Yes. Hated it. The flying mechanics were joyless, the plot was tedious, the weaker enemy units were harmless filler, and there were too many overly-scripted fights.
Unless there is a serious rewrite, Godot will never be a valid alternative to the two main commercial engines
How so? I’ve seen complaints about the C# API and some similar challenges, but nothing show-stopping. Obviously you won’t be making a AAA game in it, but for indies it looks like a decent option.
The dirty secret of software is that any given user-facing OSS application is about 15 years behind the closed-source competitors, but the fact is that most software was good-enough 15 years ago and the industry has spent the last 15 years on cloudifying and A-B testing and GUI revamping and other stuff that isn’t basic functionality.
They also bought 7digital.com this year, which is a site I sometimes buy MP3s from since they have a better selection of mainstream record-label stuff than Bandcamp (no Amazon MP3s here in Canada).
I dunno, company that sells digital content for young people buys company that sells other digital content for young people. I can see the synergy there. Epic Games Store and Bandcamp aren’t that far apart.
I know it’s lazy as hell, but I’m shocked how much I’m enjoying it in spite of that. Its real flaw is the shortage of courses, one that probably won’t get much better because the OG F-Zero didn’t have much variety either.
Exactly. Steam is a load-bearing member. After seeing what happened to Twitter, Reddit, Unity, Wikia, etc. it’s reasonable to think ahead. If Valve gets enshittified that’s basically the end of PC gaming.
It’s incredibly frustrating from an ideological perspective that the whole PC gaming industry runs on a benevolent dictatorship by Valve.
I mean they have near total control not just over sales, but over the gaming software installed on our PCs. They have the power to do whatever, whenever, to whoever.
But at the same time, they’re cool people with good products who have good stewardship of this role.
Exactly. I wonder if it’s possible to make a commercial game that’s fully decentralized. Sell the licenses as NFTs, use activitypub for the masterserver so you just toot out your games, release the game and dedicated server as free binaries. I hate NFTs but they’d be more consumer-rights friendly than the current approach of steam owns everything.