Deep Rock is good at letting you ignore what you don’t care about. I’ve never needed a wiki for it. It’s just fun and silly co op action, with massive complexity mostly about trivial things.
This is why the digital good I buy the most of is music. MP3s are just dumb files. There’s no subscription fees, no DRM. Nothing but digital watermarks. The “service” is the ability to redownload and stream the songs that I’ve purchased on other devices, but I also store the raw files on my fileserver.
Now, the challenge for the vendor is that I can also just as easily pirate these same files.
And yet somehow I still buy.
Real Estate Investment Trusts (REITs) and Large Corporate Landlords: There’s a perception that these entities buy up substantial amounts of property, making it difficult for individuals to purchase a home due to increased prices and limited supply.
People keep looking for the bogeyman here but this is one where that’s too facile. Rents in Canada have skyrocketed, and REITs rent out their properties. Sure, they rent them out as expensive as they can, they’re jerks. But they’re profiteering off of the shortage of rental properties. And if they’ve got a crapload of property, and they’re profiting from the shortage… well they’re not really the cause of the shortage when they’re offering a lot to rent, are they? They’re profiteering from it, but they’re not causing it. If there was truly endless money buying up everything and then renting it out, prices to buy would climb, but prices to rent would plummet, and that’s obviously not happening.
You want to look at the cause? Look at people who prevent new housing from getting built. Petty bureaucrats. Wealthy NIMBY neighbours.
And yes, as much as it goes against Canadian values: if you’ve got more immigrants than you’ve got new housing, you’re going to run out of homes, and the people who have homes can price them as high as they want because everybody needs a roof.
Yup. And Overwatch PVE has never been good… I know a lot of players were pumped for it, but we’ve never seen any evidence they had a good plan for how to make it fun. They had lots of zany ideas for powers and RPG elements and whatnot, but all the PVE content for Overwatch released so far has been mediocre-to-bad.
Imho telling the story through PVE has never been a good idea for OW. It’s not a PVE game. Finding some way to tell the story in PVP, even with massive ludonarrative disconnect, would have been better.
I mean I like Jeff but the OW1 eras of pretty bad gameplay and pretty long time waiting fixes happened on his watch. He designed a crazy fun game, but I think his stewardship in making it stay balanced and various and fun once you get good at it was a bit more lacking.
I mean the conspiracy theory side of it is questionable but the basic facts are true:
Wikipedia has a policy against non-notable things. They were always embarrassed by the fact that every detailed version of every Pokemon had its own page, whereas the pages for important historical events were stubs. The WP:Notability standard has been the bane of every garage band and open-source game and DVD extra that was booted off the site because trivia cannot meaningfully be checked, trivia that otherwise allows hoax articles to live on.
Jimbo Wales decided to profit off of the desire to create fan-encyclopedias or even complete nonsense (like, for example, Penny Arcade’s Elemenstor Saga wiki, which details the history of a novel series and anime and cardgame that never existed) by creating Wikia, the for-profit Wikipedia that had no standards about what you could put on it besides legality. Just create your own Wikia and run it with an iron fist.
Now, the question is whether he did (1) in order to drive profitable users to (2). That’s where the conspiracy question lives. And I tend to assume good faith. People’s morals erode over time, not all at once. Since both (1) and (2) are totally legitimate, but profit motive encourages the millimetre-by-millimetre enshittification of Wikia into the horrible thing it is today.
To me this seems like solving the wrong problem. Ever since Souls, too many games get obsessed about making their boss encounters challenging but making the main level gameplay just tedious filler. AC6 missions often feel like that. Imho the correct action is to refine the gameplay and figure out your core loop, instead of having massive difficulty spikes.
This is the gameplay equivalent of the “Whisper and Explosion” problem.
I’d wager technical debt is the reason. It’s no secret that Bethesda’s engine is bad. Bad code makes it harder to do bug-fixes, because it’s harder to find the root cause of things and the risks of having accidental side-effects is far higher. There’s only so many hacks and emergency fixes you can slap into a codebase before it becomes a house of cards that collapses if you breathe on it the wrong way.
I don’t get it. The game looked completely unremarkable. Even its big hook of having some microgravity stuff was barely present in the trailers. This was their big play? Really?
a “total lack of direction” around the game, with one contributor stating many members of the leadership team were “asleep at the wheel but they never seemed to lose their jobs”. The same source noted an engine change and “not committing to doing anything adventurous with the game” were all part of Hyenas’ ultimate demise.