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SnotFlickerman, (edited ) do games w Gacha games are out of control. Gambling shouldn't be so widespread
@SnotFlickerman@lemmy.blahaj.zone avatar

I’m not the one who made the original post so I’m not asking for a solution for this.

I’m pointing out how hard it is to lay down a line in the sand and say “this one is bad and this one is good” because sadly, but very arguably, the core game mechanics are addictive themselves.

I remember the couple in China South Korea whose baby died because they were playing too much WoW.

It’s been 20 years I got the country wrong: arstechnica.com/gaming/2005/06/547/

Some people just cannot control themselves when it comes to a skinner box.

I don’t know what the solution is because I’d rather not see Diablo/WoW/Borderlands/Balatro get banned.

I just think it is important to discuss the reality of their skinner box operational procedures.

SnotFlickerman, do games w Gacha games are out of control. Gambling shouldn't be so widespread
@SnotFlickerman@lemmy.blahaj.zone avatar

…and because literally every mechanic in the game is random. The whole game is a skinner box. I say this as a fan of Balatro.

To quote myself from elsewhere in the thread: The blinds are random, the jokers are random, the store is random, the planets are random, the tarot cards are random, it’s all random.

That’s literally what gives Balatro an addictively replayable quality.

SnotFlickerman, do games w Gacha games are out of control. Gambling shouldn't be so widespread
@SnotFlickerman@lemmy.blahaj.zone avatar

True, and I say this as a fan of Balatro…

…but the core of Balatro is literally in its random presentation. The blinds are random, the jokers are random, the store is random, the planets are random, the tarot cards are random, it’s all random. World of Warcraft didn’t need you to pay money to get epic loot either, but I still had friends ruin their lives over chasing epic loot in WoW. I haven’t had any friends ruin their lives over Balatro yet, but I also don’t think it’s impossible for that to happen. Obviously Balatro isn’t “gambling” in the sense of taking a risk with actual real money, but otherwise it still fits the definition of a skinner box.

Because at their core, when a massive amount of the gameplay revolves around random chance, it’s very easy to get addicted to it.

SnotFlickerman, (edited ) do games w Gacha games are out of control. Gambling shouldn't be so widespread
@SnotFlickerman@lemmy.blahaj.zone avatar

Thanks for calling them out for being Skinner Boxes (also known as an Operant Conditioning Chamber). When my friends were having addiction issues with WoW 20 years ago, I called it out as being addictive because it was a glorified skinner box. Nothing has changed, it’s just become more exploitative.

en.wikipedia.org/…/Operant_conditioning_chamber

For anyone unfamiliar, it’s a science experiment. There’s two rats in two boxes. One rat has a lever that, when pressed, drops food to the rat. The rat only presses the lever when it is hungry. In the other box, the rat has a lever that randomly outputs food, but never consistently. A lot of the time, it produces nothing. The rat in that box spends all day long pressing the lever. Since it has no idea when the food will come, it panics and never stops trying to get more food, unsure if it will starve if it does not.

This is Diablo/World of Warcraft and the “Epic Loot” problem. People are clicking on the games endlessly looking for that top tier loot drop. It’s the same thing, because the results are inconsistent, people get addicted to the grind of trying to find the “best” item.

Also, thanks for pointing out that it doesn’t matter what game it is it’s still not okay. It wasn’t okay when it was WoW, it’s not okay when it’s Genshin Impact.

SnotFlickerman, do games w Gacha games are out of control. Gambling shouldn't be so widespread
@SnotFlickerman@lemmy.blahaj.zone avatar

It’s time for developers and legislators to take responsibility and start protecting the players, especially the younger ones, from these predatory practices.

They’re making fucking bank with these practices. It will have to be stopped by government regulation. Self-regulation of industries has literally never fucking worked once in history. Look at Boeing, which has had the FAA basically glad-handing it for 50 years and it’s falling apart at the seams (sometimes literally).

It is difficult to get a man to understand something, when his salary depends upon his not understanding it.

-Upton Sinclair

SnotFlickerman, do gaming w Annapurna Video-Game Team Resigns, Leaving Partners Scrambling - Bloomberg
@SnotFlickerman@lemmy.blahaj.zone avatar

Megan Ellison sounds like a terrible chip off the old block of Larry Ellison.

This sucks for all the developers and sucks for the people who resigned since Ellison obviously doesn’t care about their concerns.

SnotFlickerman, do gaming w What games would you recommend others to just play on easy difficulty
@SnotFlickerman@lemmy.blahaj.zone avatar

People like you describe don’t want to play the game

I think this is part of the problem I have.

Are they still pressing buttons and making input? Yes.

Thus, they’re still playing the game.

