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ProdigalFrog, do gaming w The end of Stop Killing Games - The Final Update. [Accursed Farms]

The campaign was designed to save all future games, The Crew was just a useful catalyst to launch from, since it was a very visible example of what they were fighting against.

But yes, saving games is pretty minor compared to stopping literal fascism. It’s just a shame that PirateSoftware fucked the campaign so hard, and stopped a big influencer from basically pressing the ‘win’ button by talking about it.

ProdigalFrog, do games w 70% of games that require internet get destroyed

I understand, but I’m not really sure why you’re pointing out the exact problem that this campaign is actively trying to solve.

ProdigalFrog, (edited ) do games w 70% of games that require internet get destroyed

MS-DOS games are pretty much what GOG built their business on, they still sell quite well. 50’s music is still listened by many (over 57 million views on that one song alone), and often used in movies, though that’s a bit of an odd comparison, almost as if old things aren’t worth keeping around. I mean, people still listen to classical music that’s hundreds of years old at this point, read ancient stories, and look at art from artists long dead. I consider games to be an art form like any other, and worth preserving.

ProdigalFrog, do games w 70% of games that require internet get destroyed

Here’s a link to the Stop Killing Games campaign, of which the video is about.

ProdigalFrog, (edited ) do games w 70% of games that require internet get destroyed

As the graph breaks down, some games are patched by companies to allow them to function offline or to enable self-hosted servers. Mostly its fan efforts to reverse engineer the server code, though.

The point of the stop killing games campaign is to legislate by law that going forward, developers/publishers would have to account for a way to allow the player to host a server or patch the game to run offline when they become unprofitable and are shut down.

ProdigalFrog, do games w 70% of games that require internet get destroyed

That does seem to be an influence, though oddly there are some modern wildly popular games, Minecraft being a prime example, that still allow you to self host your own server, so it shouldn’t really be as foreign of a concept as it appears to be to some younger folk.

ProdigalFrog, do games w 70% of games that require internet get destroyed

I think the issue is that, as with reddit, a lot of people are only reading the headline and commenting.

ProdigalFrog, do games w 70% of games that require internet get destroyed

AFAIK, most PS3 (and even PS4) / Xbox 360 games will play and function with just the disc, an internet connection will just let them download updates to the game.

It was PS5 and Xbox One where the discs became glorified physical download codes, and did not actually contain the entire game.

ProdigalFrog, (edited ) do games w 70% of games that require internet get destroyed

It doesn’t sound like it was as of 2020 in the US, at least on the good/service distinction:

The creator of the Stop Killing Games campaign did a segment about the viability of fighting it in the US in a segment here: youtu.be/DAD5iMe0Xj4?t=1097

tl:dr, the motivated lawyer he talked with on it eventually found a court case that set a precedent that would be extremely difficult to fight in such a pro-corporate court system without extreme amounts of legal funds. This is why the Stop Killing Games campaign is focusing on implementing laws in the EU and other non-US countries.

ProdigalFrog, do games w 70% of games that require internet get destroyed

Unfortunately, I think it was just a lack of awareness that the petition in existed in certain countries where Ross just didn’t have enough reach, possibly due to language barriers. A big push from native speakers of those countries with large audiences, like streamers, could’ve pushed it over the edge.

ProdigalFrog, do gaming w How Pajama Sam Made Me A Leftist | Political Breakdown Of A 90s Videogame

The first part seems to be for people who are unfamiliar with the games. The political analysis begins at 19 minutes.

The games go into:

  • Discussion of monopolies, how they are used to exploit, and how they use state force to maintain their position to prevent competition
  • The Carrot character is an anarchist in the first game, who infiltrates the weather factory of the second game to document the exploitation of its workers. He then gives the player a quiz about US economics so that you can infiltrate a board of directors, but when he becomes a member of the board himself, becomes a liberal reformist.
  • In the third game, the devs put an easter egg only accessible by editing a config file with an obscure code, which adds police branded riot gear to the marching fascist candy soldiers, in a reference to the 1999 Seattle WTO Protests.
ProdigalFrog, do gaming w I'm working on a Sci-fi Point and Click adventure called Hope: A Sky Full of Ghosts. A demo is coming in a few weeks and would love a wishlist if that sounds like you jam.

I really like the premise, though if I might suggest, y’all might want to tweak that trailer so the intense movie trailer music doesn’t stop abruptly towards the end.

ProdigalFrog, do gaming w Weekly “What are you playing” Thread || Week of April 13th

You can play the game here on Archive.org, or you can download a copy from that page and play it in DOSBox Staging.

Here’s all the physical documentation you’ll need, such as the short story, how to play manual, and an in-world map (you’ll have to draw your own, but it’ll give you a rough idea of the land. If you find map making tedious, you could use a map someone else made).

Lastly, you’ll need this interactive copy protection wheel when it prompts you for a combination in game, right before entering a simulation.

Good luck! :D

ProdigalFrog, do gaming w Weekly “What are you playing” Thread || Week of April 13th

https://slrpnk.net/pictrs/image/f49cfaa3-a7f6-48c2-af85-b08f319b0b1a.jpeg

A Mind Forever Voyaging, by Infocom.

It’s an old text adventure from the 80’s with a particularly cool and oddly relevant concept: You take the role of an AI that’s been meticulously raised in a simulation to truly become a general intelligence. The reason this project was undertaken was to eventually send you, the AI, into other simulations based in the near future to test the outcomes of various political policies of the new republican government, record your interactions, and report back to the engineers who created you.

The game’s designer said that he created the game in response to the despair he felt from Ronald Reagan being elected.

I haven’t gotten super far in it, but it has an incredibly well written short story in the manual that details all the events leading up to the start of the game, and so far the game itself is unlike anything else I’ve ever played.

ProdigalFrog, do games w Suggestions for a top down game that is genuinely different to all the others?

Dreamweb.

90’s cyberpunk point’n’click with a dark mature story and a rocking soundtrack.

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