Do you think it is likely that we will start to see Large Language Models integrated in to major video games? If so, are there some examples within gaming already?
That is…actually far better than I thought it would be. It’s clearly not ready yet, but I could see the potential.
The AI model is too happy to serve the whims of the player, but if there was a better model that could actually be hooked in to me hanics like personality scores or reputation, I could see that as an interesting gameplay system. It also needs more checks on what they are and aren’t supposed to know (e.g. why would a Skyrim NPC associate the name Batman with heroism, or why would they know who Gandalf is?).
A (digital) setup like Westworld is probably in the cards someday. Hopefully with more checks in place to keep the AI from rising up though!
I do hope you get to play and enjoy the game, but no way should the developer compromise on their vision of the game just to comply with a fucked-up morality regulation.
I feel for you OP, I hope we all get to live in the more accepting world we deserve someday.
Apologies as well if my previous comment also sounds a bit unsympathetic, which was not my intention but it does to me on a re-read. I’m sure there’s a lot more discomfort that comes with living under these kinds of rules than just what games you are or aren’t allowed to play that I did not give enough consideration to.
In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games...
Live service games that become successful can make billions of dollars, so everyone is trying to be the next big one. Having a ton of concurrent live service projects is the “throw shit at a wall and see what sticks” strategy. They expect most to fail but hope that the 1 that succeeds makes up for it and then some.
Sadly I think this is the new normal. You could buy a decent GPU, or you could buy an entire game console. Unless you have some other reason to need a strong PC, it just doesn’t seem worth the investment.
At least Intel are trying to keep their prices low. Until they either catch on, in which case they’ll raise prices to match, or they fade out and leave everyone with unsupported hardware.
AGDQ is an annual speedrunning marathon streamed live on Twitch over the course of 1 week to raise money for charity. Donations for this year’s event will go to the Prevent Cancer Foundation.
Looking at that one, they have it labeled as “showcase” so they’ll probably do a limited collection of content in the game to demonstrate particular tricks and strategies but not the whole thing.
The series is still decently popular, though the newest is the lowest rated one yet. There is also more than one developer involved. Here’s a short list of the main titles, developer, and other notes listed below for each:
Life is Strange (2015)
The original game.
Takes place in 2013.
Developed by Dontnod.
Released in chapters.
Remastered in 2022 by Deck Nine.
81 on OpenCritic.
Life is Strange: Before the Storm (2017)
Prequel to Life is Strange.
Features much of the Life is Strange cast.
Takes place in 2010.
Developed by Deck Nine.
Released in chapters.
Remastered in 2022 by Deck Nine.
80 on OpenCritic.
Life is Strange 2 (2018-2019)
Sequel to Life is Strange.
Features a new cast of characters.
Takes place in 2016-2017.
Developed by Dontnod.
Released in chapters.
76 on OpenCritic.
Life is Strange: True Colors (2021)
Sequel to Life is Strange 2.
Features a new cast of characters.
Takes place in 2019.
Developed by Deck Nine.
Released in its entirety.
81 on OpenCritic.
Life is Strange: Double Exposure (2024)
Sequel to Life is Strange: True Colors.
Stars the original protagonist of Life is Strange.
Yeah, it’s hard to keep track after they quickly abandoned the numbered naming scheme after 2. And I think that was partly because people were confused anyways by the un-numbered prequel featuring the same setting and cast of characters, while the numbered sequel was almost entirely separate.
(Caveat: I have not played Double Exposure yet so I am not sure how directly connected it is to the first game) The titles are disconnected enough that anyone can basically just jump into the series with any title at any time, the only exception being the first game and Before the Storm, since they’re directly connected. I’ve heard it said that those two can still be appreciated in either release order or chronological order, but would probably be best served played one right after the other either way.
The only other connections I know of are:
Life is Strange 2 - A character from the original game and Before the Storm plays a minor role in the story, but context is not required to understand the plot.
Life is Strange: True Colors - A character from Before the Storm features prominently in the story, but context is also not required to understand the main plot. However, this character has a DLC story that I haven’t played, so I don’t know if that ties in more to Before the Storm than True Colors alone does.
I started Silent Hill 2’s New Game+ today. I plan since i now know how everything will go it should be much quicker. I think this time i want to go for the rebirth ending. I also found out the Photo Mode mod exists which has made my day. I intend to use this to take way better screenshots. Here’s one of the Backseat of...
