I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....
I like how in Breath of the Wild, when it tells you to a button like ‘A’ or ‘Y’ for example, it shows you where that button is relative to the others. This way, if you aren’t super familiar with the controller, you don’t need to take your eyes off the screen.
So, yesterday I broke my dominant arm. Yay! For the next 6 weeks, I have a cast, and at least for now, I can’t use my right hand or arm at all (I am typing this with my left hand)....
First thing that came to mind was FTL: Faster Than Light. I used to play on a laptop with no mouse and a lousy touchpad, so I became familiar with the hot-keys.
You can pause the game at any point to stage your attack / defense. Most commands have hot-keys you can press, rather than point and clicking. You might need to use the mouse for a few parts, but given the ability to always pause the game (I think it’s game mechanic really) you shouldn’t have too much trouble since you’re under little pressure to do so quickly.
What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski
I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....
Weekly “What are you playing” Thread || Week of October 1st
Scary edition of the weekly thread 👻...
PC Game Recommendation for a Broken Arm? angielski
So, yesterday I broke my dominant arm. Yay! For the next 6 weeks, I have a cast, and at least for now, I can’t use my right hand or arm at all (I am typing this with my left hand)....