Yeah, I’m a longtime Borderlands fan who follows what’s going on with the franchise, and Randy just acts like a child who inherited a video game company. He usually says this dumb shit with a smile on his face, so I think he’s intending it to be in good fun, but it just does not come across that way.
I’m not far enough to have settled on an opinion on the open world yet. I did find it tedious in other BL games that I had to walk through the same areas in the same order over and over again to access the end game or start a new character.
That being said, I often don’t know where to go or what to do in BL4. Thank Torgue they added the Echo objective finder, that’s pretty much the only way I’ve been able to stay on track at all.
The new one feels like progress so far. I’m not very deep in, but the story and dialogue are not nearly as annoying as 3 was. The biggest difference has to be the movement. In previous games it often felt like you were trudging forward until you found an enemy and then running backwards so they didn’t catch you before they die. Grappling hooks, double jumps, and gliding add a TON of movement and gives you those John Wick moments where you’re bouncing around the area and blasting people from every direction.
Am I the only one enjoying the recent increase in “shadow” launches? I really appreciate not having to wait months or years or decades (looking at you Bethesda) after first hearing about a game.
I don’t understand the hate, so I’ll try explaining myself and either redeem myself or dig myself deeper.
Religious zealots have been trying to ban explicit material since forever.
Saying Project 2025 caused the Steam ban is like saying Tipper Gore caused Project 2025.
EDIT: Ok, I went back to make sure I didn’t miss something, and I did. This 2025 guy’s group pressured the payment companies to put the squeeze on steam, who folded like a house of cards.
My bad, he did kind of cause this, or at least instigate it.
I oversimplified for comedic effect, but the animation was just terrible in that movie. All of the character movement was awkward and didn’t feel natural at all.
The thoughts were, what could be more realistic than the motions of real actors? And the answer was: nearly everything. Sure, we use motion capture, but we’ve mixed it with traditional animation theory and fine tuned it to work. Far from the awkward mirroring they did in FF.