Excellent story perfectly meshed with the gameplay.
A strange high-technology medieval world.
Incredible level design combined with realistic roughly drawn maps, forcing you to take in your surroundings and build your own map.
Variety of gameplay, ranging from infiltrating a rich baron’s mansion to rob them blind, to delving into ancient crypts filled with odd creatures and an alien culture for some adventurous tomb raiding, to some of the most terrifying pants filling survival horror I’ve yet encountered.
There’s multiple paths in the game that open up slightly different content. There’s a critical point when you can choose to take Sophia with you, or to go it alone with either thinking (harder puzzles) or fighting.
The balloon is shortly before the submarine on that path (I believe it’s the sophia path)
Oddly enough I actually pre-ordered a physical copy of Primordia, and got a ways into it before stopping for some reason. I should really go back and finish it!
Disco Elysium (even though I personally didn’t really care for the game due to the setting, the writing is undeniably high quality)
A Mind Forever Voyaging
All of those games have, IMO, a tremendously good sync between gameplay and story, where everything lines up to the point where you can become fully absorbed into whatever experience the writer/designer crafted. I would say Thief accomplishes it the best, while Mafia’s and Deus Ex’s clunky gameplay hold them back, but I can see what they were trying to achieve, and overall are close enough to my ideal.
I have a very similar experience to @Zarxrax. When I was younger, I’d play just about anything I could get my hands on. But now, it’s like you, where 99% of what’s out there doesn’t interest me.
I think this happened for a few reasons for me:
Games are a pretty big time commitment compared to other media, and my time has only become more valuable as I get older. I’m just not willing to invest it in a game that isn’t really scratching an itch effectively
There are more games out now than ever before in history. Combined with the previous point, there’s never been a better time to be picky.
AAA games are stagnating pretty badly due to profit incentive. While there a still some that break the mold and show artistic value, most of them are so commodified and painfully derivative, it’s difficult for an older gamer who has already played things like it to get excited
I’ve become more attuned to my preferences in genre, and know what I will and will not enjoy, which is something I didn’t have as much when I was younger, since everything was still relatively new and therefore, interesting enough to play.
But this last one is the biggest reason for me: games are not reaching the potential they have locked within them.
I say that as someone who is a massive fan of storytelling, good writing, and immersion in games. Compared to books and movies, writers are still given extremely low priority in the gaming industry, which results in a tremendous amount of cognitive dissonance, simplistic writing, and a lack of innovative gameplay inspired by said writing.
Indies have been the most willing to experiment, but that’s mostly with pure mechanics or themes, and writing is still often neglected.
There have been a few titles that I think reach that potential, but most of them are quite old now. With so few to truly tickle me in that way, I’ll instead opt for arcade type games that manage to create a tight gameplay loop, as it let’s me not lament the lack of a good story so much.
It’s mainly about how Kojima’s themes and stories in the Metal Gear series are deeply influenced by his own childhood trauma of losing his Father at a young age, and how he resented his father for leaving a void in him after his death. The series evolution tends to reflect his own evolving feelings about his dad, revenge, and forgiveness.
Sorry to hear things are rough for you. I hope whatever is causing it improves!
Mine is an odd choice, or maybe not, but its the first thing that came to mind: Night in The Woods
It’s about a girl that comes home from college to her old dying town. I know that doesn’t sound terribly uplifting, and there’s some downer stories mixed in there, but overall I found it a very heartfelt and uplifting game, because the main character’s friends are the most wonderful bunch of people, and you hang out with them and go on little adventures throughout. It’s got a cool creepy mystery story going on, but the game is mostly about deep friendship, family, and overcoming struggles with their help, and I found that very uplifting and worthwhile.