It’s like how back when the Euro or the Pound were worth nearly 2x what the dollar was, a new device or piece of hardware would sell for $399/€399/£399.
I realized this idea long, long ago, when Rare made Banjo-Tooie.
Banjo-Kazooie was a fun game. You unlock worlds, go to the world, collect 100% of all there is to collect, then continue.
Banjo-Tooie, its sequel, wanted to be bigger and better in every way. Sprawling open world hub, much larger worlds with more sub-zones, interconnectivity between worlds, more things to unlock, more things to do, etc. etc.
And I think, despite having so much more, it was a worse game for it. You go to a new world but find there’s a lot you can’t do yet because you didn’t unlock an ability that comes later on. You push a button in one world and then something happens in another, but now you have to backtrack through the sprawling overworld and large world maps to get there.
And this was just a pair of games made for the Nintendo 64, before the concept of “open world” had really even taken off.
But it demonstrated to me that bigger was not always better, and having more to do did not make it a better game if it wasn’t as enjoyable.
Early open world games were fairly small, and the natural desire for people who have seen everything becomes “I wish there was more,” but in practice it ends up typically being that they take the same amount of stuff and divide it up over a larger area, or they fill the world with tedium just for the sake of having something to do.
When looking at the collectibles and activities on a world map like Genshin Impact, it’s basically sensory overload with how much there is to do.
But almost all of that is garbage. And this is just a fraction of one region among several. Go here, do this time trial, shoot these balloons, follow this spirit, solve this logic puzzle, and then loot your pittance of gatcha currency so you can try to win your next waifu or husbando before time runs out.
And don’t forget to do your dailies!
If a game has a large world, it needs to act in service to its design. It needs to be fun to exist in and travel through, not tedious. It needs to have enough stuff to do that keep it from feeling empty, but not so much stuff that it makes it hard to find anything worthwhile. And it needs to give enough ability for the player to make their own fun, to act as the balance on that tightrope walk between not-enough and too-much.
Breath of the Wild/Tears of the Kingdom are the most recent games that seemed to properly scratch an open world itch for me. While they weren’t perfect, the way they managed to really incorporate the open world as its own sort of puzzle to solve, in ways that Genshin Impact failed to properly emulate, made them more enjoyable as an open world than most other games in that genre I’ve played in recent memory.
In a world that is controlled almost entirely by heteronormativity, policing straight representation in a queer-friendly game made by a queer developer does not seem like an equivalent situation at all.
I’ve seen a few valid criticisms, which I get. It’s hard to make a choice-driven narrative in the post-BG3 market and not get held to a higher standard. “Written by committee” is one such descriptor I’ve heard.
For me, as a fan of Dragon Age: Origins, I also can’t say I prefer the dip into the actiony, grindy sort of combat mechanics the game appears to have now.
I bought a PS4 pro back in the day but am giving this one a pass.
I’m all for incremental mid-gen upgrades, but not at that price point. If it can’t be priced competitively with the prices people have been paying, then it should not be made until the hardware they want meets that price point.
Should have made it $499 and drop the base price of the PS5 to $399.
Agreed. I remember there being some controversy around including figures in the game like Poundmaker, whose major mark in history was advocating against the colonial practices his people were submitted to.
Forcing anti-colonial figures to compete in the colonial model of success just doesn’t seem right.
While I don’t believe the PS5 has any feature that is up to snuff with quick resume, just wanted to mention that I think this feature was a bit different in function. It was more like a shortcut to specific things within a game, such as if you wanted to just go straight into a multiplayer match or to a specific level of a game, you’d use one of these activity cards, the game boots up, and there’d be minimal to no menus to navigate through. Just launch direct to gameplay or as close to it as possible.
I don’t believe many games used it, though. Not even all of Sony’s own offerings.
But the Sony implementation wasn’t really meant to take you back to where you were previously, it was meant to take you to specific predefined starting points, is all. Both meant to be “time savers” of a sort but different strategies were used. One clearly didn’t work as well as the other.
You joke but I would kill for a new Kirby Air Ride game.
You wouldn’t believe my disappointment when they had a Nintendo Direct years ago and threw a “one more thing” at the end which opened with Kirby Air Ride music and Kirby riding in on the warp star, only for it to be a Smash Bros character reveal. The video they put on YouTube after the fact opened with the Smash logo, but it didn’t during the Nintendo Direct.