If you want to sound less judgmental, stop saying they’re not “playing” it or that “they don’t want to play it” just because they’re not “playing it the way I think is right.”

If you really think its okay, accept that when they are still pressing buttons and interacting with the game, they are still functionally playing the game. Not playing the game is watching a Let’s Play.

It’s a pointless distinction rooted in treating people who want an easy mode as “lesser” because “they don’t want to actually play the game.” Sorry, sick of hearing it worded this way.

SnotFlickerman, (edited ) do gaming w What games would you recommend others to just play on easy difficulty
@SnotFlickerman@lemmy.blahaj.zone avatar

I think easy game modes take away what a great game makes a great game.

But a lot of people are coming to gaming from traditional media where there is no interaction. A lot of those people like the narratives in games, but don’t love beating a challenge. A lot of those people are tired from long days at work and do not get joy from eking out a win. To them, it feels like a chore, and they didn’t get into this to do chores. They got into it to get away from the stress of the world.

(EDIT: Forgot to mention, this is also why Let’s Play youtubes are popular. I know a guy who doesn’t game at all but has watched full playthroughs of things like Firewatch.)

If you get enjoyment from great game mechanics, more power to you. However, that doesn’t mean those game mechanics are less impactful in story driven games where the gaming is “easier.”

My partner didn’t play games at all until those old Walking Dead games by Telltale came out. They were like a TV show, and she started playing them… because it was like “playing” one of her favorite shows at the time. I literally chose them to introduce her to gaming because it was more like a TV show than a game.

She recently finished Baldur’s Gate 3 on normal and its her favorite game now. So games with easy difficulty levels can also help people who have never gamed before be able to get into it and eventually love the more difficult challenge.

SnotFlickerman, do gaming w What games would you recommend others to just play on easy difficulty
@SnotFlickerman@lemmy.blahaj.zone avatar

Anything where you’re more interested in the story than the challenge.

So… story-driven games.

SnotFlickerman, do games w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else
@SnotFlickerman@lemmy.blahaj.zone avatar

I guess Open Source doesn’t exist?

SnotFlickerman, do games w Video Game Developers Are Leaving The Industry And Doing Something, Anything Else
@SnotFlickerman@lemmy.blahaj.zone avatar

Personal opinion: This is actually excellent because we could actually use developers who have worked these jobs and thus are familiar with how they work, and then they can develop actually useful code for small businesses.

For example: restaurants often have the ability to order online, but they have zero rate limiting, so you can end up with 30 different orders made within 30 seconds of each other and all those people will expect their orders ready at the same time and in the meantime you’ve got exactly three cooks and each meal takes at least five to seven minutes to get out. Someone could design a rate limiter, no one has. Because there aren’t developers working those jobs realizing that workers are being worked to the bone because of businesses refusing to add limits to how much demand can come through their door.

SnotFlickerman, do gaming w Heaven 17 claims it turned down GTA 6 soundtrack offer over pay offer: ‘Go f*** yourself’ [VGC]
@SnotFlickerman@lemmy.blahaj.zone avatar

Actually, yeah I can. Every time a fucking bean-counter makes a living humans life worse at their job to save the company a buck is a great time to blame accountants for doing their fucking jobs.

SnotFlickerman, do gaming w Heaven 17 claims it turned down GTA 6 soundtrack offer over pay offer: ‘Go f*** yourself’ [VGC]
@SnotFlickerman@lemmy.blahaj.zone avatar

Further cementing my point. If they’re not making new stuff and this deal gains them no new listeners: it’s a bad deal.

SnotFlickerman, do gaming w Heaven 17 claims it turned down GTA 6 soundtrack offer over pay offer: ‘Go f*** yourself’ [VGC]
@SnotFlickerman@lemmy.blahaj.zone avatar

You, as an individual, buy enough of their stuff to support them month-to-month? How generous of you.

Now that the snark is out of the way: Clearly an individual doesn’t make enough money to do that, and if you’re the only new fan they gain that’s still nowhere near enough to make a living.

SnotFlickerman, do gaming w Heaven 17 claims it turned down GTA 6 soundtrack offer over pay offer: ‘Go f*** yourself’ [VGC]
@SnotFlickerman@lemmy.blahaj.zone avatar

should’ve asked for a sliver of a percentage

I think it’s really clear that Rockstar is trying to avoid a repeat of past soundtracks and licensing issues and they want these up-front with no royalty payments to make in the future, so they don’t have to keep re-negotiating licensing (and having to remove/replace songs in old games).

I still think this guy was being smart for asking more, even if he asked too much. You’re right, he shouldn’t have high-balled, but he was smart enough to understand getting a percentage or royalties was probably almost assuredly out of the question.

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