.

Stovetop,

It won by being a well-made, fun game. That’s really all there is. Exclusivity limits audience but it doesn’t affect quality.

Stovetop, (edited )

The series is still decently popular, though the newest is the lowest rated one yet. There is also more than one developer involved. Here’s a short list of the main titles, developer, and other notes listed below for each:

Life is Strange (2015)

  • The original game.
  • Takes place in 2013.
  • Developed by Dontnod.
  • Released in chapters.
  • Remastered in 2022 by Deck Nine.
  • 81 on OpenCritic.

Life is Strange: Before the Storm (2017)

  • Prequel to Life is Strange.
  • Features much of the Life is Strange cast.
  • Takes place in 2010.
  • Developed by Deck Nine.
  • Released in chapters.
  • Remastered in 2022 by Deck Nine.
  • 80 on OpenCritic.

Life is Strange 2 (2018-2019)

  • Sequel to Life is Strange.
  • Features a new cast of characters.
  • Takes place in 2016-2017.
  • Developed by Dontnod.
  • Released in chapters.
  • 76 on OpenCritic.

Life is Strange: True Colors (2021)

  • Sequel to Life is Strange 2.
  • Features a new cast of characters.
  • Takes place in 2019.
  • Developed by Deck Nine.
  • Released in its entirety.
  • 81 on OpenCritic.

Life is Strange: Double Exposure (2024)

  • Sequel to Life is Strange: True Colors.
  • Stars the original protagonist of Life is Strange.
  • Takes place in 2023.
  • Developed by Deck Nine.
  • Released in its entirety.
  • 71 on OpenCritic.
Stovetop, (edited )

Yeah, it’s hard to keep track after they quickly abandoned the numbered naming scheme after 2. And I think that was partly because people were confused anyways by the un-numbered prequel featuring the same setting and cast of characters, while the numbered sequel was almost entirely separate.

(Caveat: I have not played Double Exposure yet so I am not sure how directly connected it is to the first game) The titles are disconnected enough that anyone can basically just jump into the series with any title at any time, the only exception being the first game and Before the Storm, since they’re directly connected. I’ve heard it said that those two can still be appreciated in either release order or chronological order, but would probably be best served played one right after the other either way.

The only other connections I know of are:

  • Life is Strange 2 - A character from the original game and Before the Storm plays a minor role in the story, but context is not required to understand the plot.
  • Life is Strange: True Colors - A character from Before the Storm features prominently in the story, but context is also not required to understand the main plot. However, this character has a DLC story that I haven’t played, so I don’t know if that ties in more to Before the Storm than True Colors alone does.
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