I’m skeptical as well but they already restarted the game once when the original development team wasn’t producing a quality game. I suspect at worst it won’t be the worst game ever but it would be subpar for a Metroid game. Nintendo is usually pretty good at taking chances and making it work. Hell, I never thought Metroid could work in 3D and they proved me wrong. I guess my main issue is that Metroid traditionally is a cramped corridor style game, the opposite of an open world.
I really appreciate not having to wait months or years or decades (looking at you Bethesda) after first hearing about a game.
That’s actually hilarious that you mention this in regards to Silksong, which was first stated to be in development so long ago that people thought it was never going to release. It’s actually a prime example of having to wait years and years after announcement to get any updates.
What others have failed to mention is how Expedition 33 is much more of a linear story where BG3 is comprised of a multitude of non-linear branching paths where “save-scumming” is important for new players.
Skyrim has the non-linear branching paths, but Bethesda doesn’t like cutting you off from content based on the path you choose so usually you can still continue to pursue other paths. Baldur’s Gate 3 is much much less forgiving and makes your choices matter and impact the paths you can take deeply. This can be daunting for new players.
I personally love games in the style of BG3 with non-linear branching paths and decisions that force specific paths, but they can be tricky to get used to if you haven’t experienced them before.
If you are more comfortable with the more linear stories, Expedition 33 is probably closer to what you’ll be comfortable with. However they are both worthwhile in many differing regards.
Interesting that the article doesn’t mention the Steamdeck and the explosion of portable PC gaming devices as well. The Switch opened the market, but the Steamdeck expanded it and showed there was room for competition.
I mean, from the little bit of gameplay I saw, it seems like all his moveset from the original Bubsy is back and they’re leveraging it well for 3d platforming.
Totally agreed. Kyle Crane is pretty forgettable, I had to look his name up, in fact I had to look both the protagonists names up.
The funny thing about the Kyle Crane stuff is that for anyone with even a passing interest in media other than video games… you’ve heard Roger Craig Smith’s voice everywhere for over a decade now! He’s one of the most prolific and easily forgettable voice actors there is! Not only was he the voice for Sonic the Hedgehog in a litany of cartoon and video game iterations, but he’s just in nearly anything you can think of that requires voice acting. He literally was in 122 episodes of Cartoon Network’s Regular Show playing about 170 different characters, including Thomas, a character whose entire arc is based on a joke about how shows add new characters and then focusing on them so they constantly avoid focus on Thomas and make him ridiculously boring! In fact, episodes where he played Thomas were airing during the time that Dying Light released.
I don’t know how they ever thought Roger Craig Smith was going to be remembered as the action hero everyone loved. I mean, I love me some Roger Craig Smith, but way more for being a fucking goofball than being a gritty action hero.