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SnotFlickerman, do games w Katamari creator says he left Bandai Namco to develop games with people from other countries

The soundtrack alone is still a must-play for me.

This one seems like it’s going to have a similarly great soundtrack.

I want to wad you up into my life

Let’s lump up to make a single star in the sky

SnotFlickerman, do games w Katamari creator says he left Bandai Namco to develop games with people from other countries

I am so hyped for this weird game!

Centering a service animal is dope!

SnotFlickerman, do games w The System Shock 2 remaster comes out June 26th

I just want it to still have co-op so I can play with a friend who uses a different skill tree and we can complement our skills.

SnotFlickerman, do games w Meta: “We're Still Investing Massively In VR Gaming And Don't Plan To Stop”

Like Musk, Zuckerberg is just trying to create a world where people actually like him.

Also like Musk, he will fail.

SnotFlickerman, do games w Chrono Trigger Is Timeless

Chrono Trigger Is Timeless

I see what you did there.

SnotFlickerman, do games w Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay"

If space dwarves drinking, burping, and dancing isn’t innovation then who needs innovation?

For Karl!

SnotFlickerman, do gaming w 5,400 hours on tf2 and counting, AMA

AMA

So, are you a masochist in other aspects of your life, too?

The video worked excellently, just so you know.

SnotFlickerman, do games w Obituary: Legacy of Kain writer Jim Curry has died

Damn, incredibly sad. Soul Reaver was a relatively unique game at the time and had interesting writing and ideas.

SnotFlickerman, do games w A funny thing in Iran is how they repackage old PlayStation consoles

They ought to be doing it with Dreamcasts since pirating games for DC was way easier.

SnotFlickerman, do gaming w Rockstar has some of the most restrictive mission design I've ever experienced

I also read that on release, Star Wars Outlaws that being seen during a stealth mission was an insta-fail.

Unlike, say, Alien Isolation where you get to see yourself swallowed up by the Xenomorph when you fail.

Apparently they sent an update to Outlaws that changed that, because people hated it obviously.

SnotFlickerman, (edited ) do gaming w Rockstar has some of the most restrictive mission design I've ever experienced

To me, this is different choices in player autonomy/agency. No player is truly autonomous in a game world, but giving the player choices and having the choices have outcomes that actually impact the gameworld makes it feel like it’s your own agency making the choice.

For example, why would I eat the fish in Nier Automata? Doing so kills me. Why would they give me the option to have a game-ending early on in the game based on eating a fish? Because in giving you the choice to do so, they’ve given you a level of autonomy. They let you find out for yourself what the consequences are, and the consequences make sense in the context of the game world.

Rockstar is bad at respecting player agency, but you know what the worst was in my experience?

Hogwarts Legacy. (Note: I pirated this trash to not give Rowling any money)

Right off the bat, at the beginning of the game, you’re meant to follow your Professor through a dark seemingly endless empty space. If you leave the side of your Professor, nothing terrible happens, just big red scary words cover the screen saying you’ve failed because you lost track of the Professor.

In a game that actually respects player agency, you wouldn’t just be like “Hey, you’re doing THIS MISSION WRONG” (which is basically what the message said in nicer terms), you would give the player an actual event showing why it was dangerous.

What would be so hard about animating a shadowy horror coming out of the shadows and snatching you, instantly killing you? At least then you have learned why you shouldn’t venture alone. Because there are scary monsters in the dark and they could kill you! This respects the players agency by allowing them to explore but also giving them clear limits that fit the theme of the world in which they exist. There’s definitely scary horrors in Harry Potter, and a myriad of things that could kill a new student. We don’t see any of them, just big all caps “YOU’RE DOING IT WRONG!”

The game would pose further issues, like not being able to jump over obstacles that your character is clearly jumping higher than. Invisible walls is another thing which disrespects player agency and breaks world immersion.

It’s been a while since I played it, but the whole game was crammed to the gills with these kind of wag of the finger “we didn’t tell you to play that way so don’t” instead of using compelling story-based reasons to keep people from doing those things.

SnotFlickerman, do gaming w All Work and No Play (how video games imitate labor)

Achievement Unlocked: Get a raise!

SnotFlickerman, do gaming w All Work and No Play (how video games imitate labor)

Shorter answer: games give us what real life refuses to give us anymore.

Autonomy, Mastery, Purpose.

They give us autonomy to complete things how we see fit in the frameworks given. They give us an opportunity to master a set of skills. Finally, the story gives us purpose and drive to continue the “work.”

SnotFlickerman, do games w I create a tower defense with topdown elements since 2024

Thats not arrogant. I just didn’t scroll down. Thanks!

I stupidly assumed the controls would pop up in game. I appreciate you being polite about it.

SnotFlickerman, do games w I create a tower defense with topdown elements since 2024

It would super help if there was any direction on what keys do what. I never figured out the second thing youre supposed to drop.

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