The first game I remember doing this is The Witcher 2. Not sure if that’s the first game to come up with the idea, but it’s the earliest example I can remember.
Well, €/$100 is about how much people are paying for some new games these days, to put it in context. If someone is a Nintendo fan or a collector it’s not necessarily a hard sell at that price given that they probably have disposable income.
Today’s game is Animal Crossing New Horizons. I was stuck in a car for 6 hours and when I got home just wanted to relax. So this is what I turned on....
I get that the content isn’t for everyone, but could always block OP or just keyword filter depending on what frontend/app you use to hide the content if you don’t want to see it.
Depends. Echo chambers are also created by upvote/downvote ratios. If the majority are upvoting a lot of content you have no interest in, filtering that content is also a way to avoid an echo chamber from dominating your feed.
I browse a lot by Everything because my limited list of subscribed communities don’t yet publish enough content to really fill a day’s worth of browsing, so there are a lot of things I’ve blocked just because it’s not interesting to me, or if I am not really the intended audience (e.g. a lot of sports communities for teams I don’t follow, german-speaking communities from feddit.org, etc).
I don’t often have to resort to blocking specific users, but there’s a very small handful of names who post a large volume of content I want to filter but also don’t use consistent communities or keywords that I can cleanly filter instead.
I’m assuming it’s to make sure there’s not long waits to try them. Giving a set number of tokens to visitors means they can roughly control the amount of time someone spends with those games. One person can’t just buy 100 coins and spend all day on the same game.
Could have just done a ticketing system reserved in advance with fixed time blocks, though. But then your museum tour is on a schedule.
I am trying to think of scenarios where this will screw with normal users because companies never do moves like this unless they’re after some sort of grift.
But I am not seeing it at present. Maybe I’m just too tired and my brain isn’t working, but if a game is downloaded digitally and the license comes with it, there’s effectively no difference. Take it offline, you still have the license, no issues.
The only potential impact I can think of is if you have two users on a console that is the home console for neither person, and both of them bought the same game digitally. User 1 downloads the game, the license comes with it, and they take the console offline. User 2 then uses the console, tries to play the game they own, and gets a license error because the console is offline and doesn’t know they own it and therefore it can only be played by the person who downloaded it. But I think that’s how it works already, since User 2 would still need the console to be online to import their licenses.
That’s the same conclusion I arrived at, but wasn’t 100% sure. Since the act of downloading a game and the act of obtaining/transferring licenses both require the console to be online, I couldn’t see what difference there would be to the user experience compared to before, even if the order it does those steps in is switched.
It really is like a feudal system. There’s a reason why the HBO series Succession is framed like the politics between a lord, his heirs, and his vassals.
Chasing the “best version” is a fool’s errand, though. Unless you’re buying top-of-the-line hardware every cycle, you’ll never have the best. And even then, there are games that seem to target future hardware by having settings so high not even top-end PCs can max them out comfortably, and other games that are just so badly optimized they’ll randomly decide they hate some feature of your setup and tank the performance, too.
Everyone has their threshold for what looks good enough, and they upgrade when they reach that point. I used my last PC for 10 years before finally upgrading to a newer build, and I’m hoping to use my current one as long as well.
But just based on the displayed difference in performance between the base PS5 and the PS5 Pro, it doesn’t seem like a good investment for what benefits you get. It’s like paying Apple prices for marginally better hardware, and with overpriced wheels disc drive sold separately.
Large Language Models in Video Games? angielski
Do you think it is likely that we will start to see Large Language Models integrated in to major video games? If so, are there some examples within gaming already?
deleted_by_author
After the catastrophe of Concord Sony is reportedly cancelling other projects including a God of War live service game (www.pcgamer.com) angielski
In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games...
Geforce Now brings AAA gaming to Meta Quest 3 (mixed-news.com) angielski
Nvidia Announces RTX 50's Graphic Card Blackwell Series: RTX 5090 ($1999), RTX 5080 ($999), RTX 5070 Ti ($749), RTX 5070 ($549) (www.theverge.com) angielski
The 2025 Awesome Games Done Quick (AGDQ) Speedrunning Marathon begins this Sunday at 11:30 EST (16:30 GMT) (gamesdonequick.com) angielski
AGDQ is an annual speedrunning marathon streamed live on Twitch over the course of 1 week to raise money for charity. Donations for this year’s event will go to the Prevent Cancer Foundation.
