It’s been too long since I played the first game, but in 2, you try to go straight and live the simple farm life and it’s such a boring part of the game. Typically that’s a bad thing, but I loved how it simulated that itch for chaos. As a player, you’re thinking the same thing as the character. “Not long ago, I was riding around shooting people and making tons of money, and now I’m shoveling shit for pennies a day.” When the mission comes to go back to your roots and raise some hell, you know you shouldn’t, but damn does it feel good to get back to doing what you love.
Luck be a Landlord is like a slot machine version of Balatro.
You select randomly generated symbols to add to your slot machine in order to get more money with each spin in order to have enough to pay the increasing “rent” at the end of each level.
How realistic does it need to be? If you’re down with being a Space Cowboy, Borderlands 2 is the best in the series. (So far. I’m still working on 4, and 2 should be cheap enough that it won’t be a huge waste if it’s not your style)
I’m surprised. I would have guessed that music would be one field that the suits wouldn’t pay too much attention as long as it didn’t sound like garbage at the end of the day.
Yeah, I’m a longtime Borderlands fan who follows what’s going on with the franchise, and Randy just acts like a child who inherited a video game company. He usually says this dumb shit with a smile on his face, so I think he’s intending it to be in good fun, but it just does not come across that way.
I’m not far enough to have settled on an opinion on the open world yet. I did find it tedious in other BL games that I had to walk through the same areas in the same order over and over again to access the end game or start a new character.
That being said, I often don’t know where to go or what to do in BL4. Thank Torgue they added the Echo objective finder, that’s pretty much the only way I’ve been able to stay on track at all.
The new one feels like progress so far. I’m not very deep in, but the story and dialogue are not nearly as annoying as 3 was. The biggest difference has to be the movement. In previous games it often felt like you were trudging forward until you found an enemy and then running backwards so they didn’t catch you before they die. Grappling hooks, double jumps, and gliding add a TON of movement and gives you those John Wick moments where you’re bouncing around the area and blasting people from every direction.