Astro Bot wins Game of the Year at The Game Awards 2024 (www.polygon.com) angielski
Life is Strange: Double Exposure developer Deck Nine lays off staff for the second time this year (www.pcgamer.com) angielski
Day 136 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (pxscdn.com) angielski
I started Silent Hill 2’s New Game+ today. I plan since i now know how everything will go it should be much quicker. I think this time i want to go for the rebirth ending. I also found out the Photo Mode mod exists which has made my day. I intend to use this to take way better screenshots. Here’s one of the Backseat of...
How Trump's Tariffs Could Cost Gamers Billions (kotaku.com) angielski
10 Most Disappointing Games of 2024, Ranked (www.dualshockers.com) angielski
Yakuza creator Nagoshi says the era of game size being most important is coming to an end (www.videogameschronicle.com) angielski
(By game size he means scope of the game and huge open world maps, not game install size)
To appease a Steam user's demands for straight representation, Webfishing added a 'Straight' title that costs 9,999 fish bucks (www.pcgamer.com) angielski
Here are the patents Nintendo and The Pokémon Company are suing Palworld over (www.theverge.com) angielski
Veilguard Isn’t the First Dragon Age Game to Face ‘Woke’ Criticism (questalerts.com) angielski
PSA: Break Your New York Times Games Streak Today. (aftermath.site) angielski
The Times Tech Guild is on strike, and asks players not to play the Times’ games
Digital Foundry - PlayStation 5 Pro Unboxed, 16.7 TFLOPs GPU Compute Confirmed (www.youtube.com) angielski
Morrigan isn't just my favourite Dragon Age character, she's the greatest fantasy RPG companion of all time (www.pcgamer.com) angielski
Linux hits exactly 2% user share on the October 2024 Steam Survey (www.gamingonlinux.com) angielski
Improvement suggestions for civ6 angielski
cross-posted from: lemm.ee/post/46352654...
Red Barrels partners with Lionsgate Studios for movie adaptation of horror series Outlast (www.gamesindustry.biz) angielski
PS5's 'Resume Activity' Feature Apparently Gone for Good - PlayStation LifeStyle (www.playstationlifestyle.net) angielski
Technotopia, a city builder with card selection and roguelite mechanics and a Bioshockesque theme, released on Steam (store.steampowered.com) angielski
'It Has Plateaued': Should We Be Worried About Console Gaming's Future? (flip.it) angielski
Honestly the Switch 2 is the only future console I have any excitement for.
Smash Bros. Creator Masahiro Sakurai Quits YouTube With Final Video Teasing Mystery New Game (www.ign.com) angielski
deleted_by_moderator
Clair Obscur: Expedition 33 | Cast Reveal (www.youtube.com) angielski
Which game started this? It's everywhere. (lemmy.world) angielski
Meet Alarmo, Nintendo's $100 sleep-tracking alarm clock | TechCrunch (techcrunch.com) angielski
The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing (www.pcgamer.com) angielski
Day 88 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (lemmy.world) angielski
Today’s game is Animal Crossing New Horizons. I was stuck in a car for 6 hours and when I got home just wanted to relax. So this is what I turned on....
Metaphor: ReFantazio surpasses 1m sales on launch day to become fastest-selling Atlus game (www.eurogamer.net) angielski
Mario & Luigi: Brothership – Overview Trailer (www.youtube.com) angielski
The world’s first Nintendo Museum is now open | CNN (edition.cnn.com) angielski
New Playstation firmware is going to make it harder to play games offline. (nitter.poast.org) angielski
twitter link...
Nintendo's lawsuit against Palworld isn't just bad for the industry, it's bad for Nintendo (www.pcgamer.com) angielski
Steam does the opposite of forcing Arbitration on its users (lemdro.id) angielski
Ghost of Yōtei - Announce Trailer | PS5 Games (www.youtube.com) angielski
The sequel to Ghost of Tsushima. Looks great.
Sony announces the PS5 Pro with a larger GPU, advanced ray tracing, and AI upscaling (www.theverge.com) angielski
$700, and the side by sides look barely different, from my perspective. The chat seemed to have the same opinion.